Revert "conflict"

This reverts commit 3cd3b20600, reversing
changes made to 8b4276f6ab.
This commit is contained in:
hodasemi 2018-11-27 20:18:04 +01:00
parent 3cd3b20600
commit 192779d7bd
4 changed files with 18 additions and 14 deletions

View file

@ -5,6 +5,7 @@
in vec4 fragment_color;
in vec2 vertex_pos;
in vec2 julia_position;
out vec4 color;
@ -15,7 +16,7 @@ const int i_max = 200;
void main()
{
vec2 z = vertex_pos * m;
vec2 z = julia_position * m;
int i;
for(i = 0; i < i_max; i++) {

View file

@ -9,8 +9,11 @@ in vec4 in_color;
uniform mat4 view;
uniform mat4 proj;
uniform vec2 julia_positions[3];
out vec4 fragment_color;
out vec2 vertex_pos;
out vec2 julia_position;
void main()
{
@ -18,9 +21,6 @@ void main()
gl_Position = proj * view * in_position;
fragment_color = in_color;
<<<<<<< HEAD
=======
julia_position = julia_positions[gl_VertexID % 3];
>>>>>>> 8b4276f6ab9ed1d7d6e1909f36944eaa9a8964da
}

View file

@ -26,8 +26,6 @@ class Viewer : public nse::gui::AbstractViewer
nanogui::Slider *sldJuliaCY;
nanogui::Slider *sldJuliaZoom; //Zoom factor for the Julia fractal
<<<<<<< HEAD
=======
nanogui::Slider *point1X;
nanogui::Slider *point1Y;
nanogui::Slider *point2X;
@ -35,7 +33,6 @@ class Viewer : public nse::gui::AbstractViewer
nanogui::Slider *point3X;
nanogui::Slider *point3Y;
>>>>>>> 8b4276f6ab9ed1d7d6e1909f36944eaa9a8964da
// The following variables hold OpenGL object IDs
GLuint vertex_shader_id, // ID of the vertex shader
fragment_shader_id, // ID of the fragment shader
@ -50,13 +47,9 @@ class Viewer : public nse::gui::AbstractViewer
GLint julia_m_id;
GLint julia_c_id;
<<<<<<< HEAD
// Read, Compile and link the shader codes to a shader program
=======
GLint julia_pos_id;
// Read, Compile and link the shader codes to a shader program
>>>>>>> 8b4276f6ab9ed1d7d6e1909f36944eaa9a8964da
void CreateShaders();
// Create and define the vertex array and add a number of vertex buffers
void CreateVertexBuffers();

View file

@ -15,6 +15,8 @@
#include "glsl.h"
using namespace nse::gui;
Viewer::Viewer()
: AbstractViewer("CG1 Exercise 1")
{
@ -29,6 +31,8 @@ Viewer::Viewer()
julia_m_id = glGetUniformLocation(program_id, "m");
julia_c_id = glGetUniformLocation(program_id, "c");
julia_pos_id = glGetUniformLocation(program_id, "julia_positions");
modelViewMatrix.setIdentity();
projectionMatrix.setIdentity();
@ -50,8 +54,6 @@ void Viewer::SetupGUI()
sldJuliaCY = nse::gui::AddLabeledSliderWithDefaultDisplay(mainWindow, "JuliaC.Y", std::make_pair(-1.0f, 1.0f), -0.3f, 2);
sldJuliaZoom = nse::gui::AddLabeledSliderWithDefaultDisplay(mainWindow, "Julia Zoom", std::make_pair(0.01f, 10.0f), 1.0f, 2);
<<<<<<< HEAD
=======
point1X = AddLabeledSliderWithDefaultDisplay(mainWindow, "Point1.X", std::make_pair(-3.0f, 3.0f), -0.8f, 2);
point1Y = AddLabeledSliderWithDefaultDisplay(mainWindow, "Point1.Y", std::make_pair(-3.0f, 3.0f), 0.6f, 2);
point2X = AddLabeledSliderWithDefaultDisplay(mainWindow, "Point2.X", std::make_pair(-3.0f, 3.0f), 0.5f, 2);
@ -59,7 +61,6 @@ void Viewer::SetupGUI()
point3X = AddLabeledSliderWithDefaultDisplay(mainWindow, "Point3.X", std::make_pair(-3.0f, 3.0f), 0.8f, 2);
point3Y = AddLabeledSliderWithDefaultDisplay(mainWindow, "Point3.Y", std::make_pair(-3.0f, 3.0f), 1.0f, 2);
>>>>>>> 8b4276f6ab9ed1d7d6e1909f36944eaa9a8964da
performLayout();
}
@ -257,6 +258,13 @@ void Viewer::drawContents()
else
glDisable(GL_DEPTH_TEST);
// create uniform buffer for julia_positions
float julia_positions[6] = {
point1X->value(), point1Y->value(),
point2X->value(), point2Y->value(),
point3X->value(), point3Y->value()
};
// Activate the shader program
glUseProgram(program_id);
@ -272,6 +280,8 @@ void Viewer::drawContents()
glUniform1f(julia_m_id, juliaZoom);
glUniform2fv(julia_c_id, 1, juliaC.data());
glUniform2fv(julia_pos_id, 6, julia_positions);
// Bind the vertex array
glBindVertexArray(vertex_array_id);
// Draw the bound vertex array. Start at element 0 and draw 3 vertices