// This source code is property of the Computer Graphics and Visualization // chair of the TU Dresden. Do not distribute! // Copyright (C) CGV TU Dresden - All Rights Reserved #include "Smoothing.h" #include void SmoothUniformLaplacian(HEMesh& m, float lambda, unsigned int iterations) { /*Task 2.2.4*/ } void AddNoise(HEMesh& m) { std::mt19937 rnd; std::normal_distribution dist; for (auto v : m.vertices()) { OpenMesh::Vec3f n; m.calc_vertex_normal_correct(v, n); //normal scales with area float areaScale = n.norm(); float lengthScale = sqrt(areaScale); n = lengthScale / areaScale * n; m.point(v) += 0.1f * dist(rnd) * n; } }