24 lines
No EOL
560 B
GLSL
24 lines
No EOL
560 B
GLSL
// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#version 130
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in vec4 fragment_color;
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out vec4 color;
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void main(void)
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{
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color = fragment_color * 0.5 + vec4(0.5);
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/**** Begin of tasks ***
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- 1.2.5
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Implement the pseudo-code for calculating the julia fractal at a point.
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To get the point you can declare a new "in" variable which contains the
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position and just use the X- and Y- value.
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*** End of tasks ***/
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} |