40 lines
No EOL
664 B
C++
40 lines
No EOL
664 B
C++
/*
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This file is part of NSEssentials.
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Use of this source code is granted via a BSD-style license, which can be found
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in License.txt in the repository root.
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@author Nico Schertler
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*/
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#pragma once
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#include <nanogui/opengl.h>
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namespace nse {
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namespace gui
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{
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//Represents an OpenGL Vertex Array Object
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class GLVertexArray
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{
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public:
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GLVertexArray();
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~GLVertexArray();
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//Generates the VAO if it has not been generated yet.
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void generate();
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//Binds the VAO.
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void bind() const;
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//Binds a zero VAO.
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void unbind() const;
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//Returns if this VAO has been generated.
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bool valid() const;
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private:
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GLuint vaoId;
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};
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}
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} |