52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#pragma once
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#include <util/OpenMeshUtils.h>
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#include "Box.h"
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class Point
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{
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//internal storage of point position
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Eigen::Vector3f v0;
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//internal storage for a vertex handle
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//this vertex handle can be used to optionally identify the vertex in a halfedge mesh data structure instance
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OpenMesh::VertexHandle h;
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public:
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//default constructor
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Point();
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//construct a point with given point position v0
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Point(const Eigen::Vector3f& v0);
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//construct a point from vertex v of giben halfedge mesh m
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Point(const HEMesh &m, const OpenMesh::VertexHandle& v);
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//returns axis aligned bounding box of point
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Box ComputeBounds() const;
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//returns true if point overlap with box b
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bool Overlaps(const Box& b) const;
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//returns the point position
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Eigen::Vector3f ClosestPoint(const Eigen::Vector3f& p) const;
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//returns the squared distance between the query point p and the current point
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float SqrDistance(const Eigen::Vector3f& p) const;
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//returns the euclidean distance between the query point p and the current point
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float Distance(const Eigen::Vector3f& p) const;
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//returns a the position of the point as a reference point which is used to sort the primitive in the AABB tree construction
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Eigen::Vector3f ReferencePoint() const;
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};
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