CGI/exercise1/glsl/shader.frag

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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
// Copyright (C) CGV TU Dresden - All Rights Reserved
#version 130
in vec4 fragment_color;
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in vec2 vertex_pos;
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out vec4 color;
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const int i_max = 200;
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void main()
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{
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float m = 0.3;
vec2 c = vec2(0.5, 1.5);
vec2 z = vertex_pos * m;
int i = 0;
for(; i < i_max; i++) {
float x = (z.x * z.x - z.y * z.y) + c.x;
float y = (z.y * z.x - z.x * z.y) + c.y;
if (x*x + y*y > 4.0) {
break;
}
z.x = x;
z.y = y;
}
float alpha = 0.0;
if (i < i_max) {
alpha = float(i) / float(i_max);
}
color = vec4(alpha, alpha, alpha, alpha) * 10.0 * fragment_color;
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/**** Begin of tasks ***
- 1.2.5
Implement the pseudo-code for calculating the julia fractal at a point.
To get the point you can declare a new "in" variable which contains the
position and just use the X- and Y- value.
*** End of tasks ***/
}