Merge branch 'master' of https://bitbucket.org/cgvtud/cg1
This commit is contained in:
commit
166e697630
68 changed files with 1197 additions and 731 deletions
|
@ -48,3 +48,4 @@ add_subdirectory(exercise1)
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add_subdirectory(exercise2)
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add_subdirectory(exercise3)
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add_subdirectory(exercise4)
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add_subdirectory(exercise5)
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@ -33,7 +33,7 @@ namespace nse {
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Eigen::Matrix4f &proj,
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float customAspectRatio = 0) const;
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//Applies a zoom by scaling the scene. Positive values of amount increase object sizes.
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//Applies a zoom by changing the view distance. Positive values of amount decrease the distance.
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void Zoom(float amount);
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//Sets the extent of the scene, which is kept between znear/zfar.
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@ -64,6 +64,8 @@ namespace nse {
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//Forwarded resize event.
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void resize(const Eigen::Vector2i & s);
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void FixClippingPlanes(float znear, float zfar);
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//Returns the point that the camera focuses on
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const Eigen::Vector3f& GetFocusPoint() const;
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@ -99,6 +101,8 @@ namespace nse {
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Eigen::Vector3f modelTranslation_start = Eigen::Vector3f::Zero();
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Eigen::Vector2i translation_start; //mouse position on the screen where translation started
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float fixedZNear, fixedZFar;
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};
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}
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}
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@ -14,7 +14,7 @@
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using namespace nse::gui;
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Camera::Camera(const nanogui::Widget & parent)
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: parent(parent)
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: parent(parent), fixedZNear(std::numeric_limits<float>::quiet_NaN())
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{
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params.arcball.setSize(parent.size());
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}
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@ -27,8 +27,17 @@ void Camera::ComputeCameraMatrices(Eigen::Matrix4f & view, Eigen::Matrix4f & pro
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float depthOfSceneCenter = (params.sceneCenter - cameraPosition).dot(viewDirection);
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float minZNear = 0.001f * params.sceneRadius;
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float znear = std::max(minZNear, depthOfSceneCenter - params.sceneRadius);
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float zfar = std::max(znear + minZNear, depthOfSceneCenter + params.sceneRadius);
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float znear, zfar;
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if (std::isnan(fixedZNear))
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{
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znear = std::max(minZNear, depthOfSceneCenter - params.sceneRadius);
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zfar = std::max(znear + minZNear, depthOfSceneCenter + params.sceneRadius);
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}
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else
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{
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znear = fixedZNear;
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zfar = fixedZFar;
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}
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float fH = std::tan(params.fovy / 360.0f * (float)M_PI) * znear;
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float aspectRatio = customAspectRatio == 0 ? (float)parent.width() / parent.height() : customAspectRatio;
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@ -46,6 +55,7 @@ void Camera::Zoom(float amount)
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void Camera::SetSceneExtent(const nse::math::BoundingBox<float, 3>& bbox)
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{
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fixedZNear = std::numeric_limits<float>::quiet_NaN();
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params.sceneCenter = 0.5f * (bbox.min + bbox.max);
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params.sceneRadius = bbox.diagonal().norm() / 2.0f;
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}
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@ -175,3 +185,9 @@ void Camera::resize(const Eigen::Vector2i & s)
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{
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params.arcball.setSize(s);
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}
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void Camera::FixClippingPlanes(float znear, float zfar)
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{
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fixedZNear = znear;
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fixedZFar = zfar;
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}
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@ -132,5 +132,8 @@ void nse::util::GLDebug::SetupDebugCallback()
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{
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback(DebugCallback, &ignoredIds);
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if (glDebugMessageCallback == nullptr)
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std::cout << "Cannot set up an OpenGL debug callback. Perhaps your OpenGL version is too old." << std::endl;
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else
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glDebugMessageCallback(DebugCallback, &ignoredIds);
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}
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@ -1,14 +1,31 @@
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set(GLSL_FILES sky.vert sky.frag
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terrain.vert terrain.frag)
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ProcessGLSLFiles(GLSL_FILES)
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set(TEXTURE_FILES grass.jpg rock.jpg roadColor.jpg roadNormals.jpg roadSpecular.jpg alpha.jpg)
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PREPEND(TEXTURE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/resources/" ${TEXTURE_FILES})
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JOIN("${TEXTURE_FILES}" "," texture_string)
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set(bin2c_cmdline
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-DOUTPUT_C=textures.cpp
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-DOUTPUT_H=textures.h
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"-DINPUT_FILES=${texture_string}"
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-P "${NANOGUI_DIR}/resources/bin2c.cmake")
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add_custom_command(
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OUTPUT textures.cpp textures.h
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COMMAND ${CMAKE_COMMAND} ARGS ${bin2c_cmdline}
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DEPENDS ${TEXTURE_FILES}
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COMMENT "Running bin2c"
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PRE_BUILD VERBATIM)
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include_directories( ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include )
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add_executable(Exercise2 MACOSX_BUNDLE
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glsl.cpp
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textures.cpp
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src/main.cpp
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src/Viewer.cpp include/Viewer.h
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src/Primitives.cpp include/Primitives.h
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src/SurfaceArea.cpp include/SurfaceArea.h
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src/Volume.cpp include/Volume.h
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src/ShellExtraction.cpp include/ShellExtraction.h
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src/Smoothing.cpp include/Smoothing.h
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src/Stripification.cpp include/Stripification.h
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include/sample_set.h)
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${GLSL_FILES})
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target_link_libraries(Exercise2 CG1Common ${LIBS})
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21
exercise2/glsl/sky.frag
Normal file
21
exercise2/glsl/sky.frag
Normal file
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@ -0,0 +1,21 @@
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#version 330
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out vec4 color;
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in vec4 clipPos;
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const vec4 horizon = vec4(0.85, 0.85, 0.8, 1.0);
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const vec4 floor = vec4(0.1, 0.1, 0.1, 1.0);
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const vec4 sky = vec4(0.5, 0.6, 0.8, 1.0);
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void main()
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{
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float h = normalize(clipPos.xyz).y;
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if(h < 0)
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color = mix(horizon, floor, pow(-h, 0.5));
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else
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color = mix(horizon, sky, pow(h, 0.9));
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}
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19
exercise2/glsl/sky.vert
Normal file
19
exercise2/glsl/sky.vert
Normal file
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@ -0,0 +1,19 @@
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#version 330
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uniform mat4 mvp;
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out vec4 clipPos;
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void main()
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{
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clipPos = vec4( float((gl_VertexID << 1) & 2) - 1.0,
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float((gl_VertexID + 1) & 2) - 1.0,
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float( gl_VertexID & 2) - 1.0,
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1.0);
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gl_Position = mvp * clipPos;
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gl_Position.z = 0.5 * gl_Position.w;
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}
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49
exercise2/glsl/terrain.frag
Normal file
49
exercise2/glsl/terrain.frag
Normal file
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@ -0,0 +1,49 @@
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#version 330
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out vec4 color;
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uniform vec3 cameraPos;
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uniform sampler2D background;
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uniform vec2 screenSize;
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const vec3 dirToLight = normalize(vec3(1, 3, 1));
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//Calculates the visible surface color based on the Blinn-Phong illumination model
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vec4 calculateLighting(vec4 materialColor, float specularIntensity, vec3 normalizedNormal, vec3 directionToViewer)
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{
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vec4 color = materialColor;
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vec3 h = normalize(dirToLight + directionToViewer);
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color.xyz *= 0.9 * max(dot(normalizedNormal, dirToLight), 0) + 0.1;
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color.xyz += specularIntensity * pow(max(dot(h, normalizedNormal), 0), 50);
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return color;
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}
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vec4 getBackgroundColor()
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{
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return texture(background, gl_FragCoord.xy / screenSize);
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}
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void main()
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{
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//surface geometry
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vec3 n = vec3(0, 1, 0);
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vec3 dirToViewer = vec3(0, 1, 0);
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//material properties
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color = vec4(0.6, 0.6, 0.6, 1);
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float specular = 0;
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//Calculate light
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color = calculateLighting(color, specular, n, dirToViewer);
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}
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58
exercise2/glsl/terrain.vert
Normal file
58
exercise2/glsl/terrain.vert
Normal file
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@ -0,0 +1,58 @@
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#version 330
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in vec4 position;
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uniform mat4 mvp;
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//Returns the height of the procedural terrain at a given xz position
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float getTerrainHeight(vec2 p);
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void main()
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{
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gl_Position = mvp * position;
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}
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//source: https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
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float rand(vec2 c)
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{
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return 2 * fract(sin(dot(c.xy ,vec2(12.9898,78.233))) * 43758.5453) - 1;
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}
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float perlinNoise(vec2 p )
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{
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vec2 ij = floor(p);
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vec2 xy = p - ij;
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//xy = 3.*xy*xy-2.*xy*xy*xy;
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xy = .5*(1.-cos(3.1415926 * xy));
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float a = rand((ij+vec2(0.,0.)));
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float b = rand((ij+vec2(1.,0.)));
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float c = rand((ij+vec2(0.,1.)));
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float d = rand((ij+vec2(1.,1.)));
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float x1 = mix(a, b, xy.x);
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float x2 = mix(c, d, xy.x);
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return mix(x1, x2, xy.y);
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}
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//based on https://www.seedofandromeda.com/blogs/58-procedural-heightmap-terrain-generation
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float getTerrainHeight(vec2 p)
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{
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float total = 0.0;
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float maxAmplitude = 0.0;
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float amplitude = 1.0;
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float frequency = 0.02;
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for (int i = 0; i < 11; i++)
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{
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total += ((1.0 - abs(perlinNoise(p * frequency))) * 2.0 - 1.0) * amplitude;
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frequency *= 2.0;
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maxAmplitude += amplitude;
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amplitude *= 0.45;
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}
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return 15 * total / maxAmplitude;
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}
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@ -5,31 +5,38 @@
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#pragma once
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#include <gui/AbstractViewer.h>
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#include <util/OpenMeshUtils.h>
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#include <gui/GLShader.h>
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#include <gui/GLBuffer.h>
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#include <gui/GLVertexArray.h>
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class Viewer : public nse::gui::AbstractViewer
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{
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public:
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Viewer();
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void LoadShaders();
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void CreateGeometry();
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|
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void drawContents();
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bool resizeEvent(const Eigen::Vector2i&);
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private:
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void SetupGUI();
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void MeshUpdated(bool initNewMesh = false);
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void ColorMeshFromIds();
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void RenderSky();
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bool hasColors = false;
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Eigen::Matrix4f view, proj;
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|
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nanogui::ComboBox* shadingBtn;
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unsigned int smoothingIterations;
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nanogui::Slider* sldSmoothingStrength;
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unsigned int stripificationTrials;
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nse::gui::GLShader skyShader;
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nse::gui::GLVertexArray emptyVAO;
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HEMesh polymesh;
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MeshRenderer renderer;
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nse::gui::GLShader terrainShader;
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nse::gui::GLVertexArray terrainVAO;
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nse::gui::GLBuffer terrainPositions;
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nse::gui::GLBuffer terrainIndices;
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OpenMesh::FPropHandleT<int> faceIdProperty;
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OpenMesh::FPropHandleT<Eigen::Vector4f> faceColorProperty;
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GLuint grassTexture, rockTexture, roadColorTexture, roadNormalMap, roadSpecularMap, alphaMap;
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nse::gui::GLBuffer offsetBuffer;
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GLuint backgroundFBO, backgroundTexture;
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};
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|
|
BIN
exercise2/resources/alpha.jpg
Normal file
BIN
exercise2/resources/alpha.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
BIN
exercise2/resources/grass.jpg
Normal file
BIN
exercise2/resources/grass.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 1,016 KiB |
BIN
exercise2/resources/roadColor.jpg
Normal file
BIN
exercise2/resources/roadColor.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 403 KiB |
BIN
exercise2/resources/roadNormals.jpg
Normal file
BIN
exercise2/resources/roadNormals.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 672 KiB |
BIN
exercise2/resources/roadSpecular.jpg
Normal file
BIN
exercise2/resources/roadSpecular.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 572 KiB |
BIN
exercise2/resources/rock.jpg
Normal file
BIN
exercise2/resources/rock.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 MiB |
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@ -5,251 +5,182 @@
|
|||
#include "Viewer.h"
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|
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#include <nanogui/window.h>
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#include <nanogui/button.h>
|
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#include <nanogui/checkbox.h>
|
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#include <nanogui/messagedialog.h>
|
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#include <nanogui/popupbutton.h>
|
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#include <nanogui/layout.h>
|
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#include <nanogui/combobox.h>
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|
||||
#include <iostream>
|
||||
|
||||
#include <OpenMesh/Core/IO/MeshIO.hh>
|
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#include <nanogui/checkbox.h>
|
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|
||||
#include <gui/SliderHelper.h>
|
||||
|
||||
#include "Primitives.h"
|
||||
#include "SurfaceArea.h"
|
||||
#include "Volume.h"
|
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#include "ShellExtraction.h"
|
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#include "Smoothing.h"
|
||||
#include "Stripification.h"
|
||||
#include <iostream>
|
||||
|
||||
const int segmentColorCount = 12;
|
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const float segmentColors[segmentColorCount][3] =
|
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{
|
||||
{ 0.651f, 0.808f, 0.890f },
|
||||
{ 0.122f, 0.471f, 0.706f },
|
||||
{ 0.698f, 0.875f, 0.541f },
|
||||
{ 0.200f, 0.627f, 0.173f },
|
||||
{ 0.984f, 0.604f, 0.600f },
|
||||
{ 0.890f, 0.102f, 0.110f },
|
||||
{ 0.992f, 0.749f, 0.435f },
|
||||
{ 1.000f, 0.498f, 0.000f },
|
||||
{ 0.792f, 0.698f, 0.839f },
|
||||
{ 0.416f, 0.239f, 0.604f },
|
||||
{ 1.000f, 1.000f, 0.600f },
|
||||
{ 0.694f, 0.349f, 0.157f },
|
||||
#include <stb_image.h>
|
||||
|
||||
};
|
||||
#include "glsl.h"
|
||||
#include "textures.h"
|
||||
|
||||
const uint32_t PATCH_SIZE = 256; //number of vertices along one side of the terrain patch
|
||||
|
||||
Viewer::Viewer()
|
||||
: AbstractViewer("CG1 Exercise 2"),
|
||||
renderer(polymesh)
|
||||
terrainPositions(nse::gui::VertexBuffer), terrainIndices(nse::gui::IndexBuffer),
|
||||
offsetBuffer(nse::gui::VertexBuffer)
|
||||
{
|
||||
SetupGUI();
|
||||
LoadShaders();
|
||||
CreateGeometry();
|
||||
|
||||
polymesh.add_property(faceIdProperty);
|
||||
polymesh.add_property(faceColorProperty);
|
||||
//Create a texture and framebuffer for the background
|
||||
glGenFramebuffers(1, &backgroundFBO);
|
||||
glGenTextures(1, &backgroundTexture);
|
||||
|
||||
//Align camera to view a reasonable part of the terrain
|
||||
camera().SetSceneExtent(nse::math::BoundingBox<float, 3>(Eigen::Vector3f(0, 0, 0), Eigen::Vector3f(PATCH_SIZE - 1, 0, PATCH_SIZE - 1)));
|
||||
camera().FocusOnPoint(0.5f * Eigen::Vector3f(PATCH_SIZE - 1, 15, PATCH_SIZE - 1));
|
||||
camera().Zoom(-30);
|
||||
camera().RotateAroundFocusPointLocal(Eigen::AngleAxisf(-0.5f, Eigen::Vector3f::UnitY()) * Eigen::AngleAxisf(-0.05f, Eigen::Vector3f::UnitX()));
|
||||
camera().FixClippingPlanes(0.1, 1000);
|
||||
}
|
||||
|
||||
void Viewer::SetupGUI()
|
||||
bool Viewer::resizeEvent(const Eigen::Vector2i&)
|
||||
{
|
||||
auto mainWindow = SetupMainWindow();
|
||||
//Re-generate the texture and FBO for the background
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, backgroundFBO);
|
||||
glBindTexture(GL_TEXTURE_2D, backgroundTexture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width(), height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, backgroundTexture, 0);
|
||||
auto fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (fboStatus != GL_FRAMEBUFFER_COMPLETE)
|
||||
std::cout << "Warning: Background framebuffer is not complete: " << fboStatus << std::endl;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
auto loadFileBtn = new nanogui::Button(mainWindow, "Load Mesh");
|
||||
loadFileBtn->setCallback([this]() {
|
||||
std::vector<std::pair<std::string, std::string>> fileTypes;
|
||||
fileTypes.push_back(std::make_pair("obj", "OBJ File"));
|
||||
auto file = nanogui::file_dialog(fileTypes, false);
|
||||
if (!file.empty())
|
||||
{
|
||||
polymesh.clear();
|
||||
if (!OpenMesh::IO::read_mesh(polymesh, file))
|
||||
{
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Warning, "Load Mesh",
|
||||
"The specified file could not be loaded");
|
||||
}
|
||||
else
|
||||
MeshUpdated(true);
|
||||
}
|
||||
});
|
||||
|
||||
auto primitiveBtn = new nanogui::PopupButton(mainWindow, "Create Primitive");
|
||||
primitiveBtn->popup()->setLayout(new nanogui::BoxLayout(nanogui::Orientation::Vertical, nanogui::Alignment::Fill, 4, 4));
|
||||
|
||||
auto quadBtn = new nanogui::Button(primitiveBtn->popup(), "Quad");
|
||||
quadBtn->setCallback([this]() { CreateQuad(polymesh); MeshUpdated(true); });
|
||||
|
||||
auto diskBtn = new nanogui::Button(primitiveBtn->popup(), "Disk");
|
||||
diskBtn->setCallback([this]() { CreateDisk(polymesh, 1, 20); MeshUpdated(true); });
|
||||
|
||||
auto tetBtn = new nanogui::Button(primitiveBtn->popup(), "Tetrahedron");
|
||||
tetBtn->setCallback([this]() { CreateTetrahedron(polymesh); MeshUpdated(true); });
|
||||
|
||||
auto octaBtn = new nanogui::Button(primitiveBtn->popup(), "Octahedron");
|
||||
octaBtn->setCallback([this]() { CreateOctahedron(polymesh, 1); MeshUpdated(true); });
|
||||
|
||||
auto cubeBtn = new nanogui::Button(primitiveBtn->popup(), "Cube");
|
||||
cubeBtn->setCallback([this]() { CreateCube(polymesh); MeshUpdated(true); });
|
||||
|
||||
auto icoBtn = new nanogui::Button(primitiveBtn->popup(), "Icosahedron");
|
||||
icoBtn->setCallback([this]() { CreateIcosahedron(polymesh, 1); MeshUpdated(true); });
|
||||
|
||||
auto cylBtn = new nanogui::Button(primitiveBtn->popup(), "Cylinder");
|
||||
cylBtn->setCallback([this]() { CreateCylinder(polymesh, 0.3f, 1, 20, 10); MeshUpdated(true); });
|
||||
|
||||
auto sphereBtn = new nanogui::Button(primitiveBtn->popup(), "Sphere");
|
||||
sphereBtn->setCallback([this]() { CreateSphere(polymesh, 1, 20, 20); MeshUpdated(true); });
|
||||
|
||||
auto torusBtn = new nanogui::Button(primitiveBtn->popup(), "Torus");
|
||||
torusBtn->setCallback([this]() { CreateTorus(polymesh, 0.4f, 1, 20, 20); MeshUpdated(true); });
|
||||
|
||||
auto arrowBtn = new nanogui::Button(primitiveBtn->popup(), "Arrow");
|
||||
arrowBtn->setCallback([this]() { CreateUnitArrow(polymesh); MeshUpdated(true); });
|
||||
|
||||
auto calcAreaBtn = new nanogui::Button(mainWindow, "Calculate Mesh Area");
|
||||
calcAreaBtn->setCallback([this]() {
|
||||
auto area = ComputeSurfaceArea(polymesh);
|
||||
std::stringstream ss;
|
||||
ss << "The mesh has an area of " << area << ".";
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Information, "Surface Area",
|
||||
ss.str());
|
||||
});
|
||||
|
||||
auto calcVolBtn = new nanogui::Button(mainWindow, "Calculate Mesh Volume");
|
||||
calcVolBtn->setCallback([this]() {
|
||||
//Triangulate the mesh if it is not a triangle mesh
|
||||
for (auto f : polymesh.faces())
|
||||
{
|
||||
if (polymesh.valence(f) > 3)
|
||||
{
|
||||
std::cout << "Triangulating mesh." << std::endl;
|
||||
polymesh.triangulate();
|
||||
MeshUpdated();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto vol = ComputeVolume(polymesh);
|
||||
std::stringstream ss;
|
||||
ss << "The mesh has a volume of " << vol << ".";
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Information, "Volume",
|
||||
ss.str());
|
||||
});
|
||||
|
||||
auto extractShellsBtn = new nanogui::Button(mainWindow, "Extract Shells");
|
||||
extractShellsBtn->setCallback([this]() {
|
||||
auto count = ExtractShells(polymesh, faceIdProperty);
|
||||
std::stringstream ss;
|
||||
ss << "The mesh has " << count << " shells.";
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Information, "Shell Extraction",
|
||||
ss.str());
|
||||
|
||||
ColorMeshFromIds();
|
||||
});
|
||||
|
||||
auto noiseBtn = new nanogui::Button(mainWindow, "Add Noise");
|
||||
noiseBtn->setCallback([this]() { AddNoise(polymesh); MeshUpdated(); });
|
||||
|
||||
nanogui::TextBox* txtSmoothingIterations;
|
||||
auto sldSmoothingIterations = nse::gui::AddLabeledSlider(mainWindow, "Smoothing Iterations", std::make_pair(1, 100), 20, txtSmoothingIterations);
|
||||
sldSmoothingIterations->setCallback([this, txtSmoothingIterations](float value)
|
||||
{
|
||||
smoothingIterations = (unsigned int)std::round(value);
|
||||
txtSmoothingIterations->setValue(std::to_string(smoothingIterations));
|
||||
});
|
||||
sldSmoothingIterations->callback()(sldSmoothingIterations->value());
|
||||
|
||||
sldSmoothingStrength = nse::gui::AddLabeledSliderWithDefaultDisplay(mainWindow, "Smoothing Strength", std::make_pair(0.0f, 1.0f), 0.1f, 2);
|
||||
|
||||
|
||||
auto smoothBtn = new nanogui::Button(mainWindow, "Laplacian Smoothing");
|
||||
smoothBtn->setCallback([this]() {
|
||||
SmoothUniformLaplacian(polymesh, sldSmoothingStrength->value(), smoothingIterations);
|
||||
MeshUpdated();
|
||||
});
|
||||
|
||||
nanogui::TextBox* txtStripificationTrials;
|
||||
auto sldStripificationTrials = nse::gui::AddLabeledSlider(mainWindow, "Stripification Trials", std::make_pair(1, 50), 20, txtStripificationTrials);
|
||||
sldStripificationTrials->setCallback([this, txtStripificationTrials](float value)
|
||||
{
|
||||
stripificationTrials = (unsigned int)std::round(value);
|
||||
txtStripificationTrials->setValue(std::to_string(stripificationTrials));
|
||||
});
|
||||
sldStripificationTrials->callback()(sldStripificationTrials->value());
|
||||
|
||||
auto stripifyBtn = new nanogui::Button(mainWindow, "Extract Triangle Strips");
|
||||
stripifyBtn->setCallback([this]() {
|
||||
//Triangulate the mesh if it is not a triangle mesh
|
||||
for (auto f : polymesh.faces())
|
||||
{
|
||||
if (polymesh.valence(f) > 3)
|
||||
{
|
||||
std::cout << "Triangulating mesh." << std::endl;
|
||||
polymesh.triangulate();
|
||||
MeshUpdated();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto count = ExtractTriStrips(polymesh, faceIdProperty, stripificationTrials);
|
||||
std::stringstream ss;
|
||||
ss << "The mesh has " << count << " triangle strips.";
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Information, "Shell Extraction",
|
||||
ss.str());
|
||||
|
||||
ColorMeshFromIds();
|
||||
});
|
||||
|
||||
shadingBtn = new nanogui::ComboBox(mainWindow, { "Smooth Shading", "Flat Shading" });
|
||||
|
||||
performLayout();
|
||||
return false;
|
||||
}
|
||||
|
||||
void Viewer::ColorMeshFromIds()
|
||||
void Viewer::LoadShaders()
|
||||
{
|
||||
//Set face colors
|
||||
for (auto f : polymesh.faces())
|
||||
skyShader.init("Sky Shader", std::string((const char*)sky_vert, sky_vert_size), std::string((const char*)sky_frag, sky_frag_size));
|
||||
terrainShader.init("Terrain Shader", std::string((const char*)terrain_vert, terrain_vert_size), std::string((const char*)terrain_frag, terrain_frag_size));
|
||||
}
|
||||
|
||||
GLuint CreateTexture(const unsigned char* fileData, size_t fileLength, bool repeat = true)
|
||||
{
|
||||
GLuint textureName;
|
||||
int textureWidth, textureHeight, textureChannels;
|
||||
auto pixelData = stbi_load_from_memory(fileData, fileLength, &textureWidth, &textureHeight, &textureChannels, 3);
|
||||
textureName = 0;
|
||||
stbi_image_free(pixelData);
|
||||
return textureName;
|
||||
}
|
||||
|
||||
void Viewer::CreateGeometry()
|
||||
{
|
||||
//empty VAO for sky
|
||||
emptyVAO.generate();
|
||||
|
||||
//terrain VAO
|
||||
terrainVAO.generate();
|
||||
terrainVAO.bind();
|
||||
|
||||
std::vector<Eigen::Vector4f> positions;
|
||||
std::vector<uint32_t> indices;
|
||||
|
||||
/*Generate positions and indices for a terrain patch with a
|
||||
single triangle strip */
|
||||
|
||||
terrainShader.bind();
|
||||
terrainPositions.uploadData(positions).bindToAttribute("position");
|
||||
terrainIndices.uploadData(indices.size() * sizeof(uint32_t), indices.data());
|
||||
|
||||
|
||||
|
||||
//textures
|
||||
grassTexture = CreateTexture((unsigned char*)grass_jpg, grass_jpg_size);
|
||||
rockTexture = CreateTexture((unsigned char*)rock_jpg, rock_jpg_size);
|
||||
roadColorTexture = CreateTexture((unsigned char*)roadcolor_jpg, roadcolor_jpg_size);
|
||||
roadNormalMap = CreateTexture((unsigned char*)roadnormals_jpg, roadnormals_jpg_size);
|
||||
roadSpecularMap = CreateTexture((unsigned char*)roadspecular_jpg, roadspecular_jpg_size);
|
||||
alphaMap = CreateTexture((unsigned char*)alpha_jpg, alpha_jpg_size, false);
|
||||
}
|
||||
|
||||
void Viewer::RenderSky()
|
||||
{
|
||||
Eigen::Matrix4f skyView = view;
|
||||
for (int i = 0; i < 3; ++i)
|
||||
skyView.col(i).normalize();
|
||||
skyView.col(3).head<3>().setZero();
|
||||
Eigen::Matrix4f skyMvp = proj * skyView;
|
||||
glDepthMask(GL_FALSE);
|
||||
glEnable(GL_DEPTH_CLAMP);
|
||||
emptyVAO.bind();
|
||||
skyShader.bind();
|
||||
skyShader.setUniform("mvp", skyMvp);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 6);
|
||||
glDisable(GL_DEPTH_CLAMP);
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, backgroundFBO);
|
||||
glBlitFramebuffer(0, 0, width(), height(), 0, 0, width(), height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void CalculateViewFrustum(const Eigen::Matrix4f& mvp, Eigen::Vector4f* frustumPlanes, nse::math::BoundingBox<float, 3>& bbox)
|
||||
{
|
||||
frustumPlanes[0] = (mvp.row(3) + mvp.row(0)).transpose();
|
||||
frustumPlanes[1] = (mvp.row(3) - mvp.row(0)).transpose();
|
||||
frustumPlanes[2] = (mvp.row(3) + mvp.row(1)).transpose();
|
||||
frustumPlanes[3] = (mvp.row(3) - mvp.row(1)).transpose();
|
||||
frustumPlanes[4] = (mvp.row(3) + mvp.row(2)).transpose();
|
||||
frustumPlanes[5] = (mvp.row(3) - mvp.row(2)).transpose();
|
||||
|
||||
Eigen::Matrix4f invMvp = mvp.inverse();
|
||||
bbox.reset();
|
||||
for(int x = -1; x <= 1; x += 2)
|
||||
for(int y = -1; y <= 1; y += 2)
|
||||
for (int z = -1; z <= 1; z += 2)
|
||||
{
|
||||
auto shell = polymesh.property(faceIdProperty, f);
|
||||
if (shell < 0)
|
||||
polymesh.property(faceColorProperty, f) = Eigen::Vector4f(0, 0, 0, 1);
|
||||
else
|
||||
{
|
||||
auto& color = segmentColors[shell % segmentColorCount];
|
||||
polymesh.property(faceColorProperty, f) = Eigen::Vector4f(color[0], color[1], color[2], 1);
|
||||
}
|
||||
Eigen::Vector4f corner = invMvp * Eigen::Vector4f(x, y, z, 1);
|
||||
corner /= corner.w();
|
||||
bbox.expand(corner.head<3>());
|
||||
}
|
||||
hasColors = true;
|
||||
MeshUpdated();
|
||||
}
|
||||
|
||||
void Viewer::MeshUpdated(bool initNewMesh)
|
||||
bool IsBoxCompletelyBehindPlane(const Eigen::Vector3f& boxMin, const Eigen::Vector3f& boxMax, const Eigen::Vector4f& plane)
|
||||
{
|
||||
if (initNewMesh)
|
||||
{
|
||||
hasColors = false;
|
||||
|
||||
//calculate the bounding box of the mesh
|
||||
nse::math::BoundingBox<float, 3> bbox;
|
||||
for (auto v : polymesh.vertices())
|
||||
bbox.expand(ToEigenVector(polymesh.point(v)));
|
||||
camera().FocusOnBBox(bbox);
|
||||
}
|
||||
|
||||
if (hasColors)
|
||||
renderer.UpdateWithPerFaceColor(faceColorProperty);
|
||||
else
|
||||
renderer.Update();
|
||||
return
|
||||
plane.dot(Eigen::Vector4f(boxMin.x(), boxMin.y(), boxMin.z(), 1)) < 0 &&
|
||||
plane.dot(Eigen::Vector4f(boxMin.x(), boxMin.y(), boxMax.z(), 1)) < 0 &&
|
||||
plane.dot(Eigen::Vector4f(boxMin.x(), boxMax.y(), boxMin.z(), 1)) < 0 &&
|
||||
plane.dot(Eigen::Vector4f(boxMin.x(), boxMax.y(), boxMin.z(), 1)) < 0 &&
|
||||
plane.dot(Eigen::Vector4f(boxMax.x(), boxMin.y(), boxMin.z(), 1)) < 0 &&
|
||||
plane.dot(Eigen::Vector4f(boxMax.x(), boxMin.y(), boxMax.z(), 1)) < 0 &&
|
||||
plane.dot(Eigen::Vector4f(boxMax.x(), boxMax.y(), boxMin.z(), 1)) < 0 &&
|
||||
plane.dot(Eigen::Vector4f(boxMax.x(), boxMax.y(), boxMin.z(), 1)) < 0;
|
||||
}
|
||||
|
||||
void Viewer::drawContents()
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
Eigen::Matrix4f view, proj;
|
||||
camera().ComputeCameraMatrices(view, proj);
|
||||
|
||||
renderer.Render(view, proj, shadingBtn->selectedIndex() == 1);
|
||||
Eigen::Matrix4f mvp = proj * view;
|
||||
Eigen::Vector3f cameraPosition = view.inverse().col(3).head<3>();
|
||||
int visiblePatches = 0;
|
||||
|
||||
RenderSky();
|
||||
|
||||
//render terrain
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
terrainVAO.bind();
|
||||
terrainShader.bind();
|
||||
|
||||
terrainShader.setUniform("screenSize", Eigen::Vector2f(width(), height()), false);
|
||||
terrainShader.setUniform("mvp", mvp);
|
||||
terrainShader.setUniform("cameraPos", cameraPosition, false);
|
||||
|
||||
/* Task: Render the terrain */
|
||||
|
||||
|
||||
//Render text
|
||||
nvgBeginFrame(mNVGContext, width(), height(), mPixelRatio);
|
||||
std::string text = "Patches visible: " + std::to_string(visiblePatches);
|
||||
nvgText(mNVGContext, 10, 20, text.c_str(), nullptr);
|
||||
nvgEndFrame(mNVGContext);
|
||||
}
|
|
@ -3,14 +3,12 @@ include_directories( ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/inc
|
|||
add_executable(Exercise3 MACOSX_BUNDLE
|
||||
src/main.cpp
|
||||
src/Viewer.cpp include/Viewer.h
|
||||
src/AABBTree.cpp include/AABBTree.h
|
||||
src/Box.cpp include/Box.h
|
||||
src/LineSegment.cpp include/LineSegment.h
|
||||
src/Point.cpp include/Point.h
|
||||
src/Triangle.cpp include/Triangle.h
|
||||
include/GridUtils.h
|
||||
src/HashGrid.cpp include/HashGrid.h
|
||||
src/GridTraverser.cpp include/GridTraverser.h
|
||||
)
|
||||
src/Primitives.cpp include/Primitives.h
|
||||
src/SurfaceArea.cpp include/SurfaceArea.h
|
||||
src/Volume.cpp include/Volume.h
|
||||
src/ShellExtraction.cpp include/ShellExtraction.h
|
||||
src/Smoothing.cpp include/Smoothing.h
|
||||
src/Stripification.cpp include/Stripification.h
|
||||
include/sample_set.h)
|
||||
|
||||
target_link_libraries(Exercise3 CG1Common ${LIBS})
|
|
@ -5,17 +5,8 @@
|
|||
#pragma once
|
||||
|
||||
#include <gui/AbstractViewer.h>
|
||||
#include <gui/SliderHelper.h>
|
||||
#include <util/OpenMeshUtils.h>
|
||||
|
||||
#include "AABBTree.h"
|
||||
#include "HashGrid.h"
|
||||
#include "Point.h"
|
||||
#include "LineSegment.h"
|
||||
#include "Triangle.h"
|
||||
|
||||
#include <gui/ShaderPool.h>
|
||||
|
||||
class Viewer : public nse::gui::AbstractViewer
|
||||
{
|
||||
public:
|
||||
|
@ -24,67 +15,21 @@ public:
|
|||
void drawContents();
|
||||
|
||||
private:
|
||||
|
||||
enum PrimitiveType
|
||||
{
|
||||
Vertex, Edge, Tri
|
||||
};
|
||||
|
||||
void SetupGUI();
|
||||
void MeshUpdated();
|
||||
void MeshUpdated(bool initNewMesh = false);
|
||||
|
||||
void FindClosestPoint(const Eigen::Vector3f& p);
|
||||
void BuildGridVBO();
|
||||
void BuildRayVBOs();
|
||||
void ColorMeshFromIds();
|
||||
|
||||
template <typename Grid>
|
||||
void BuildGridVBO(const Grid& grid)
|
||||
{
|
||||
std::vector<Eigen::Vector4f> positions;
|
||||
for (auto it = grid.NonEmptyCellsBegin(); it != grid.NonEmptyCellsEnd(); ++it)
|
||||
{
|
||||
auto box = grid.CellBounds(it->first);
|
||||
AddBoxVertices(box, positions);
|
||||
}
|
||||
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
gridVAO.bind();
|
||||
gridPositions.uploadData(positions).bindToAttribute("position");
|
||||
gridVAO.unbind();
|
||||
gridIndices = (GLuint)positions.size();
|
||||
}
|
||||
|
||||
void AddBoxVertices(const Box& box, std::vector<Eigen::Vector4f>& positions);
|
||||
bool hasColors = false;
|
||||
|
||||
nanogui::ComboBox* shadingBtn;
|
||||
nanogui::CheckBox* chkRenderMesh;
|
||||
nanogui::CheckBox* chkRenderGrid;
|
||||
nanogui::CheckBox* chkRenderRay;
|
||||
int raySteps;
|
||||
|
||||
nse::gui::VectorInput* sldQuery, *sldRayOrigin, *sldRayDir;
|
||||
nanogui::ComboBox* cmbPrimitiveType;
|
||||
unsigned int smoothingIterations;
|
||||
nanogui::Slider* sldSmoothingStrength;
|
||||
unsigned int stripificationTrials;
|
||||
|
||||
HEMesh polymesh;
|
||||
float bboxMaxLength;
|
||||
MeshRenderer renderer;
|
||||
|
||||
AABBTree<Point> vertexTree;
|
||||
AABBTree<LineSegment> edgeTree;
|
||||
AABBTree<Triangle> triangleTree;
|
||||
|
||||
HashGrid<Point> vertexGrid;
|
||||
HashGrid<LineSegment> edgeGrid;
|
||||
HashGrid<Triangle> triangleGrid;
|
||||
|
||||
nse::gui::GLBuffer closestPositions;
|
||||
nse::gui::GLVertexArray closestVAO;
|
||||
|
||||
nse::gui::GLBuffer gridPositions;
|
||||
nse::gui::GLVertexArray gridVAO;
|
||||
GLuint gridIndices;
|
||||
|
||||
nse::gui::GLBuffer rayPositions, rayCellsPositions;
|
||||
nse::gui::GLVertexArray rayVAO, rayCellsVAO;
|
||||
GLuint rayCellsIndices;
|
||||
OpenMesh::FPropHandleT<int> faceIdProperty;
|
||||
OpenMesh::FPropHandleT<Eigen::Vector4f> faceColorProperty;
|
||||
};
|
||||
|
|
|
@ -8,33 +8,49 @@
|
|||
#include <nanogui/button.h>
|
||||
#include <nanogui/checkbox.h>
|
||||
#include <nanogui/messagedialog.h>
|
||||
#include <nanogui/popupbutton.h>
|
||||
#include <nanogui/layout.h>
|
||||
#include <nanogui/combobox.h>
|
||||
|
||||
#include <OpenMesh/Core/IO/MeshIO.hh>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <OpenMesh/Core/IO/MeshIO.hh>
|
||||
|
||||
#include <gui/SliderHelper.h>
|
||||
|
||||
#include <chrono>
|
||||
#include "Primitives.h"
|
||||
#include "SurfaceArea.h"
|
||||
#include "Volume.h"
|
||||
#include "ShellExtraction.h"
|
||||
#include "Smoothing.h"
|
||||
#include "Stripification.h"
|
||||
|
||||
#include <gui/ShaderPool.h>
|
||||
#include "GridTraverser.h"
|
||||
const int segmentColorCount = 12;
|
||||
const float segmentColors[segmentColorCount][3] =
|
||||
{
|
||||
{ 0.651f, 0.808f, 0.890f },
|
||||
{ 0.122f, 0.471f, 0.706f },
|
||||
{ 0.698f, 0.875f, 0.541f },
|
||||
{ 0.200f, 0.627f, 0.173f },
|
||||
{ 0.984f, 0.604f, 0.600f },
|
||||
{ 0.890f, 0.102f, 0.110f },
|
||||
{ 0.992f, 0.749f, 0.435f },
|
||||
{ 1.000f, 0.498f, 0.000f },
|
||||
{ 0.792f, 0.698f, 0.839f },
|
||||
{ 0.416f, 0.239f, 0.604f },
|
||||
{ 1.000f, 1.000f, 0.600f },
|
||||
{ 0.694f, 0.349f, 0.157f },
|
||||
|
||||
};
|
||||
|
||||
Viewer::Viewer()
|
||||
: AbstractViewer("CG1 Exercise 3"),
|
||||
renderer(polymesh),
|
||||
closestPositions(nse::gui::VertexBuffer),
|
||||
gridPositions(nse::gui::VertexBuffer),
|
||||
rayPositions(nse::gui::VertexBuffer), rayCellsPositions(nse::gui::VertexBuffer)
|
||||
: AbstractViewer("CG1 Exercise 2"),
|
||||
renderer(polymesh)
|
||||
{
|
||||
SetupGUI();
|
||||
|
||||
closestVAO.generate();
|
||||
gridVAO.generate();
|
||||
rayVAO.generate();
|
||||
rayCellsVAO.generate();
|
||||
polymesh.add_property(faceIdProperty);
|
||||
polymesh.add_property(faceColorProperty);
|
||||
}
|
||||
|
||||
void Viewer::SetupGUI()
|
||||
|
@ -55,233 +71,185 @@ void Viewer::SetupGUI()
|
|||
"The specified file could not be loaded");
|
||||
}
|
||||
else
|
||||
MeshUpdated();
|
||||
MeshUpdated(true);
|
||||
}
|
||||
});
|
||||
|
||||
cmbPrimitiveType = new nanogui::ComboBox(mainWindow, { "Use Vertices", "Use Edges", "Use Triangles" });
|
||||
cmbPrimitiveType->setCallback([this](int) { FindClosestPoint(sldQuery->Value()); BuildGridVBO(); });
|
||||
auto primitiveBtn = new nanogui::PopupButton(mainWindow, "Create Primitive");
|
||||
primitiveBtn->popup()->setLayout(new nanogui::BoxLayout(nanogui::Orientation::Vertical, nanogui::Alignment::Fill, 4, 4));
|
||||
|
||||
sldQuery = new nse::gui::VectorInput(mainWindow, "Query", Eigen::Vector3f::Zero(), Eigen::Vector3f::Zero(), Eigen::Vector3f::Zero(), [this](const Eigen::Vector3f& p) { FindClosestPoint(p); });
|
||||
auto quadBtn = new nanogui::Button(primitiveBtn->popup(), "Quad");
|
||||
quadBtn->setCallback([this]() { CreateQuad(polymesh); MeshUpdated(true); });
|
||||
|
||||
sldRayOrigin = new nse::gui::VectorInput(mainWindow, "Ray Origin", Eigen::Vector3f::Zero(), Eigen::Vector3f::Zero(), Eigen::Vector3f::Zero(), [this](const Eigen::Vector3f& p) { BuildRayVBOs(); });
|
||||
sldRayDir = new nse::gui::VectorInput(mainWindow, "Ray Direction", Eigen::Vector3f::Constant(-1), Eigen::Vector3f::Constant(1), Eigen::Vector3f::Zero(), [this](const Eigen::Vector3f& p) { BuildRayVBOs(); });
|
||||
nanogui::TextBox* txtRaySteps;
|
||||
auto sldRaySteps = nse::gui::AddLabeledSlider(mainWindow, "Ray Steps", std::make_pair(1, 200), 80, txtRaySteps);
|
||||
sldRaySteps->setCallback([this, txtRaySteps](float value) {
|
||||
raySteps = (int)std::round(value);
|
||||
txtRaySteps->setValue(std::to_string(raySteps));
|
||||
BuildRayVBOs();
|
||||
auto diskBtn = new nanogui::Button(primitiveBtn->popup(), "Disk");
|
||||
diskBtn->setCallback([this]() { CreateDisk(polymesh, 1, 20); MeshUpdated(true); });
|
||||
|
||||
auto tetBtn = new nanogui::Button(primitiveBtn->popup(), "Tetrahedron");
|
||||
tetBtn->setCallback([this]() { CreateTetrahedron(polymesh); MeshUpdated(true); });
|
||||
|
||||
auto octaBtn = new nanogui::Button(primitiveBtn->popup(), "Octahedron");
|
||||
octaBtn->setCallback([this]() { CreateOctahedron(polymesh, 1); MeshUpdated(true); });
|
||||
|
||||
auto cubeBtn = new nanogui::Button(primitiveBtn->popup(), "Cube");
|
||||
cubeBtn->setCallback([this]() { CreateCube(polymesh); MeshUpdated(true); });
|
||||
|
||||
auto icoBtn = new nanogui::Button(primitiveBtn->popup(), "Icosahedron");
|
||||
icoBtn->setCallback([this]() { CreateIcosahedron(polymesh, 1); MeshUpdated(true); });
|
||||
|
||||
auto cylBtn = new nanogui::Button(primitiveBtn->popup(), "Cylinder");
|
||||
cylBtn->setCallback([this]() { CreateCylinder(polymesh, 0.3f, 1, 20, 10); MeshUpdated(true); });
|
||||
|
||||
auto sphereBtn = new nanogui::Button(primitiveBtn->popup(), "Sphere");
|
||||
sphereBtn->setCallback([this]() { CreateSphere(polymesh, 1, 20, 20); MeshUpdated(true); });
|
||||
|
||||
auto torusBtn = new nanogui::Button(primitiveBtn->popup(), "Torus");
|
||||
torusBtn->setCallback([this]() { CreateTorus(polymesh, 0.4f, 1, 20, 20); MeshUpdated(true); });
|
||||
|
||||
auto arrowBtn = new nanogui::Button(primitiveBtn->popup(), "Arrow");
|
||||
arrowBtn->setCallback([this]() { CreateUnitArrow(polymesh); MeshUpdated(true); });
|
||||
|
||||
auto calcAreaBtn = new nanogui::Button(mainWindow, "Calculate Mesh Area");
|
||||
calcAreaBtn->setCallback([this]() {
|
||||
auto area = ComputeSurfaceArea(polymesh);
|
||||
std::stringstream ss;
|
||||
ss << "The mesh has an area of " << area << ".";
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Information, "Surface Area",
|
||||
ss.str());
|
||||
});
|
||||
sldRaySteps->callback()(sldRaySteps->value());
|
||||
|
||||
chkRenderMesh = new nanogui::CheckBox(mainWindow, "Render Mesh"); chkRenderMesh->setChecked(true);
|
||||
chkRenderGrid = new nanogui::CheckBox(mainWindow, "Render Non-Empty Grid Cells"); chkRenderGrid->setChecked(false);
|
||||
chkRenderRay = new nanogui::CheckBox(mainWindow, "Render Ray"); chkRenderRay->setChecked(false);
|
||||
auto calcVolBtn = new nanogui::Button(mainWindow, "Calculate Mesh Volume");
|
||||
calcVolBtn->setCallback([this]() {
|
||||
//Triangulate the mesh if it is not a triangle mesh
|
||||
for (auto f : polymesh.faces())
|
||||
{
|
||||
if (polymesh.valence(f) > 3)
|
||||
{
|
||||
std::cout << "Triangulating mesh." << std::endl;
|
||||
polymesh.triangulate();
|
||||
MeshUpdated();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto vol = ComputeVolume(polymesh);
|
||||
std::stringstream ss;
|
||||
ss << "The mesh has a volume of " << vol << ".";
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Information, "Volume",
|
||||
ss.str());
|
||||
});
|
||||
|
||||
auto extractShellsBtn = new nanogui::Button(mainWindow, "Extract Shells");
|
||||
extractShellsBtn->setCallback([this]() {
|
||||
auto count = ExtractShells(polymesh, faceIdProperty);
|
||||
std::stringstream ss;
|
||||
ss << "The mesh has " << count << " shells.";
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Information, "Shell Extraction",
|
||||
ss.str());
|
||||
|
||||
ColorMeshFromIds();
|
||||
});
|
||||
|
||||
auto noiseBtn = new nanogui::Button(mainWindow, "Add Noise");
|
||||
noiseBtn->setCallback([this]() { AddNoise(polymesh); MeshUpdated(); });
|
||||
|
||||
nanogui::TextBox* txtSmoothingIterations;
|
||||
auto sldSmoothingIterations = nse::gui::AddLabeledSlider(mainWindow, "Smoothing Iterations", std::make_pair(1, 100), 20, txtSmoothingIterations);
|
||||
sldSmoothingIterations->setCallback([this, txtSmoothingIterations](float value)
|
||||
{
|
||||
smoothingIterations = (unsigned int)std::round(value);
|
||||
txtSmoothingIterations->setValue(std::to_string(smoothingIterations));
|
||||
});
|
||||
sldSmoothingIterations->callback()(sldSmoothingIterations->value());
|
||||
|
||||
sldSmoothingStrength = nse::gui::AddLabeledSliderWithDefaultDisplay(mainWindow, "Smoothing Strength", std::make_pair(0.0f, 1.0f), 0.1f, 2);
|
||||
|
||||
|
||||
auto smoothBtn = new nanogui::Button(mainWindow, "Laplacian Smoothing");
|
||||
smoothBtn->setCallback([this]() {
|
||||
SmoothUniformLaplacian(polymesh, sldSmoothingStrength->value(), smoothingIterations);
|
||||
MeshUpdated();
|
||||
});
|
||||
|
||||
nanogui::TextBox* txtStripificationTrials;
|
||||
auto sldStripificationTrials = nse::gui::AddLabeledSlider(mainWindow, "Stripification Trials", std::make_pair(1, 50), 20, txtStripificationTrials);
|
||||
sldStripificationTrials->setCallback([this, txtStripificationTrials](float value)
|
||||
{
|
||||
stripificationTrials = (unsigned int)std::round(value);
|
||||
txtStripificationTrials->setValue(std::to_string(stripificationTrials));
|
||||
});
|
||||
sldStripificationTrials->callback()(sldStripificationTrials->value());
|
||||
|
||||
auto stripifyBtn = new nanogui::Button(mainWindow, "Extract Triangle Strips");
|
||||
stripifyBtn->setCallback([this]() {
|
||||
//Triangulate the mesh if it is not a triangle mesh
|
||||
for (auto f : polymesh.faces())
|
||||
{
|
||||
if (polymesh.valence(f) > 3)
|
||||
{
|
||||
std::cout << "Triangulating mesh." << std::endl;
|
||||
polymesh.triangulate();
|
||||
MeshUpdated();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto count = ExtractTriStrips(polymesh, faceIdProperty, stripificationTrials);
|
||||
std::stringstream ss;
|
||||
ss << "The mesh has " << count << " triangle strips.";
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Information, "Shell Extraction",
|
||||
ss.str());
|
||||
|
||||
ColorMeshFromIds();
|
||||
});
|
||||
|
||||
shadingBtn = new nanogui::ComboBox(mainWindow, { "Smooth Shading", "Flat Shading" });
|
||||
|
||||
performLayout();
|
||||
}
|
||||
|
||||
void Viewer::FindClosestPoint(const Eigen::Vector3f& p)
|
||||
void Viewer::ColorMeshFromIds()
|
||||
{
|
||||
if (polymesh.vertices_empty())
|
||||
return;
|
||||
Eigen::Vector3f closest;
|
||||
auto timeStart = std::chrono::high_resolution_clock::now();
|
||||
switch (cmbPrimitiveType->selectedIndex())
|
||||
//Set face colors
|
||||
for (auto f : polymesh.faces())
|
||||
{
|
||||
case Vertex:
|
||||
closest = vertexTree.ClosestPoint(p);
|
||||
break;
|
||||
case Edge:
|
||||
closest = edgeTree.ClosestPoint(p);
|
||||
break;
|
||||
case Tri:
|
||||
closest = triangleTree.ClosestPoint(p);
|
||||
break;
|
||||
auto shell = polymesh.property(faceIdProperty, f);
|
||||
if (shell < 0)
|
||||
polymesh.property(faceColorProperty, f) = Eigen::Vector4f(0, 0, 0, 1);
|
||||
else
|
||||
{
|
||||
auto& color = segmentColors[shell % segmentColorCount];
|
||||
polymesh.property(faceColorProperty, f) = Eigen::Vector4f(color[0], color[1], color[2], 1);
|
||||
}
|
||||
}
|
||||
auto timeEnd = std::chrono::high_resolution_clock::now();
|
||||
std::cout << std::fixed << "Closest point query took " << std::chrono::duration_cast<std::chrono::microseconds>(timeEnd - timeStart).count() << " microseconds." << std::endl;
|
||||
|
||||
Eigen::Matrix4Xf points(4, 2);
|
||||
points.block<3, 1>(0, 0) = p;
|
||||
points.block<3, 1>(0, 1) = closest;
|
||||
points.row(3).setConstant(1);
|
||||
|
||||
closestVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
closestPositions.uploadData(points).bindToAttribute("position");
|
||||
closestVAO.unbind();
|
||||
hasColors = true;
|
||||
MeshUpdated();
|
||||
}
|
||||
|
||||
void Viewer::MeshUpdated()
|
||||
void Viewer::MeshUpdated(bool initNewMesh)
|
||||
{
|
||||
//calculate the bounding Box of the mesh
|
||||
nse::math::BoundingBox<float, 3> bbox;
|
||||
for (auto v : polymesh.vertices())
|
||||
bbox.expand(ToEigenVector(polymesh.point(v)));
|
||||
camera().FocusOnBBox(bbox);
|
||||
bboxMaxLength = bbox.diagonal().maxCoeff();
|
||||
|
||||
polymesh.triangulate();
|
||||
|
||||
BuildAABBTreeFromVertices(polymesh, vertexTree);
|
||||
BuildAABBTreeFromEdges(polymesh, edgeTree);
|
||||
BuildAABBTreeFromTriangles(polymesh, triangleTree);
|
||||
|
||||
Eigen::Vector3f cellSize = Eigen::Vector3f::Constant(bbox.diagonal().maxCoeff() / 50);
|
||||
BuildHashGridFromVertices(polymesh, vertexGrid, cellSize);
|
||||
BuildHashGridFromEdges(polymesh, edgeGrid, cellSize);
|
||||
BuildHashGridFromTriangles(polymesh, triangleGrid, cellSize);
|
||||
|
||||
sldQuery->SetBounds(bbox.min, bbox.max);
|
||||
sldQuery->SetValue(bbox.max);
|
||||
FindClosestPoint(bbox.max);
|
||||
|
||||
sldRayOrigin->SetBounds(bbox.min, bbox.max);
|
||||
sldRayOrigin->SetValue(bbox.min);
|
||||
sldRayDir->SetValue(bbox.diagonal().normalized());
|
||||
|
||||
BuildGridVBO();
|
||||
|
||||
renderer.Update();
|
||||
}
|
||||
|
||||
void Viewer::BuildGridVBO()
|
||||
{
|
||||
switch (cmbPrimitiveType->selectedIndex())
|
||||
if (initNewMesh)
|
||||
{
|
||||
case Vertex:
|
||||
BuildGridVBO(vertexGrid);
|
||||
break;
|
||||
case Edge:
|
||||
BuildGridVBO(edgeGrid);
|
||||
break;
|
||||
case Tri:
|
||||
BuildGridVBO(triangleGrid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
hasColors = false;
|
||||
|
||||
void Viewer::BuildRayVBOs()
|
||||
{
|
||||
if (polymesh.vertices_empty())
|
||||
return;
|
||||
|
||||
//Ray line indicator
|
||||
Eigen::Matrix4Xf rayPoints(4, 2);
|
||||
rayPoints.block<3, 1>(0, 0) = sldRayOrigin->Value();
|
||||
rayPoints.block<3, 1>(0, 1) = sldRayOrigin->Value() + sldRayDir->Value().normalized() * 0.2f * bboxMaxLength;
|
||||
rayPoints.row(3).setConstant(1);
|
||||
|
||||
rayVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
rayPositions.uploadData(rayPoints).bindToAttribute("position");
|
||||
rayVAO.unbind();
|
||||
|
||||
//Ray cells
|
||||
std::vector<Eigen::Vector4f> cellPositions;
|
||||
GridTraverser trav(sldRayOrigin->Value(), sldRayDir->Value(), vertexGrid.CellExtents());
|
||||
for (int i = 0; i < raySteps; ++i, trav++)
|
||||
{
|
||||
auto bounds = vertexGrid.CellBounds(*trav);
|
||||
AddBoxVertices(bounds, cellPositions);
|
||||
//calculate the bounding box of the mesh
|
||||
nse::math::BoundingBox<float, 3> bbox;
|
||||
for (auto v : polymesh.vertices())
|
||||
bbox.expand(ToEigenVector(polymesh.point(v)));
|
||||
camera().FocusOnBBox(bbox);
|
||||
}
|
||||
|
||||
rayCellsVAO.bind();
|
||||
rayCellsPositions.uploadData(cellPositions).bindToAttribute("position");
|
||||
rayCellsVAO.unbind();
|
||||
rayCellsIndices = (GLuint)cellPositions.size();
|
||||
}
|
||||
|
||||
void Viewer::AddBoxVertices(const Box & box, std::vector<Eigen::Vector4f>& positions)
|
||||
{
|
||||
auto& lb = box.LowerBound();
|
||||
auto& ub = box.UpperBound();
|
||||
Eigen::Vector4f o; o << lb, 1.0f;
|
||||
Eigen::Vector4f x; x << ub.x() - lb.x(), 0, 0, 0;
|
||||
Eigen::Vector4f y; y << 0, ub.y() - lb.y(), 0, 0;
|
||||
Eigen::Vector4f z; z << 0, 0, ub.z() - lb.z(), 0;
|
||||
positions.push_back(o);
|
||||
positions.push_back(o + x);
|
||||
positions.push_back(o + x);
|
||||
positions.push_back(o + x + y);
|
||||
positions.push_back(o + x + y);
|
||||
positions.push_back(o + y);
|
||||
positions.push_back(o + y);
|
||||
positions.push_back(o);
|
||||
|
||||
positions.push_back(o + z);
|
||||
positions.push_back(o + z + x);
|
||||
positions.push_back(o + z + x);
|
||||
positions.push_back(o + z + x + y);
|
||||
positions.push_back(o + z + x + y);
|
||||
positions.push_back(o + z + y);
|
||||
positions.push_back(o + z + y);
|
||||
positions.push_back(o + z);
|
||||
|
||||
positions.push_back(o);
|
||||
positions.push_back(o + z);
|
||||
positions.push_back(o + x);
|
||||
positions.push_back(o + x + z);
|
||||
positions.push_back(o + y);
|
||||
positions.push_back(o + y + z);
|
||||
positions.push_back(o + x + y);
|
||||
positions.push_back(o + x + y + z);
|
||||
if (hasColors)
|
||||
renderer.UpdateWithPerFaceColor(faceColorProperty);
|
||||
else
|
||||
renderer.Update();
|
||||
}
|
||||
|
||||
void Viewer::drawContents()
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (!polymesh.vertices_empty())
|
||||
{
|
||||
Eigen::Matrix4f view, proj;
|
||||
camera().ComputeCameraMatrices(view, proj);
|
||||
Eigen::Matrix4f mvp = proj * view;
|
||||
Eigen::Matrix4f view, proj;
|
||||
camera().ComputeCameraMatrices(view, proj);
|
||||
|
||||
if(chkRenderMesh->checked())
|
||||
renderer.Render(view, proj, shadingBtn->selectedIndex() == 1);
|
||||
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("mvp", mvp);
|
||||
|
||||
//Draw line between query point and its closest position
|
||||
closestVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(1, 1, 1, 1));
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(1, 0, 0, 1));
|
||||
glPointSize(3.0f);
|
||||
glDrawArrays(GL_POINTS, 0, 2);
|
||||
closestVAO.unbind();
|
||||
|
||||
//Draw non-empty grid cells
|
||||
if (gridIndices > 0 && chkRenderGrid->checked())
|
||||
{
|
||||
gridVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(0.2f, 0.2f, 0.2f, 1));
|
||||
glDrawArrays(GL_LINES, 0, gridIndices);
|
||||
gridVAO.unbind();
|
||||
}
|
||||
|
||||
if (chkRenderRay->checked())
|
||||
{
|
||||
//Draw line for ray
|
||||
rayVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(1, 1, 1, 1));
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(0, 1, 0, 1));
|
||||
glPointSize(3.0f);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
rayVAO.unbind();
|
||||
|
||||
//Draw ray cells
|
||||
rayCellsVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(0.0f, 0.8f, 0.0f, 1));
|
||||
glDrawArrays(GL_LINES, 0, rayCellsIndices);
|
||||
rayCellsVAO.unbind();
|
||||
}
|
||||
}
|
||||
renderer.Render(view, proj, shadingBtn->selectedIndex() == 1);
|
||||
}
|
|
@ -10,8 +10,6 @@
|
|||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
std::cout.imbue(std::locale(""));
|
||||
|
||||
nanogui::init();
|
||||
|
||||
{
|
||||
|
|
|
@ -3,8 +3,14 @@ include_directories( ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/inc
|
|||
add_executable(Exercise4 MACOSX_BUNDLE
|
||||
src/main.cpp
|
||||
src/Viewer.cpp include/Viewer.h
|
||||
src/Parametrization.cpp include/Parametrization.h
|
||||
src/Registration.cpp include/Registration.h
|
||||
src/AABBTree.cpp include/AABBTree.h
|
||||
src/Box.cpp include/Box.h
|
||||
src/LineSegment.cpp include/LineSegment.h
|
||||
src/Point.cpp include/Point.h
|
||||
src/Triangle.cpp include/Triangle.h
|
||||
include/GridUtils.h
|
||||
src/HashGrid.cpp include/HashGrid.h
|
||||
src/GridTraverser.cpp include/GridTraverser.h
|
||||
)
|
||||
|
||||
target_link_libraries(Exercise4 CG1Common ${LIBS})
|
|
@ -8,8 +8,13 @@
|
|||
#include <gui/SliderHelper.h>
|
||||
#include <util/OpenMeshUtils.h>
|
||||
|
||||
#include "Registration.h"
|
||||
#include <random>
|
||||
#include "AABBTree.h"
|
||||
#include "HashGrid.h"
|
||||
#include "Point.h"
|
||||
#include "LineSegment.h"
|
||||
#include "Triangle.h"
|
||||
|
||||
#include <gui/ShaderPool.h>
|
||||
|
||||
class Viewer : public nse::gui::AbstractViewer
|
||||
{
|
||||
|
@ -18,32 +23,68 @@ public:
|
|||
|
||||
void drawContents();
|
||||
|
||||
virtual bool resizeEvent(const Eigen::Vector2i&);
|
||||
|
||||
private:
|
||||
|
||||
enum PrimitiveType
|
||||
{
|
||||
Vertex, Edge, Tri
|
||||
};
|
||||
|
||||
void SetupGUI();
|
||||
void MeshUpdated();
|
||||
void BuildCorrVBOs();
|
||||
|
||||
nse::math::BoundingBox<float, 3> meshBbox, expandedBbox;
|
||||
void FindClosestPoint(const Eigen::Vector3f& p);
|
||||
void BuildGridVBO();
|
||||
void BuildRayVBOs();
|
||||
|
||||
template <typename Grid>
|
||||
void BuildGridVBO(const Grid& grid)
|
||||
{
|
||||
std::vector<Eigen::Vector4f> positions;
|
||||
for (auto it = grid.NonEmptyCellsBegin(); it != grid.NonEmptyCellsEnd(); ++it)
|
||||
{
|
||||
auto box = grid.CellBounds(it->first);
|
||||
AddBoxVertices(box, positions);
|
||||
}
|
||||
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
gridVAO.bind();
|
||||
gridPositions.uploadData(positions).bindToAttribute("position");
|
||||
gridVAO.unbind();
|
||||
gridIndices = (GLuint)positions.size();
|
||||
}
|
||||
|
||||
void AddBoxVertices(const Box& box, std::vector<Eigen::Vector4f>& positions);
|
||||
|
||||
nanogui::ComboBox* shadingBtn;
|
||||
nanogui::CheckBox* chkRenderTextureMap;
|
||||
nanogui::CheckBox* chkRenderSecondMesh;
|
||||
nanogui::CheckBox* chkRenderMesh;
|
||||
nanogui::CheckBox* chkRenderGrid;
|
||||
nanogui::CheckBox* chkRenderRay;
|
||||
int raySteps;
|
||||
|
||||
nse::gui::VectorInput* sldQuery, *sldRayOrigin, *sldRayDir;
|
||||
nanogui::ComboBox* cmbPrimitiveType;
|
||||
|
||||
HEMesh polymesh;
|
||||
float bboxMaxLength;
|
||||
MeshRenderer renderer;
|
||||
|
||||
bool hasParametrization = false;
|
||||
Eigen::Matrix4f texMapProjectionMatrix;
|
||||
AABBTree<Point> vertexTree;
|
||||
AABBTree<LineSegment> edgeTree;
|
||||
AABBTree<Triangle> triangleTree;
|
||||
|
||||
Eigen::Affine3f secondMeshTransform;
|
||||
HashGrid<Point> vertexGrid;
|
||||
HashGrid<LineSegment> edgeGrid;
|
||||
HashGrid<Triangle> triangleGrid;
|
||||
|
||||
std::mt19937 rnd;
|
||||
std::vector<correspondence> correspondences;
|
||||
nse::gui::GLBuffer closestPositions;
|
||||
nse::gui::GLVertexArray closestVAO;
|
||||
|
||||
size_t corrCount;
|
||||
nse::gui::GLBuffer corrPositions;
|
||||
nse::gui::GLVertexArray corrVAO;
|
||||
nse::gui::GLBuffer gridPositions;
|
||||
nse::gui::GLVertexArray gridVAO;
|
||||
GLuint gridIndices;
|
||||
|
||||
nse::gui::GLBuffer rayPositions, rayCellsPositions;
|
||||
nse::gui::GLVertexArray rayVAO, rayCellsVAO;
|
||||
GLuint rayCellsIndices;
|
||||
};
|
||||
|
|
|
@ -13,23 +13,28 @@
|
|||
|
||||
#include <OpenMesh/Core/IO/MeshIO.hh>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <gui/SliderHelper.h>
|
||||
|
||||
#include "Parametrization.h"
|
||||
#include "Registration.h"
|
||||
#include <chrono>
|
||||
|
||||
#include <gui/ShaderPool.h>
|
||||
#include "GridTraverser.h"
|
||||
|
||||
Viewer::Viewer()
|
||||
: AbstractViewer("CG1 Exercise 4"),
|
||||
: AbstractViewer("CG1 Exercise 3"),
|
||||
renderer(polymesh),
|
||||
corrPositions(nse::gui::VertexBuffer)
|
||||
closestPositions(nse::gui::VertexBuffer),
|
||||
gridPositions(nse::gui::VertexBuffer),
|
||||
rayPositions(nse::gui::VertexBuffer), rayCellsPositions(nse::gui::VertexBuffer)
|
||||
{
|
||||
polymesh.request_vertex_texcoords2D();
|
||||
|
||||
corrVAO.generate();
|
||||
|
||||
SetupGUI();
|
||||
|
||||
closestVAO.generate();
|
||||
gridVAO.generate();
|
||||
rayVAO.generate();
|
||||
rayCellsVAO.generate();
|
||||
}
|
||||
|
||||
void Viewer::SetupGUI()
|
||||
|
@ -54,182 +59,177 @@ void Viewer::SetupGUI()
|
|||
}
|
||||
});
|
||||
|
||||
cmbPrimitiveType = new nanogui::ComboBox(mainWindow, { "Use Vertices", "Use Edges", "Use Triangles" });
|
||||
cmbPrimitiveType->setCallback([this](int) { FindClosestPoint(sldQuery->Value()); BuildGridVBO(); });
|
||||
|
||||
sldQuery = new nse::gui::VectorInput(mainWindow, "Query", Eigen::Vector3f::Zero(), Eigen::Vector3f::Zero(), Eigen::Vector3f::Zero(), [this](const Eigen::Vector3f& p) { FindClosestPoint(p); });
|
||||
|
||||
sldRayOrigin = new nse::gui::VectorInput(mainWindow, "Ray Origin", Eigen::Vector3f::Zero(), Eigen::Vector3f::Zero(), Eigen::Vector3f::Zero(), [this](const Eigen::Vector3f& p) { BuildRayVBOs(); });
|
||||
sldRayDir = new nse::gui::VectorInput(mainWindow, "Ray Direction", Eigen::Vector3f::Constant(-1), Eigen::Vector3f::Constant(1), Eigen::Vector3f::Zero(), [this](const Eigen::Vector3f& p) { BuildRayVBOs(); });
|
||||
nanogui::TextBox* txtRaySteps;
|
||||
auto sldRaySteps = nse::gui::AddLabeledSlider(mainWindow, "Ray Steps", std::make_pair(1, 200), 80, txtRaySteps);
|
||||
sldRaySteps->setCallback([this, txtRaySteps](float value) {
|
||||
raySteps = (int)std::round(value);
|
||||
txtRaySteps->setValue(std::to_string(raySteps));
|
||||
BuildRayVBOs();
|
||||
});
|
||||
sldRaySteps->callback()(sldRaySteps->value());
|
||||
|
||||
chkRenderMesh = new nanogui::CheckBox(mainWindow, "Render Mesh"); chkRenderMesh->setChecked(true);
|
||||
chkRenderGrid = new nanogui::CheckBox(mainWindow, "Render Non-Empty Grid Cells"); chkRenderGrid->setChecked(false);
|
||||
chkRenderRay = new nanogui::CheckBox(mainWindow, "Render Ray"); chkRenderRay->setChecked(false);
|
||||
|
||||
shadingBtn = new nanogui::ComboBox(mainWindow, { "Smooth Shading", "Flat Shading" });
|
||||
|
||||
performLayout();
|
||||
}
|
||||
|
||||
auto paramWindow = new nanogui::Window(this, "Parametrization");
|
||||
paramWindow->setPosition(Eigen::Vector2i(mainWindow->position().x(), mainWindow->position().y() + mainWindow->size().y() + 15));
|
||||
paramWindow->setLayout(new nanogui::BoxLayout(nanogui::Orientation::Vertical, nanogui::Alignment::Fill, 4, 4));
|
||||
void Viewer::FindClosestPoint(const Eigen::Vector3f& p)
|
||||
{
|
||||
if (polymesh.vertices_empty())
|
||||
return;
|
||||
Eigen::Vector3f closest;
|
||||
auto timeStart = std::chrono::high_resolution_clock::now();
|
||||
switch (cmbPrimitiveType->selectedIndex())
|
||||
{
|
||||
case Vertex:
|
||||
closest = vertexTree.ClosestPoint(p);
|
||||
break;
|
||||
case Edge:
|
||||
closest = edgeTree.ClosestPoint(p);
|
||||
break;
|
||||
case Tri:
|
||||
closest = triangleTree.ClosestPoint(p);
|
||||
break;
|
||||
}
|
||||
auto timeEnd = std::chrono::high_resolution_clock::now();
|
||||
std::cout << std::fixed << "Closest point query took " << std::chrono::duration_cast<std::chrono::microseconds>(timeEnd - timeStart).count() << " microseconds." << std::endl;
|
||||
|
||||
auto cmbWeightType = new nanogui::ComboBox(paramWindow, { "Constant Weight", "Edge Length Weight", "Inverse Edge Length Weight", "Cotan Weight" });
|
||||
Eigen::Matrix4Xf points(4, 2);
|
||||
points.block<3, 1>(0, 0) = p;
|
||||
points.block<3, 1>(0, 1) = closest;
|
||||
points.row(3).setConstant(1);
|
||||
|
||||
auto parametrizeBtn = new nanogui::Button(paramWindow, "Calculate Parametrization");
|
||||
parametrizeBtn->setCallback([this, cmbWeightType]() {
|
||||
if (polymesh.n_vertices() == 0)
|
||||
{
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Warning, "Parametrization", "Please load a mesh for parametrization.");
|
||||
}
|
||||
else
|
||||
{
|
||||
bool success;
|
||||
switch (cmbWeightType->selectedIndex())
|
||||
{
|
||||
case 0:
|
||||
success = ComputeParametrizationOfTopologicalDisk<CONSTANT_WEIGHT>(polymesh);
|
||||
break;
|
||||
case 1:
|
||||
success = ComputeParametrizationOfTopologicalDisk<EDGE_LENGTH_WEIGHT>(polymesh);
|
||||
break;
|
||||
case 2:
|
||||
success = ComputeParametrizationOfTopologicalDisk<INV_EDGE_LENGTH_WEIGHT>(polymesh);
|
||||
break;
|
||||
case 3:
|
||||
success = ComputeParametrizationOfTopologicalDisk<COTAN_WEIGHT>(polymesh);
|
||||
break;
|
||||
}
|
||||
if (success)
|
||||
{
|
||||
renderer.Update();
|
||||
hasParametrization = true;
|
||||
}
|
||||
else
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Warning, "Parametrization", "Parametrization failed.");
|
||||
}
|
||||
});
|
||||
|
||||
chkRenderTextureMap = new nanogui::CheckBox(paramWindow, "Render Texture Map");
|
||||
|
||||
performLayout();
|
||||
|
||||
auto registrationWindow = new nanogui::Window(this, "Registration");
|
||||
registrationWindow->setPosition(Eigen::Vector2i(paramWindow->position().x(), paramWindow->position().y() + paramWindow->size().y() + 15));
|
||||
registrationWindow->setLayout(new nanogui::BoxLayout(nanogui::Orientation::Vertical, nanogui::Alignment::Fill, 4, 4));
|
||||
|
||||
auto rotateBtn = new nanogui::Button(registrationWindow, "Random Rotation");
|
||||
rotateBtn->setCallback([this]() {
|
||||
secondMeshTransform = Eigen::Affine3f(Eigen::Translation3f(3 * meshBbox.diagonal().x(), 0, 0));
|
||||
std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
|
||||
Eigen::Quaternionf q(dist(rnd), dist(rnd), dist(rnd), dist(rnd));
|
||||
q.normalize();
|
||||
secondMeshTransform *= q;
|
||||
|
||||
correspondences.clear();
|
||||
BuildCorrVBOs();
|
||||
});
|
||||
|
||||
corrCount = 10;
|
||||
nanogui::TextBox* txtCorrCount;
|
||||
auto sldCorrCount = nse::gui::AddLabeledSlider(registrationWindow, "Correspondence Count", std::make_pair(1.0f, 50.0f), (float)corrCount, txtCorrCount);
|
||||
sldCorrCount->setCallback([this, txtCorrCount](float value) {
|
||||
corrCount = (int)std::round(value);
|
||||
txtCorrCount->setValue(std::to_string(corrCount));
|
||||
});
|
||||
sldCorrCount->callback()(sldCorrCount->value());
|
||||
|
||||
auto autoCorrs = new nanogui::Button(registrationWindow, "Automatic Correspondences");
|
||||
autoCorrs->setCallback([this]() {
|
||||
if (corrCount > polymesh.n_vertices())
|
||||
return;
|
||||
std::uniform_int_distribution<int> dist(0, (int)polymesh.n_vertices());
|
||||
|
||||
correspondences.clear();
|
||||
|
||||
for (int i = 0; i < corrCount; ++i)
|
||||
{
|
||||
auto v = polymesh.vertex_handle(dist(rnd));
|
||||
auto p = ToEigenVector(polymesh.point(v));
|
||||
correspondences.push_back(std::make_pair(p, secondMeshTransform * p));
|
||||
}
|
||||
|
||||
BuildCorrVBOs();
|
||||
});
|
||||
|
||||
auto distortCorrespondencesBtn = new nanogui::Button(registrationWindow, "Distort Correspondences");
|
||||
distortCorrespondencesBtn->setCallback([this]() {
|
||||
std::normal_distribution<float> dist(0.0f, meshBbox.diagonal().norm() * 0.01f);
|
||||
for (auto& c : correspondences)
|
||||
c.first += Eigen::Vector3f(dist(rnd), dist(rnd), dist(rnd));
|
||||
BuildCorrVBOs();
|
||||
});
|
||||
|
||||
auto registerBtn = new nanogui::Button(registrationWindow, "Register");
|
||||
registerBtn->setCallback([this]() {
|
||||
auto T = CalculateRigidRegistration(correspondences);
|
||||
secondMeshTransform = T * secondMeshTransform;
|
||||
|
||||
for (auto& c : correspondences)
|
||||
c.second = T * c.second;
|
||||
BuildCorrVBOs();
|
||||
});
|
||||
|
||||
chkRenderSecondMesh = new nanogui::CheckBox(registrationWindow, "Render Second Mesh", [this](bool checked) {
|
||||
if (checked)
|
||||
camera().FocusOnBBox(expandedBbox);
|
||||
else
|
||||
camera().FocusOnBBox(meshBbox);
|
||||
});
|
||||
|
||||
performLayout();
|
||||
|
||||
auto maxWidth = std::max(mainWindow->size().x(), std::max(paramWindow->size().x(), registrationWindow->size().x()));
|
||||
mainWindow->setFixedWidth(maxWidth);
|
||||
paramWindow->setFixedWidth(maxWidth);
|
||||
registrationWindow->setFixedWidth(maxWidth);
|
||||
|
||||
performLayout();
|
||||
closestVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
closestPositions.uploadData(points).bindToAttribute("position");
|
||||
closestVAO.unbind();
|
||||
}
|
||||
|
||||
void Viewer::MeshUpdated()
|
||||
{
|
||||
//calculate the bounding Box of the mesh
|
||||
meshBbox.reset();
|
||||
nse::math::BoundingBox<float, 3> bbox;
|
||||
for (auto v : polymesh.vertices())
|
||||
meshBbox.expand(ToEigenVector(polymesh.point(v)));
|
||||
|
||||
expandedBbox = meshBbox;
|
||||
secondMeshTransform = Eigen::Affine3f(Eigen::Translation3f(3 * meshBbox.diagonal().x(), 0, 0));
|
||||
expandedBbox.max.x() += 3 * meshBbox.diagonal().x();
|
||||
|
||||
if(chkRenderSecondMesh->checked())
|
||||
camera().FocusOnBBox(expandedBbox);
|
||||
else
|
||||
camera().FocusOnBBox(meshBbox);
|
||||
bbox.expand(ToEigenVector(polymesh.point(v)));
|
||||
camera().FocusOnBBox(bbox);
|
||||
bboxMaxLength = bbox.diagonal().maxCoeff();
|
||||
|
||||
polymesh.triangulate();
|
||||
correspondences.clear();
|
||||
|
||||
hasParametrization = false;
|
||||
BuildAABBTreeFromVertices(polymesh, vertexTree);
|
||||
BuildAABBTreeFromEdges(polymesh, edgeTree);
|
||||
BuildAABBTreeFromTriangles(polymesh, triangleTree);
|
||||
|
||||
Eigen::Vector3f cellSize = Eigen::Vector3f::Constant(bbox.diagonal().maxCoeff() / 50);
|
||||
BuildHashGridFromVertices(polymesh, vertexGrid, cellSize);
|
||||
BuildHashGridFromEdges(polymesh, edgeGrid, cellSize);
|
||||
BuildHashGridFromTriangles(polymesh, triangleGrid, cellSize);
|
||||
|
||||
sldQuery->SetBounds(bbox.min, bbox.max);
|
||||
sldQuery->SetValue(bbox.max);
|
||||
FindClosestPoint(bbox.max);
|
||||
|
||||
sldRayOrigin->SetBounds(bbox.min, bbox.max);
|
||||
sldRayOrigin->SetValue(bbox.min);
|
||||
sldRayDir->SetValue(bbox.diagonal().normalized());
|
||||
|
||||
BuildGridVBO();
|
||||
|
||||
renderer.Update();
|
||||
BuildCorrVBOs();
|
||||
}
|
||||
|
||||
void Viewer::BuildCorrVBOs()
|
||||
void Viewer::BuildGridVBO()
|
||||
{
|
||||
std::vector<Eigen::Vector4f> pos;
|
||||
pos.reserve(correspondences.size() * 2);
|
||||
for (auto& c : correspondences)
|
||||
switch (cmbPrimitiveType->selectedIndex())
|
||||
{
|
||||
pos.push_back(Eigen::Vector4f(c.first.x(), c.first.y(), c.first.z(), 1.0f));
|
||||
pos.push_back(Eigen::Vector4f(c.second.x(), c.second.y(), c.second.z(), 1.0f));
|
||||
case Vertex:
|
||||
BuildGridVBO(vertexGrid);
|
||||
break;
|
||||
case Edge:
|
||||
BuildGridVBO(edgeGrid);
|
||||
break;
|
||||
case Tri:
|
||||
BuildGridVBO(triangleGrid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Viewer::BuildRayVBOs()
|
||||
{
|
||||
if (polymesh.vertices_empty())
|
||||
return;
|
||||
|
||||
//Ray line indicator
|
||||
Eigen::Matrix4Xf rayPoints(4, 2);
|
||||
rayPoints.block<3, 1>(0, 0) = sldRayOrigin->Value();
|
||||
rayPoints.block<3, 1>(0, 1) = sldRayOrigin->Value() + sldRayDir->Value().normalized() * 0.2f * bboxMaxLength;
|
||||
rayPoints.row(3).setConstant(1);
|
||||
|
||||
rayVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
rayPositions.uploadData(rayPoints).bindToAttribute("position");
|
||||
rayVAO.unbind();
|
||||
|
||||
//Ray cells
|
||||
std::vector<Eigen::Vector4f> cellPositions;
|
||||
GridTraverser trav(sldRayOrigin->Value(), sldRayDir->Value(), vertexGrid.CellExtents());
|
||||
for (int i = 0; i < raySteps; ++i, trav++)
|
||||
{
|
||||
auto bounds = vertexGrid.CellBounds(*trav);
|
||||
AddBoxVertices(bounds, cellPositions);
|
||||
}
|
||||
|
||||
corrVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
corrPositions.uploadData(pos).bindToAttribute("position");
|
||||
corrVAO.unbind();
|
||||
rayCellsVAO.bind();
|
||||
rayCellsPositions.uploadData(cellPositions).bindToAttribute("position");
|
||||
rayCellsVAO.unbind();
|
||||
rayCellsIndices = (GLuint)cellPositions.size();
|
||||
}
|
||||
|
||||
bool Viewer::resizeEvent(const Eigen::Vector2i& size)
|
||||
void Viewer::AddBoxVertices(const Box & box, std::vector<Eigen::Vector4f>& positions)
|
||||
{
|
||||
AbstractViewer::resizeEvent(size);
|
||||
auto& lb = box.LowerBound();
|
||||
auto& ub = box.UpperBound();
|
||||
Eigen::Vector4f o; o << lb, 1.0f;
|
||||
Eigen::Vector4f x; x << ub.x() - lb.x(), 0, 0, 0;
|
||||
Eigen::Vector4f y; y << 0, ub.y() - lb.y(), 0, 0;
|
||||
Eigen::Vector4f z; z << 0, 0, ub.z() - lb.z(), 0;
|
||||
positions.push_back(o);
|
||||
positions.push_back(o + x);
|
||||
positions.push_back(o + x);
|
||||
positions.push_back(o + x + y);
|
||||
positions.push_back(o + x + y);
|
||||
positions.push_back(o + y);
|
||||
positions.push_back(o + y);
|
||||
positions.push_back(o);
|
||||
|
||||
float ratio = (float)size.x() / size.y();
|
||||
Eigen::Affine3f proj = Eigen::Translation3f(1.0f - 0.1f / ratio - 1.8f / ratio, -0.9f, 0.0f) * Eigen::AlignedScaling3f(1.8f / ratio, 1.8f, 1.0f);
|
||||
texMapProjectionMatrix = proj.matrix();
|
||||
positions.push_back(o + z);
|
||||
positions.push_back(o + z + x);
|
||||
positions.push_back(o + z + x);
|
||||
positions.push_back(o + z + x + y);
|
||||
positions.push_back(o + z + x + y);
|
||||
positions.push_back(o + z + y);
|
||||
positions.push_back(o + z + y);
|
||||
positions.push_back(o + z);
|
||||
|
||||
return true;
|
||||
positions.push_back(o);
|
||||
positions.push_back(o + z);
|
||||
positions.push_back(o + x);
|
||||
positions.push_back(o + x + z);
|
||||
positions.push_back(o + y);
|
||||
positions.push_back(o + y + z);
|
||||
positions.push_back(o + x + y);
|
||||
positions.push_back(o + x + y + z);
|
||||
}
|
||||
|
||||
void Viewer::drawContents()
|
||||
|
@ -242,26 +242,46 @@ void Viewer::drawContents()
|
|||
camera().ComputeCameraMatrices(view, proj);
|
||||
Eigen::Matrix4f mvp = proj * view;
|
||||
|
||||
renderer.Render(view, proj, shadingBtn->selectedIndex() == 1, hasParametrization);
|
||||
if(chkRenderMesh->checked())
|
||||
renderer.Render(view, proj, shadingBtn->selectedIndex() == 1);
|
||||
|
||||
if (chkRenderSecondMesh->checked())
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("mvp", mvp);
|
||||
|
||||
//Draw line between query point and its closest position
|
||||
closestVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(1, 1, 1, 1));
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(1, 0, 0, 1));
|
||||
glPointSize(3.0f);
|
||||
glDrawArrays(GL_POINTS, 0, 2);
|
||||
closestVAO.unbind();
|
||||
|
||||
//Draw non-empty grid cells
|
||||
if (gridIndices > 0 && chkRenderGrid->checked())
|
||||
{
|
||||
renderer.Render(view * secondMeshTransform.matrix(), proj, shadingBtn->selectedIndex() == 1, false, Eigen::Vector4f(0.2f, 0.3f, 0.4f, 1.0f));
|
||||
if (correspondences.size() > 0)
|
||||
{
|
||||
corrVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(1, 1, 1, 1));
|
||||
ShaderPool::Instance()->simpleShader.setUniform("mvp", mvp);
|
||||
glDrawArrays(GL_LINES, 0, (GLsizei)correspondences.size() * 2);
|
||||
corrVAO.unbind();
|
||||
}
|
||||
gridVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(0.2f, 0.2f, 0.2f, 1));
|
||||
glDrawArrays(GL_LINES, 0, gridIndices);
|
||||
gridVAO.unbind();
|
||||
}
|
||||
|
||||
if (hasParametrization && chkRenderTextureMap->checked())
|
||||
if (chkRenderRay->checked())
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
renderer.RenderTextureMap(texMapProjectionMatrix, Eigen::Vector4f(1, 1, 1, 1));
|
||||
//Draw line for ray
|
||||
rayVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(1, 1, 1, 1));
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(0, 1, 0, 1));
|
||||
glPointSize(3.0f);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
rayVAO.unbind();
|
||||
|
||||
//Draw ray cells
|
||||
rayCellsVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(0.0f, 0.8f, 0.0f, 1));
|
||||
glDrawArrays(GL_LINES, 0, rayCellsIndices);
|
||||
rayCellsVAO.unbind();
|
||||
}
|
||||
}
|
||||
}
|
10
exercise5/CMakeLists.txt
Normal file
10
exercise5/CMakeLists.txt
Normal file
|
@ -0,0 +1,10 @@
|
|||
include_directories( ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include )
|
||||
|
||||
add_executable(Exercise5 MACOSX_BUNDLE
|
||||
src/main.cpp
|
||||
src/Viewer.cpp include/Viewer.h
|
||||
src/Parametrization.cpp include/Parametrization.h
|
||||
src/Registration.cpp include/Registration.h
|
||||
)
|
||||
|
||||
target_link_libraries(Exercise5 CG1Common ${LIBS})
|
49
exercise5/include/Viewer.h
Normal file
49
exercise5/include/Viewer.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
// This source code is property of the Computer Graphics and Visualization
|
||||
// chair of the TU Dresden. Do not distribute!
|
||||
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gui/AbstractViewer.h>
|
||||
#include <gui/SliderHelper.h>
|
||||
#include <util/OpenMeshUtils.h>
|
||||
|
||||
#include "Registration.h"
|
||||
#include <random>
|
||||
|
||||
class Viewer : public nse::gui::AbstractViewer
|
||||
{
|
||||
public:
|
||||
Viewer();
|
||||
|
||||
void drawContents();
|
||||
|
||||
virtual bool resizeEvent(const Eigen::Vector2i&);
|
||||
|
||||
private:
|
||||
|
||||
void SetupGUI();
|
||||
void MeshUpdated();
|
||||
void BuildCorrVBOs();
|
||||
|
||||
nse::math::BoundingBox<float, 3> meshBbox, expandedBbox;
|
||||
|
||||
nanogui::ComboBox* shadingBtn;
|
||||
nanogui::CheckBox* chkRenderTextureMap;
|
||||
nanogui::CheckBox* chkRenderSecondMesh;
|
||||
|
||||
HEMesh polymesh;
|
||||
MeshRenderer renderer;
|
||||
|
||||
bool hasParametrization = false;
|
||||
Eigen::Matrix4f texMapProjectionMatrix;
|
||||
|
||||
Eigen::Affine3f secondMeshTransform;
|
||||
|
||||
std::mt19937 rnd;
|
||||
std::vector<correspondence> correspondences;
|
||||
|
||||
size_t corrCount;
|
||||
nse::gui::GLBuffer corrPositions;
|
||||
nse::gui::GLVertexArray corrVAO;
|
||||
};
|
267
exercise5/src/Viewer.cpp
Normal file
267
exercise5/src/Viewer.cpp
Normal file
|
@ -0,0 +1,267 @@
|
|||
// This source code is property of the Computer Graphics and Visualization
|
||||
// chair of the TU Dresden. Do not distribute!
|
||||
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
||||
|
||||
#include "Viewer.h"
|
||||
|
||||
#include <nanogui/window.h>
|
||||
#include <nanogui/button.h>
|
||||
#include <nanogui/checkbox.h>
|
||||
#include <nanogui/messagedialog.h>
|
||||
#include <nanogui/layout.h>
|
||||
#include <nanogui/combobox.h>
|
||||
|
||||
#include <OpenMesh/Core/IO/MeshIO.hh>
|
||||
|
||||
#include <gui/SliderHelper.h>
|
||||
|
||||
#include "Parametrization.h"
|
||||
#include "Registration.h"
|
||||
|
||||
#include <gui/ShaderPool.h>
|
||||
|
||||
Viewer::Viewer()
|
||||
: AbstractViewer("CG1 Exercise 4"),
|
||||
renderer(polymesh),
|
||||
corrPositions(nse::gui::VertexBuffer)
|
||||
{
|
||||
polymesh.request_vertex_texcoords2D();
|
||||
|
||||
corrVAO.generate();
|
||||
|
||||
SetupGUI();
|
||||
}
|
||||
|
||||
void Viewer::SetupGUI()
|
||||
{
|
||||
auto mainWindow = SetupMainWindow();
|
||||
|
||||
auto loadFileBtn = new nanogui::Button(mainWindow, "Load Mesh");
|
||||
loadFileBtn->setCallback([this]() {
|
||||
std::vector<std::pair<std::string, std::string>> fileTypes;
|
||||
fileTypes.push_back(std::make_pair("obj", "OBJ File"));
|
||||
auto file = nanogui::file_dialog(fileTypes, false);
|
||||
if (!file.empty())
|
||||
{
|
||||
polymesh.clear();
|
||||
if (!OpenMesh::IO::read_mesh(polymesh, file))
|
||||
{
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Warning, "Load Mesh",
|
||||
"The specified file could not be loaded");
|
||||
}
|
||||
else
|
||||
MeshUpdated();
|
||||
}
|
||||
});
|
||||
|
||||
shadingBtn = new nanogui::ComboBox(mainWindow, { "Smooth Shading", "Flat Shading" });
|
||||
|
||||
performLayout();
|
||||
|
||||
auto paramWindow = new nanogui::Window(this, "Parametrization");
|
||||
paramWindow->setPosition(Eigen::Vector2i(mainWindow->position().x(), mainWindow->position().y() + mainWindow->size().y() + 15));
|
||||
paramWindow->setLayout(new nanogui::BoxLayout(nanogui::Orientation::Vertical, nanogui::Alignment::Fill, 4, 4));
|
||||
|
||||
auto cmbWeightType = new nanogui::ComboBox(paramWindow, { "Constant Weight", "Edge Length Weight", "Inverse Edge Length Weight", "Cotan Weight" });
|
||||
|
||||
auto parametrizeBtn = new nanogui::Button(paramWindow, "Calculate Parametrization");
|
||||
parametrizeBtn->setCallback([this, cmbWeightType]() {
|
||||
if (polymesh.n_vertices() == 0)
|
||||
{
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Warning, "Parametrization", "Please load a mesh for parametrization.");
|
||||
}
|
||||
else
|
||||
{
|
||||
bool success;
|
||||
switch (cmbWeightType->selectedIndex())
|
||||
{
|
||||
case 0:
|
||||
success = ComputeParametrizationOfTopologicalDisk<CONSTANT_WEIGHT>(polymesh);
|
||||
break;
|
||||
case 1:
|
||||
success = ComputeParametrizationOfTopologicalDisk<EDGE_LENGTH_WEIGHT>(polymesh);
|
||||
break;
|
||||
case 2:
|
||||
success = ComputeParametrizationOfTopologicalDisk<INV_EDGE_LENGTH_WEIGHT>(polymesh);
|
||||
break;
|
||||
case 3:
|
||||
success = ComputeParametrizationOfTopologicalDisk<COTAN_WEIGHT>(polymesh);
|
||||
break;
|
||||
}
|
||||
if (success)
|
||||
{
|
||||
renderer.Update();
|
||||
hasParametrization = true;
|
||||
}
|
||||
else
|
||||
new nanogui::MessageDialog(this, nanogui::MessageDialog::Type::Warning, "Parametrization", "Parametrization failed.");
|
||||
}
|
||||
});
|
||||
|
||||
chkRenderTextureMap = new nanogui::CheckBox(paramWindow, "Render Texture Map");
|
||||
|
||||
performLayout();
|
||||
|
||||
auto registrationWindow = new nanogui::Window(this, "Registration");
|
||||
registrationWindow->setPosition(Eigen::Vector2i(paramWindow->position().x(), paramWindow->position().y() + paramWindow->size().y() + 15));
|
||||
registrationWindow->setLayout(new nanogui::BoxLayout(nanogui::Orientation::Vertical, nanogui::Alignment::Fill, 4, 4));
|
||||
|
||||
auto rotateBtn = new nanogui::Button(registrationWindow, "Random Rotation");
|
||||
rotateBtn->setCallback([this]() {
|
||||
secondMeshTransform = Eigen::Affine3f(Eigen::Translation3f(3 * meshBbox.diagonal().x(), 0, 0));
|
||||
std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
|
||||
Eigen::Quaternionf q(dist(rnd), dist(rnd), dist(rnd), dist(rnd));
|
||||
q.normalize();
|
||||
secondMeshTransform *= q;
|
||||
|
||||
correspondences.clear();
|
||||
BuildCorrVBOs();
|
||||
});
|
||||
|
||||
corrCount = 10;
|
||||
nanogui::TextBox* txtCorrCount;
|
||||
auto sldCorrCount = nse::gui::AddLabeledSlider(registrationWindow, "Correspondence Count", std::make_pair(1.0f, 50.0f), (float)corrCount, txtCorrCount);
|
||||
sldCorrCount->setCallback([this, txtCorrCount](float value) {
|
||||
corrCount = (int)std::round(value);
|
||||
txtCorrCount->setValue(std::to_string(corrCount));
|
||||
});
|
||||
sldCorrCount->callback()(sldCorrCount->value());
|
||||
|
||||
auto autoCorrs = new nanogui::Button(registrationWindow, "Automatic Correspondences");
|
||||
autoCorrs->setCallback([this]() {
|
||||
if (corrCount > polymesh.n_vertices())
|
||||
return;
|
||||
std::uniform_int_distribution<int> dist(0, (int)polymesh.n_vertices());
|
||||
|
||||
correspondences.clear();
|
||||
|
||||
for (int i = 0; i < corrCount; ++i)
|
||||
{
|
||||
auto v = polymesh.vertex_handle(dist(rnd));
|
||||
auto p = ToEigenVector(polymesh.point(v));
|
||||
correspondences.push_back(std::make_pair(p, secondMeshTransform * p));
|
||||
}
|
||||
|
||||
BuildCorrVBOs();
|
||||
});
|
||||
|
||||
auto distortCorrespondencesBtn = new nanogui::Button(registrationWindow, "Distort Correspondences");
|
||||
distortCorrespondencesBtn->setCallback([this]() {
|
||||
std::normal_distribution<float> dist(0.0f, meshBbox.diagonal().norm() * 0.01f);
|
||||
for (auto& c : correspondences)
|
||||
c.first += Eigen::Vector3f(dist(rnd), dist(rnd), dist(rnd));
|
||||
BuildCorrVBOs();
|
||||
});
|
||||
|
||||
auto registerBtn = new nanogui::Button(registrationWindow, "Register");
|
||||
registerBtn->setCallback([this]() {
|
||||
auto T = CalculateRigidRegistration(correspondences);
|
||||
secondMeshTransform = T * secondMeshTransform;
|
||||
|
||||
for (auto& c : correspondences)
|
||||
c.second = T * c.second;
|
||||
BuildCorrVBOs();
|
||||
});
|
||||
|
||||
chkRenderSecondMesh = new nanogui::CheckBox(registrationWindow, "Render Second Mesh", [this](bool checked) {
|
||||
if (checked)
|
||||
camera().FocusOnBBox(expandedBbox);
|
||||
else
|
||||
camera().FocusOnBBox(meshBbox);
|
||||
});
|
||||
|
||||
performLayout();
|
||||
|
||||
auto maxWidth = std::max(mainWindow->size().x(), std::max(paramWindow->size().x(), registrationWindow->size().x()));
|
||||
mainWindow->setFixedWidth(maxWidth);
|
||||
paramWindow->setFixedWidth(maxWidth);
|
||||
registrationWindow->setFixedWidth(maxWidth);
|
||||
|
||||
performLayout();
|
||||
}
|
||||
|
||||
void Viewer::MeshUpdated()
|
||||
{
|
||||
//calculate the bounding Box of the mesh
|
||||
meshBbox.reset();
|
||||
for (auto v : polymesh.vertices())
|
||||
meshBbox.expand(ToEigenVector(polymesh.point(v)));
|
||||
|
||||
expandedBbox = meshBbox;
|
||||
secondMeshTransform = Eigen::Affine3f(Eigen::Translation3f(3 * meshBbox.diagonal().x(), 0, 0));
|
||||
expandedBbox.max.x() += 3 * meshBbox.diagonal().x();
|
||||
|
||||
if(chkRenderSecondMesh->checked())
|
||||
camera().FocusOnBBox(expandedBbox);
|
||||
else
|
||||
camera().FocusOnBBox(meshBbox);
|
||||
|
||||
polymesh.triangulate();
|
||||
correspondences.clear();
|
||||
|
||||
hasParametrization = false;
|
||||
|
||||
renderer.Update();
|
||||
BuildCorrVBOs();
|
||||
}
|
||||
|
||||
void Viewer::BuildCorrVBOs()
|
||||
{
|
||||
std::vector<Eigen::Vector4f> pos;
|
||||
pos.reserve(correspondences.size() * 2);
|
||||
for (auto& c : correspondences)
|
||||
{
|
||||
pos.push_back(Eigen::Vector4f(c.first.x(), c.first.y(), c.first.z(), 1.0f));
|
||||
pos.push_back(Eigen::Vector4f(c.second.x(), c.second.y(), c.second.z(), 1.0f));
|
||||
}
|
||||
|
||||
corrVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
corrPositions.uploadData(pos).bindToAttribute("position");
|
||||
corrVAO.unbind();
|
||||
}
|
||||
|
||||
bool Viewer::resizeEvent(const Eigen::Vector2i& size)
|
||||
{
|
||||
AbstractViewer::resizeEvent(size);
|
||||
|
||||
float ratio = (float)size.x() / size.y();
|
||||
Eigen::Affine3f proj = Eigen::Translation3f(1.0f - 0.1f / ratio - 1.8f / ratio, -0.9f, 0.0f) * Eigen::AlignedScaling3f(1.8f / ratio, 1.8f, 1.0f);
|
||||
texMapProjectionMatrix = proj.matrix();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Viewer::drawContents()
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (!polymesh.vertices_empty())
|
||||
{
|
||||
Eigen::Matrix4f view, proj;
|
||||
camera().ComputeCameraMatrices(view, proj);
|
||||
Eigen::Matrix4f mvp = proj * view;
|
||||
|
||||
renderer.Render(view, proj, shadingBtn->selectedIndex() == 1, hasParametrization);
|
||||
|
||||
if (chkRenderSecondMesh->checked())
|
||||
{
|
||||
renderer.Render(view * secondMeshTransform.matrix(), proj, shadingBtn->selectedIndex() == 1, false, Eigen::Vector4f(0.2f, 0.3f, 0.4f, 1.0f));
|
||||
if (correspondences.size() > 0)
|
||||
{
|
||||
corrVAO.bind();
|
||||
ShaderPool::Instance()->simpleShader.bind();
|
||||
ShaderPool::Instance()->simpleShader.setUniform("color", Eigen::Vector4f(1, 1, 1, 1));
|
||||
ShaderPool::Instance()->simpleShader.setUniform("mvp", mvp);
|
||||
glDrawArrays(GL_LINES, 0, (GLsizei)correspondences.size() * 2);
|
||||
corrVAO.unbind();
|
||||
}
|
||||
}
|
||||
|
||||
if (hasParametrization && chkRenderTextureMap->checked())
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
renderer.RenderTextureMap(texMapProjectionMatrix, Eigen::Vector4f(1, 1, 1, 1));
|
||||
}
|
||||
}
|
||||
}
|
38
exercise5/src/main.cpp
Normal file
38
exercise5/src/main.cpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
// This source code is property of the Computer Graphics and Visualization
|
||||
// chair of the TU Dresden. Do not distribute!
|
||||
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <util/GLDebug.h>
|
||||
|
||||
#include "Viewer.h"
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
std::cout.imbue(std::locale(""));
|
||||
|
||||
nanogui::init();
|
||||
|
||||
{
|
||||
nanogui::ref<Viewer> viewer = new Viewer();
|
||||
viewer->setVisible(true);
|
||||
|
||||
nse::util::GLDebug::SetupDebugCallback();
|
||||
nse::util::GLDebug::IgnoreGLError(131185); //buffer usage info
|
||||
|
||||
try
|
||||
{
|
||||
nanogui::mainloop();
|
||||
}
|
||||
catch (std::runtime_error& e)
|
||||
{
|
||||
std::cerr << e.what() << std::endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
nanogui::shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
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solution/linux/Exercise5
Normal file
BIN
solution/linux/Exercise5
Normal file
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BIN
solution/win/Exercise5.exe
Normal file
BIN
solution/win/Exercise5.exe
Normal file
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Reference in a new issue