CGI/exercise1/glsl/shader.vert
2018-10-26 08:06:01 +02:00

31 lines
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914 B
GLSL

// This source code is property of the Computer Graphics and Visualization
// chair of the TU Dresden. Do not distribute!
// Copyright (C) CGV TU Dresden - All Rights Reserved
#version 130
in vec4 in_position;
out vec4 fragment_color;
void main(void)
{
gl_Position = in_position;
fragment_color = in_position;
/* - 1.2.2 (b)
* Declare a new "in" variable with the name "in_color". Instead of setting
* "fragment_color" to the position, set it to "in_color. */
/* - 1.2.4 (a)
* Declare two new "uniform" variables with the type "mat4" (above the main function)
* that store the modelview and projection matrix. To apply the transformations
* multiply the value of "in_position" before setting "gl_Position". */
/* - 1.2.5
* The algorithm to calculate the julia fractal needs a position as input.
* Declare another "out" variable and set it to the untransformed input
* position. */
}