CGI/common/src/gui/GLBuffer.cpp
2018-09-06 14:35:43 +02:00

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2.4 KiB
C++

/*
This file is part of NSEssentials.
Use of this source code is granted via a BSD-style license, which can be found
in License.txt in the repository root.
@author Wenzel Jakob
@author Nico Schertler
*/
#include "gui/GLBuffer.h"
#include "gui/GLShader.h"
#include <iostream>
using namespace nse::gui;
const GLuint BufferTargets[] =
{
GL_ARRAY_BUFFER,
GL_ELEMENT_ARRAY_BUFFER
#ifdef HAVE_SSBO
, GL_SHADER_STORAGE_BUFFER
#endif
};
GLBuffer::GLBuffer(GLBufferType type)
: id(0), type(type)
{}
GLBuffer::~GLBuffer()
{
if (id != 0)
glDeleteBuffers(1, &id);
}
void GLBuffer::bind()
{
if (id == 0)
glGenBuffers(1, &id);
glBindBuffer(BufferTargets[type], id);
}
void GLBuffer::bindBufferBase(unsigned int base) const
{
glBindBufferBase(BufferTargets[type], base, id);
}
void GLBuffer::bindToAttribute(const std::string& attribute)
{
assert(type == VertexBuffer);
GLShader* prog = GLShader::currentProgram();
auto attribID = prog->attrib(attribute);
if (attribID >= 0)
{
glEnableVertexAttribArray(attribID);
bind();
if (integral)
glVertexAttribIPointer(attribID, dim, glType, 0, 0);
else
glVertexAttribPointer(attribID, dim, glType, GL_FALSE, 0, 0);
}
else
std::cout << "Warning: Attribute \"" << attribute << "\" not found in shader \"" << prog->name() << "\"." << std::endl;
}
void GLBuffer::uploadData(uint32_t size, int dim,
uint32_t compSize, GLuint glType, bool integral,
const uint8_t *data)
{
this->glType = glType;
this->dim = dim;
this->compSize = compSize;
this->size = size;
this->integral = integral;
size_t totalSize = (size_t)size * (size_t)compSize;
bind();
glBufferData(BufferTargets[type], totalSize, data, GL_DYNAMIC_DRAW);
}
void GLBuffer::uploadData(uint32_t size, const void *data)
{
this->glType = -1;
this->dim = -1;
this->compSize = -1;
this->size = size;
this->integral = false;
bind();
glBufferData(BufferTargets[type], size, data, GL_DYNAMIC_DRAW);
}
void GLBuffer::downloadData(uint32_t size, int /* dim */,
uint32_t compSize, GLuint /* glType */, uint8_t *data)
{
if(id == 0)
throw std::runtime_error("The specified buffer has no data to download.");
if (this->size != size || this->compSize != compSize)
throw std::runtime_error("downloadData: size mismatch!");
size_t totalSize = (size_t)size * (size_t)compSize;
bind();
glGetBufferSubData(BufferTargets[type], 0, totalSize, data);
}