Added last batch of fixes that didn't make it into student repository for some reason
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parent
43561ce870
commit
8a00e5a8c1
4 changed files with 7 additions and 5 deletions
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@ -75,7 +75,7 @@ FUNCTION(SetupBuildEnvironment)
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endif()
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX OR CLANG)
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if(CMAKE_COMPILER_IS_GNUCXX OR CLANG)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated-declarations -Wno-unused-result")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated-declarations -Wno-unused-result -Wno-misleading-indentation")
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endif()
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endif()
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} PARENT_SCOPE)
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} PARENT_SCOPE)
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@ -39,6 +39,7 @@ endif()
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include_directories(ext/OpenMesh/src)
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include_directories(ext/OpenMesh/src)
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set_property(TARGET OpenMeshCore OpenMeshTools PROPERTY FOLDER "dependencies")
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set_property(TARGET OpenMeshCore OpenMeshTools PROPERTY FOLDER "dependencies")
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set_property(TARGET OpenMeshTools PROPERTY EXCLUDE_FROM_ALL TRUE)
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set_property(TARGET OpenMeshTools PROPERTY EXCLUDE_FROM_ALL TRUE)
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add_definitions(/DOM_STATIC_BUILD)
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add_subdirectory(common)
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add_subdirectory(common)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/common/include)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/common/include)
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@ -78,6 +78,7 @@ void Viewer::CreateVertexBuffers()
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// "in_position". First, get the location of this attribute in
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// "in_position". First, get the location of this attribute in
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// the shader program
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// the shader program
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GLuint vid = glGetAttribLocation(program_id, "in_position");
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GLuint vid = glGetAttribLocation(program_id, "in_position");
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// Enable this vertex attribute array
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// Enable this vertex attribute array
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glEnableVertexAttribArray(vid);
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glEnableVertexAttribArray(vid);
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// Set the format of the data to match the type of "in_position"
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// Set the format of the data to match the type of "in_position"
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@ -364,7 +364,7 @@ public:
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if(k_best.size() < k )
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if(k_best.size() < k )
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{
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{
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k_best.push(ResultEntry(dist,*pit));
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k_best.push(ResultEntry(dist,*pit));
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return;
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continue;
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}
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}
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if(k_best.top().SqrDistance > dist)
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if(k_best.top().SqrDistance > dist)
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{
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{
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