Impl 1.2.1
This commit is contained in:
parent
63305f25e6
commit
4a2c752bc0
4 changed files with 77 additions and 37 deletions
2
.vscode/tasks.json
vendored
2
.vscode/tasks.json
vendored
|
@ -6,7 +6,7 @@
|
||||||
{
|
{
|
||||||
"label": "Build All Exercises",
|
"label": "Build All Exercises",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "mkdir -p build && cd build && cmake .. && make -j 8",
|
"command": "rm -r build/bin/ && mkdir -p build && cd build && cmake .. && make -j 16",
|
||||||
"problemMatcher": []
|
"problemMatcher": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// This source code is property of the Computer Graphics and Visualization
|
// This source code is property of the Computer Graphics and Visualization
|
||||||
// chair of the TU Dresden. Do not distribute!
|
// chair of the TU Dresden. Do not distribute!
|
||||||
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
||||||
#version 130
|
#version 130
|
||||||
|
@ -9,7 +9,7 @@ out vec4 color;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void main(void)
|
void main()
|
||||||
{
|
{
|
||||||
color = fragment_color * 0.5 + vec4(0.5);
|
color = fragment_color * 0.5 + vec4(0.5);
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// This source code is property of the Computer Graphics and Visualization
|
// This source code is property of the Computer Graphics and Visualization
|
||||||
// chair of the TU Dresden. Do not distribute!
|
// chair of the TU Dresden. Do not distribute!
|
||||||
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
||||||
#version 130
|
#version 130
|
||||||
|
@ -10,7 +10,7 @@ out vec4 fragment_color;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void main(void)
|
void main()
|
||||||
{
|
{
|
||||||
gl_Position = in_position;
|
gl_Position = in_position;
|
||||||
fragment_color = in_position;
|
fragment_color = in_position;
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include <gui/SliderHelper.h>
|
#include <gui/SliderHelper.h>
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
#include "glsl.h"
|
#include "glsl.h"
|
||||||
|
|
||||||
|
@ -57,12 +58,7 @@ void Viewer::CreateVertexBuffers()
|
||||||
GLfloat positions[] = {
|
GLfloat positions[] = {
|
||||||
0, 1, 0, 1,
|
0, 1, 0, 1,
|
||||||
-1, -1, 0, 1,
|
-1, -1, 0, 1,
|
||||||
1, -1, 0, 1
|
1, -1, 0, 1};
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Generate the vertex array
|
// Generate the vertex array
|
||||||
glGenVertexArrays(1, &vertex_array_id);
|
glGenVertexArrays(1, &vertex_array_id);
|
||||||
|
@ -92,39 +88,83 @@ void Viewer::CreateVertexBuffers()
|
||||||
|
|
||||||
/*** End of task 1.2.2 (a) ***/
|
/*** End of task 1.2.2 (a) ***/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Unbind the vertex array to leave OpenGL in a clean state
|
// Unbind the vertex array to leave OpenGL in a clean state
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Checks if the given shader has been compiled successfully. Otherwise, prints an
|
inline std::string loadShaderText(const char *path)
|
||||||
//error message and throws an exception.
|
|
||||||
// shaderId - the id of the shader object
|
|
||||||
// name - a human readable name for the shader that is printed together with the error
|
|
||||||
void CheckShaderCompileStatus(GLuint shaderId, std::string name)
|
|
||||||
{
|
{
|
||||||
GLint status;
|
std::ifstream is(path);
|
||||||
glGetShaderiv(shaderId, GL_COMPILE_STATUS, &status);
|
std::string s_save;
|
||||||
|
|
||||||
if (status != GL_TRUE)
|
if (is.is_open())
|
||||||
{
|
{
|
||||||
char buffer[512];
|
s_save.assign(std::istreambuf_iterator<char>(is), std::istreambuf_iterator<char>());
|
||||||
std::cerr << "Error while compiling shader \"" << name << "\":" << std::endl;
|
|
||||||
glGetShaderInfoLog(shaderId, 512, nullptr, buffer);
|
|
||||||
std::cerr << "Error: " << std::endl << buffer << std::endl;
|
|
||||||
throw std::runtime_error("Shader compilation failed!");
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cout << "could not open " << path << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
is.close();
|
||||||
|
return s_save;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline GLuint loadShader(const char *path, GLenum shadertype)
|
||||||
|
{
|
||||||
|
std::string s_source = loadShaderText(path);
|
||||||
|
|
||||||
|
if (s_source.empty())
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
const char *c_source = s_source.c_str();
|
||||||
|
|
||||||
|
GLuint shader = glCreateShader(shadertype);
|
||||||
|
glShaderSource(shader, 1, (const char **)&c_source, NULL);
|
||||||
|
glCompileShader(shader);
|
||||||
|
|
||||||
|
GLint shaderCompiled = GL_FALSE;
|
||||||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &shaderCompiled);
|
||||||
|
if (shaderCompiled != GL_TRUE)
|
||||||
|
{
|
||||||
|
GLint log_length = 0;
|
||||||
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
|
||||||
|
|
||||||
|
char *log = new char[log_length];
|
||||||
|
|
||||||
|
glGetShaderInfoLog(shader, (GLsizei)log_length, NULL, log);
|
||||||
|
|
||||||
|
std::cout << "error compiling shader( " << path << " ): " << std::endl
|
||||||
|
<< log << std::endl;
|
||||||
|
|
||||||
|
delete[] log;
|
||||||
|
|
||||||
|
glDeleteShader(shader);
|
||||||
|
shader = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read, Compile and link the shader codes to a shader program
|
// Read, Compile and link the shader codes to a shader program
|
||||||
void Viewer::CreateShaders()
|
void Viewer::CreateShaders()
|
||||||
{
|
{
|
||||||
std::string vs((char*)shader_vert, shader_vert_size);
|
const char *vs = "exercise1/glsl/shader.vert";
|
||||||
const char *vertex_content = vs.c_str();
|
const char *fs = "exercise1/glsl/shader.frag";
|
||||||
|
|
||||||
std::string fs((char*)shader_frag, shader_frag_size);
|
vertex_shader_id = loadShader(vs, GL_VERTEX_SHADER);
|
||||||
const char *fragment_content = fs.c_str();
|
fragment_shader_id = loadShader(fs, GL_FRAGMENT_SHADER);
|
||||||
|
|
||||||
|
if ((vertex_shader_id == 0) || (fragment_shader_id == 0))
|
||||||
|
{
|
||||||
|
std::cout << "error creating shader" << std::endl;
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
|
||||||
|
program_id = glCreateProgram();
|
||||||
|
glAttachShader(program_id, vertex_shader_id);
|
||||||
|
glAttachShader(program_id, fragment_shader_id);
|
||||||
|
glLinkProgram(program_id);
|
||||||
|
|
||||||
/*** Begin of task 1.2.1 ***
|
/*** Begin of task 1.2.1 ***
|
||||||
Use the appropriate OpenGL commands to create a shader object for
|
Use the appropriate OpenGL commands to create a shader object for
|
||||||
|
|
Loading…
Reference in a new issue