Impl 1.2.4
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213e4207dc
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4 changed files with 45 additions and 17 deletions
1
.vscode/settings.json
vendored
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1
.vscode/settings.json
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@ -0,0 +1 @@
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{}
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@ -6,11 +6,14 @@
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in vec4 in_position;
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in vec4 in_color;
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uniform mat4 view;
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uniform mat4 proj;
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out vec4 fragment_color;
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void main()
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{
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gl_Position = in_position;
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gl_Position = proj * view * in_position;
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fragment_color = in_color;
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@ -35,6 +35,9 @@ private:
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color_buffer_id, // ID of the color buffer
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uv_map_buffer_id; // ID of the uv_map
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GLint view_uniform_id;
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GLint proj_uniform_id;
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// Read, Compile and link the shader codes to a shader program
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void CreateShaders();
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// Create and define the vertex array and add a number of vertex buffers
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@ -23,6 +23,9 @@ Viewer::Viewer()
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CreateShaders();
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CreateVertexBuffers();
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view_uniform_id = glGetUniformLocation(program_id, "view");
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proj_uniform_id = glGetUniformLocation(program_id, "proj");
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modelViewMatrix.setIdentity();
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projectionMatrix.setIdentity();
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@ -56,25 +59,40 @@ void Viewer::CreateVertexBuffers()
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// Define 3 vertices for one face
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GLfloat positions[] = {
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0, 1, 0, 1,
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-1, -1, 0, 1,
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1, -1, 0, 1};
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-1, 1, -1, 1,
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1, -1, -1, 1,
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1, 1, 1, 1,
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-1, 1, -1, 1,
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-1, -1, 1, 1,
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1, -1, -1, 1,
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-1, 1, -1, 1,
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-1, -1, 1, 1,
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1, 1, 1, 1,
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1, -1, -1, 1,
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1, 1, 1, 1,
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-1, -1, 1, 1,
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};
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GLfloat colors[] = {
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1,
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0,
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0,
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1,
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1, 0, 0, 1,
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0, 1, 0, 1,
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0, 0, 1, 1,
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0,
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1,
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0,
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1,
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1, 0, 0, 1,
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0, 1, 0, 1,
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0, 0, 1, 1,
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0,
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0,
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1,
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1,
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1, 0, 0, 1,
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0, 1, 0, 1,
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0, 0, 1, 1,
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1, 0, 0, 1,
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0, 1, 0, 1,
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0, 0, 1, 1,
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};
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// Generate the vertex array
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@ -234,10 +252,13 @@ void Viewer::drawContents()
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then set them with the command glUniformMatrix4fv.
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*/
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glUniformMatrix4fv(view_uniform_id, 1, false, modelViewMatrix.data());
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glUniformMatrix4fv(proj_uniform_id, 1, false, projectionMatrix.data());
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// Bind the vertex array
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glBindVertexArray(vertex_array_id);
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// Draw the bound vertex array. Start at element 0 and draw 3 vertices
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDrawArrays(GL_TRIANGLES, 0, 12);
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/*** End of task 1.2.4 (b) ***/
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