CGI/exercise1/glsl/shader.frag
2018-10-26 08:06:01 +02:00

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557 B
GLSL

// This source code is property of the Computer Graphics and Visualization
// chair of the TU Dresden. Do not distribute!
// Copyright (C) CGV TU Dresden - All Rights Reserved
#version 130
in vec4 fragment_color;
out vec4 color;
void main(void)
{
color = fragment_color * 0.5 + vec4(0.5);
/**** Begin of tasks ***
- 1.2.5
Implement the pseudo-code for calculating the julia fractal at a point.
To get the point you can declare a new "in" variable which contains the
position and just use the X- and Y- value.
*** End of tasks ***/
}