104 lines
No EOL
3.2 KiB
C++
104 lines
No EOL
3.2 KiB
C++
/*
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This file is part of NSEssentials.
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Use of this source code is granted via a BSD-style license, which can be found
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in License.txt in the repository root.
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@author Wenzel Jakob
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@author Nico Schertler
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*/
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#pragma once
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#include <nanogui/glutil.h>
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#include <nanogui/widget.h>
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#include "math/BoundingBox.h"
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namespace nse {
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namespace gui
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{
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//Provides a 3D camera with arcball interaction capabilities.
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class Camera
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{
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public:
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//Initialize the camera. parent is the widget onto which the scene is rendered and is only used to query its size.
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Camera(const nanogui::Widget& parent);
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//Computes view and projection matrix for the current camera state.
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void ComputeCameraMatrices(
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Eigen::Matrix4f &view,
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Eigen::Matrix4f &proj,
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float customAspectRatio = 0) const;
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//Applies a zoom by scaling the scene. Positive values of amount increase object sizes.
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void Zoom(float amount);
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//Sets the extent of the scene, which is kept between znear/zfar.
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void SetSceneExtent(const nse::math::BoundingBox<float, 3>& bbox);
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//Translates and zooms the camera in a way that it shows the entire bounding box while keeping the orientation.
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//The parameters are only estimated; it is not guaranteed that the bounding box actually fits in the viewport.
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void FocusOnBBox(const nse::math::BoundingBox<float, 3>& bbox);
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//Keeps the camera's rotation and viewing distance and sets the focus point to the provided location.
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void FocusOnPoint(const Eigen::Vector3f& point);
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//Rotates the camera, such that it becomes horizontally aligned
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void MakeHorizontal();
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//Rotates the camera around the current focus point by rotation. The rotation is expressed in the
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//camera's local coordinate system.
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void RotateAroundFocusPointLocal(const Eigen::Quaternionf& rotation);
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//Rotates the camera around the current focus point by rotation. The rotation is expressed in the
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//global coordinate system.
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void RotateAroundFocusPointGlobal(const Eigen::Quaternionf& rotation);
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//Forwarded mouse button event.
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bool HandleMouseButton(const Eigen::Vector2i &p, int button, bool down, int modifiers);
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//Forwarded mouse move event.
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bool HandleMouseMove(const Eigen::Vector2i &p, const Eigen::Vector2i &rel, int button, int modifiers);
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//Forwarded resize event.
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void resize(const Eigen::Vector2i & s);
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//Returns the point that the camera focuses on
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const Eigen::Vector3f& GetFocusPoint() const;
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struct CamParams
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{
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nanogui::Arcball arcball;
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//bounding sphere of scene
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Eigen::Vector3f sceneCenter;
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float sceneRadius;
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float fovy = 45.0f;
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Eigen::Vector3f focusPoint = Eigen::Vector3f::Zero();
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float viewDistance = 5;
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};
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//Returns the current camera parameters
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const CamParams& saveParams() const { return params; }
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//Restores the camera parameters that have been previously saved.
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void restoreParams(const CamParams& params) { this->params = params; }
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private:
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const nanogui::Widget& parent;
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enum InteractionMode
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{
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None,
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Translate,
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Rotate
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} interactionMode = None;
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CamParams params;
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Eigen::Vector3f modelTranslation_start = Eigen::Vector3f::Zero();
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Eigen::Vector2i translation_start; //mouse position on the screen where translation started
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};
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}
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} |