CGI/common/include/gui/GLVertexArray.h
2018-09-06 14:35:43 +02:00

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/*
This file is part of NSEssentials.
Use of this source code is granted via a BSD-style license, which can be found
in License.txt in the repository root.
@author Nico Schertler
*/
#pragma once
#include <nanogui/opengl.h>
namespace nse {
namespace gui
{
//Represents an OpenGL Vertex Array Object
class GLVertexArray
{
public:
GLVertexArray();
~GLVertexArray();
//Generates the VAO if it has not been generated yet.
void generate();
//Binds the VAO.
void bind() const;
//Binds a zero VAO.
void unbind() const;
//Returns if this VAO has been generated.
bool valid() const;
private:
GLuint vaoId;
};
}
}