Brute force debugging
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3 changed files with 57 additions and 5 deletions
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@ -8,7 +8,7 @@
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#include <gui/GLShader.h>
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#include <gui/GLBuffer.h>
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#include <gui/GLVertexArray.h>
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#include "timer.h"
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class Viewer : public nse::gui::AbstractViewer
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{
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public:
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@ -23,6 +23,8 @@ class Viewer : public nse::gui::AbstractViewer
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private:
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void RenderSky();
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Counter counter;
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Eigen::Matrix4f view, proj;
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nse::gui::GLShader skyShader;
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44
exercise2/include/timer.h
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44
exercise2/include/timer.h
Normal file
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@ -0,0 +1,44 @@
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#pragma once
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#include <ctime>
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#include <iostream>
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#include <ratio>
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#include <chrono>
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typedef std::chrono::duration<int, std::milli> milliseconds_type;
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class Counter {
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private:
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int max;
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int n;
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std::chrono::_V2::system_clock::time_point last_time;
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milliseconds_type update_interval;
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public:
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Counter(int max, float interval)
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: max(max), update_interval((int)(interval * 1000.0f))
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{
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last_time = std::chrono::high_resolution_clock::now();
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n = 0;
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}
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~Counter() {}
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int get_counter() {
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auto new_time = std::chrono::high_resolution_clock::now();
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milliseconds_type time_difference = std::chrono::duration_cast<milliseconds_type>(new_time - last_time);
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if (time_difference.count() >= update_interval.count()) {
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last_time += update_interval;
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n++;
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if (n >= max) {
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n = n - max;
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abort();
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}
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}
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return n;
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}
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};
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@ -27,14 +27,16 @@
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#define Eigen::Vector2f vec2
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*/
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constexpr bool REFERENCE = true;
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constexpr uint32_t PATCH_SIZE = 256; //number of vertices along one side of the terrain patch
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constexpr bool REFERENCE = false;
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constexpr uint32_t PATCH_SIZE = 32; //number of vertices along one side of the terrain patch
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constexpr int elements = PATCH_SIZE * 12;
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Viewer::Viewer()
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: AbstractViewer("CG1 Exercise 2"),
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terrainPositions(nse::gui::VertexBuffer), terrainIndices(nse::gui::IndexBuffer),
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offsetBuffer(nse::gui::VertexBuffer),
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referenceVB(nse::gui::VertexBuffer), referenceIB(nse::gui::IndexBuffer)
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referenceVB(nse::gui::VertexBuffer), referenceIB(nse::gui::IndexBuffer),
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counter(elements, 0.5)
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{
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LoadShaders();
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CreateGeometry();
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@ -381,7 +383,11 @@ void Viewer::drawContents()
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}
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else
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{
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glPrimitiveRestartIndex(PATCH_SIZE * 2);
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int n = counter.get_counter();
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std::cout << "current n: " << n << std::endl;
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glPrimitiveRestartIndex(n);
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glDrawElements(GL_TRIANGLE_STRIP, (PATCH_SIZE - 1) * PATCH_SIZE * 2, GL_UNSIGNED_INT, 0);
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}
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