CGI/exercise3/include/Viewer.h

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2018-09-06 12:35:43 +00:00
// This source code is property of the Computer Graphics and Visualization
// chair of the TU Dresden. Do not distribute!
// Copyright (C) CGV TU Dresden - All Rights Reserved
#pragma once
#include <gui/AbstractViewer.h>
#include <gui/SliderHelper.h>
#include <util/OpenMeshUtils.h>
#include "AABBTree.h"
#include "HashGrid.h"
#include "Point.h"
#include "LineSegment.h"
#include "Triangle.h"
#include <gui/ShaderPool.h>
class Viewer : public nse::gui::AbstractViewer
{
public:
Viewer();
void drawContents();
private:
enum PrimitiveType
{
Vertex, Edge, Tri
};
void SetupGUI();
void MeshUpdated();
void FindClosestPoint(const Eigen::Vector3f& p);
void BuildGridVBO();
void BuildRayVBOs();
template <typename Grid>
void BuildGridVBO(const Grid& grid)
{
std::vector<Eigen::Vector4f> positions;
for (auto it = grid.NonEmptyCellsBegin(); it != grid.NonEmptyCellsEnd(); ++it)
{
auto box = grid.CellBounds(it->first);
AddBoxVertices(box, positions);
}
ShaderPool::Instance()->simpleShader.bind();
gridVAO.bind();
gridPositions.uploadData(positions).bindToAttribute("position");
gridVAO.unbind();
gridIndices = (GLuint)positions.size();
}
void AddBoxVertices(const Box& box, std::vector<Eigen::Vector4f>& positions);
nanogui::ComboBox* shadingBtn;
nanogui::CheckBox* chkRenderMesh;
nanogui::CheckBox* chkRenderGrid;
nanogui::CheckBox* chkRenderRay;
int raySteps;
nse::gui::VectorInput* sldQuery, *sldRayOrigin, *sldRayDir;
nanogui::ComboBox* cmbPrimitiveType;
HEMesh polymesh;
float bboxMaxLength;
MeshRenderer renderer;
AABBTree<Point> vertexTree;
AABBTree<LineSegment> edgeTree;
AABBTree<Triangle> triangleTree;
HashGrid<Point> vertexGrid;
HashGrid<LineSegment> edgeGrid;
HashGrid<Triangle> triangleGrid;
nse::gui::GLBuffer closestPositions;
nse::gui::GLVertexArray closestVAO;
nse::gui::GLBuffer gridPositions;
nse::gui::GLVertexArray gridVAO;
GLuint gridIndices;
nse::gui::GLBuffer rayPositions, rayCellsPositions;
nse::gui::GLVertexArray rayVAO, rayCellsVAO;
GLuint rayCellsIndices;
};