#pragma once #include "util/OpenMeshUtils.h" struct SimpleFace { std::vector he_handles; bool is_triangulated() { if (he_handles.size() != 3) { return false; } return true; } }; struct Triangle { Triangle(std::vector vpoints) { if (vpoints.size() != 3) { abort(); } for (int i = 0; i < 3; i++) { points[i] = vpoints[i]; } } OpenMesh::Vec3f points[3]; }; class Triangles { public: Triangles(HEMesh private_mesh) { std::vector simple_faces; if (!gather_faces(private_mesh, simple_faces)) { simple_faces.clear(); private_mesh.triangulate(); if (!gather_faces(private_mesh, simple_faces)) { abort(); } } for (auto simple_face : simple_faces) { std::vector points = face_points(simple_face, private_mesh); triangles.emplace_back(points); } } float surface_area() { float surface_area = 0.0f; for (Triangle &triangle : triangles) { OpenMesh::Vec3f p1 = triangle.points[0]; OpenMesh::Vec3f p2 = triangle.points[1]; OpenMesh::Vec3f p3 = triangle.points[2]; OpenMesh::Vec3f p12_vec = p1 - p2; OpenMesh::Vec3f p23_vec = p1 - p3; OpenMesh::Vec3f cross = OpenMesh::cross(p12_vec, p23_vec); surface_area += cross.length() / 2; } return surface_area; } float volume() { float volume = 0.0f; for (Triangle &triangle : triangles) { OpenMesh::Vec3f p1 = triangle.points[0]; OpenMesh::Vec3f p2 = triangle.points[1]; OpenMesh::Vec3f p3 = triangle.points[2]; volume += OpenMesh::dot(p1, OpenMesh::cross(p2, p3)) / 6.0f; } return volume; } private: bool gather_faces(const HEMesh &m, std::vector &simple_faces) { auto faces = m.all_faces(); for (auto face_handle : faces) { HEMesh::ConstFaceHalfedgeIter fh_it = m.cfh_iter(face_handle); SimpleFace simple_face; for (; fh_it.is_valid(); ++fh_it) { simple_face.he_handles.emplace_back(*fh_it); } if (!simple_face.is_triangulated()) { return false; } simple_faces.emplace_back(simple_face); } return true; } std::vector face_points(SimpleFace &simple_face, const HEMesh &m) { std::vector points; for (auto he : simple_face.he_handles) { OpenMesh::VertexHandle vertex_handle = m.from_vertex_handle(he); points.emplace_back(m.point(vertex_handle)); } return points; } std::vector triangles; };