Force Push
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a936625996
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54383e6c10
2 changed files with 173 additions and 8 deletions
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@ -1,5 +1,5 @@
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#include "Primitives.h"
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@ -13,13 +13,46 @@ void CreateQuad(HEMesh& mesh)
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f( 0.5f, -0.5f, 0)));
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f( 0.5f, 0.5f, 0)));
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(-0.5f, 0.5f, 0)));
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mesh.add_face(vhandles);
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mesh.add_face(vhandles);
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}
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void CreateCube(HEMesh& mesh)
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{
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mesh.clear();
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/* Task 2.2.1 */
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/*
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4 ----------- 3
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/. /|
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/ . / |
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/ . / |
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1 ----------- 2 |
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| 8 . . . . | . 7
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| . | /
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| . | /
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|. |/
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5 ----------- 6
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*/
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std::vector<OpenMesh::VertexHandle> vhandles;
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(0.0f, 0.0f, 1.0f))); // 1
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(1.0f, 0.0f, 1.0f))); // 2
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(1.0f, 1.0f, 1.0f))); // 3
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(0.0f, 1.0f, 1.0f))); // 4
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(0.0f, 0.0f, 0.0f))); // 5
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(1.0f, 0.0f, 0.0f))); // 6
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(1.0f, 1.0f, 0.0f))); // 7
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vhandles.push_back(mesh.add_vertex(OpenMesh::Vec3f(0.0f, 1.0f, 0.0f))); // 8
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mesh.add_face(vhandles[0], vhandles[1], vhandles[2], vhandles[3]);
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mesh.add_face(vhandles[1], vhandles[5], vhandles[6], vhandles[2]);
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mesh.add_face(vhandles[5], vhandles[4], vhandles[7], vhandles[6]);
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mesh.add_face(vhandles[4], vhandles[0], vhandles[3], vhandles[7]);
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mesh.add_face(vhandles[4], vhandles[5], vhandles[1], vhandles[0]);
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mesh.add_face(vhandles[6], vhandles[7], vhandles[3], vhandles[2]);
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}
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void CreateTetrahedron(HEMesh& mesh, float a)
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@ -54,7 +87,7 @@ void CreateDisk(HEMesh& mesh, float radius, int slices)
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mesh.add_face(vhandles[0], vhandles[1 + i%slices], vhandles[1 + (1 + i) % slices]);
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}
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//create a cylinder mesh
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//create a cylinder mesh
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void CreateCylinder(HEMesh& mesh, float radius, float height, int stacks, int slices)
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{
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assert(slices >= 3 && stacks >= 1);
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@ -153,7 +186,7 @@ void CreateSphere(HEMesh& mesh, float radius, int slices, int stacks)
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void CreateTorus(HEMesh& mesh, float r, float R, int nsides, int rings)
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{
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assert(nsides >= 3 && rings >= 3);
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mesh.clear();
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int n = rings*nsides;
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@ -194,7 +227,7 @@ void CreateTorus(HEMesh& mesh, float r, float R, int nsides, int rings)
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}
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//creates an icosahedron mesh in m
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//creates an icosahedron mesh in m
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// radius is the radius of the circum sphere
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void CreateIcosahedron(HEMesh& mesh, float radius)
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{
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@ -1,15 +1,147 @@
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#include "SurfaceArea.h"
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#include <iostream>
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struct SimpleFace {
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std::vector<OpenMesh::HalfedgeHandle> he_handles;
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bool is_triangulated() {
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if (he_handles.size() != 3) {
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return false;
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}
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return true;
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}
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std::vector<SimpleFace> triangulate() {
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if (he_handles.size() == 3) {
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return std::vector<SimpleFace>();
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}
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std::vector<SimpleFace> simple_faces;
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std::vector<OpenMesh::HalfedgeHandle> all_handles = he_handles;
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// replace internal handles
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std::vector<OpenMesh::HalfedgeHandle> new_handles(he_handles.begin(), he_handles.begin() + 2);
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he_handles = new_handles;
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}
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};
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struct Triangle {
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Triangle(std::vector<OpenMesh::Vec3f> vpoints) {
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if (vpoints.size() != 3) {
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abort();
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}
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for (int i = 0; i < 3; i++) {
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points[i] = vpoints[i];
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}
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}
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OpenMesh::Vec3f points[3];
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};
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struct Triangles {
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Triangles(std::vector<SimpleFace> simple_faces, const HEMesh& m) {
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for (auto simple_face: simple_faces) {
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std::vector<OpenMesh::Vec3f> points = face_points(simple_face, m);
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if (simple_face.is_triangulated()) {
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triangles.emplace_back(points);
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} else {
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// triangulate
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std::vector<Triangle> triangles;
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std::vector<int> split_indices;
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int current_split = 0;
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split_indices.emplace_back(current_split);
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int i = 0;
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while(1) {
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if (current_split)
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}
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// insert triangles (slow, but it works)
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for (Triangle triangle : triangles) {
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this->triangles.emplace_back(triangle);
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}
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}
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}
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}
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std::vector<OpenMesh::Vec3f> face_points(SimpleFace& simple_face, const HEMesh& m) {
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std::vector<OpenMesh::Vec3f> points;
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for (auto he : simple_face.he_handles) {
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OpenMesh::VertexHandle vertex_handle = m.from_vertex_handle(he);
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points.emplace_back(m.point(vertex_handle));
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}
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return points;
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}
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float surface_area() { return 0.0f; }
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std::vector<Triangle> triangles;
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};
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float ComputeSurfaceArea(const HEMesh& m)
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{
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float area = 0;
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/* Task 2.2.2 */
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std::cout << "Area computation is not implemented." << std::endl;
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auto faces = m.all_faces();
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std::vector<SimpleFace> simple_faces;
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bool need_triangulation = false;
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for (auto face_handle : faces) {
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HEMesh::ConstFaceHalfedgeIter fh_it = m.cfh_iter(face_handle);
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SimpleFace simple_face;
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for (; fh_it.is_valid(); ++fh_it) {
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simple_face.he_handles.emplace_back(*fh_it);
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}
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if (!simple_face.is_triangulated()) {
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need_triangulation = true;
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break;
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}
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simple_faces.emplace_back(simple_face);
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}
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std::cout << "face count: " << simple_faces.size() << std::endl;
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for (auto sf : simple_faces) {
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std::cout << "half edge count: " << sf.he_handles.size() << std::endl;
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std::vector<OpenMesh::VertexHandle> vertex_handles;
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for (auto he: sf.he_handles) {
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vertex_handles.emplace_back(m.to_vertex_handle(he));
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vertex_handles.emplace_back(m.from_vertex_handle(he));
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}
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for (auto vh: vertex_handles) {
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std::cout << "vertex handle id: " << vh.idx() << std::endl;
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}
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}
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return area;
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}
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