10 lines
No EOL
98 B
GLSL
10 lines
No EOL
98 B
GLSL
#version 130
|
|
|
|
in vec4 position;
|
|
|
|
uniform mat4 mvp;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = mvp * position;
|
|
} |