CGI/common/include/math/BoundingBox.h

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2018-09-06 12:35:43 +00:00
/*
This file is part of NSEssentials.
Use of this source code is granted via a BSD-style license, which can be found
in License.txt in the repository root.
@author Nico Schertler
*/
#pragma once
#include <Eigen/Dense>
namespace nse {
namespace math
{
//Represents an n-dimensional axis-aligned bounding box. The lower limits are inclusive,
//whereas the upper limits are exclusive.
template <typename T, int DIM>
struct BoundingBox
{
Eigen::Matrix<T, DIM, 1> min, max;
//Initializes the bounding box with an empty area.
BoundingBox()
{
reset();
}
BoundingBox(const Eigen::Matrix<T, DIM, 1>& min, const Eigen::Matrix<T, DIM, 1>& max)
: min(min), max(max)
{ }
//Resets the bounding box to an empty area.
void reset()
{
min.setConstant(std::numeric_limits<float>::max());
max.setConstant(std::numeric_limits<float>::lowest());
}
//Computes the intersection of two axis-aligned bounding boxes and returns if there is an intersection.
static bool intersect(const BoundingBox<T, DIM>& bb1, const BoundingBox<T, DIM>& bb2, BoundingBox<T, DIM>& out)
{
for (int i = 0; i < DIM; ++i)
{
out.min[i] = std::max(bb1.min[i], bb2.min[i]);
if (out.min[i] > bb1.max[i] || out.min[i] > bb2.max[i])
return false;
out.max[i] = std::min(bb1.max[i], bb2.max[i]);
if (out.max[i] < bb1.min[i] || out.max[i] < bb2.min[i])
return false;
}
return true;
}
//Computes the union of two axis-aligned bounding boxes.
static void unite(const BoundingBox<T, DIM>& bb1, const BoundingBox<T, DIM>& bb2, BoundingBox<T, DIM>& out)
{
for (int i = 0; i < DIM; ++i)
{
out.min[i] = std::min(bb1.min[i], bb2.min[i]);
out.max[i] = std::max(bb1.max[i], bb2.max[i]);
}
}
//expands the bounding box to contain every point in V
void expand(const Eigen::Matrix<T, DIM, -1>& V)
{
for (int v = 0; v < V.cols(); ++v)
{
for (int i = 0; i < DIM; ++i)
{
if (V(i, v) < min(i))
min(i) = V(i, v);
if (V(i, v) >= max(i))
max(i) = nextafter(V(i, v), std::numeric_limits<T>::max());
}
}
}
//Returns if the bounding box contains the given point.
bool containsPoint(const Eigen::Matrix<T, DIM, 1>& v) const
{
for (int i = 0; i < DIM; ++i)
{
if (v(i) < min(i) || v(i) >= max(i))
return false;
}
return true;
}
//Returns the box's diagonal
Eigen::Matrix<T, DIM, 1> diagonal() const { return max - min; }
//Returns the box's center
Eigen::Matrix<T, DIM, 1> center() const { return 0.5f * (min + max); }
//Transforms the bounding box with a given affine transform and returns the axis-aligned bounding box
//of the transformed box.
BoundingBox<T, DIM> transform(const Eigen::Transform<T, DIM, Eigen::Affine>& t) const
{
//http://dev.theomader.com/transform-bounding-boxes/
Eigen::Matrix<T, DIM, 1> tMin = t.translation();
Eigen::Matrix<T, DIM, 1> tMax = t.translation();
for (int i = 0; i < DIM; ++i)
{
Eigen::Matrix<T, DIM, 1> a = t.linear().col(i) * min(i);
Eigen::Matrix<T, DIM, 1> b = t.linear().col(i) * max(i);
tMin += a.cwiseMin(b);
tMax += a.cwiseMax(b);
}
return BoundingBox<T, DIM>(tMin, tMax);
}
};
}
}