51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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#pragma once
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#include <gui/AbstractViewer.h>
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#include <gui/GLShader.h>
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#include <gui/GLBuffer.h>
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#include <gui/GLVertexArray.h>
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#include "timer.h"
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class Viewer : public nse::gui::AbstractViewer
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{
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public:
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Viewer();
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void LoadShaders();
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void CreateGeometry();
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void drawContents();
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bool resizeEvent(const Eigen::Vector2i &);
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private:
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void RenderSky();
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Eigen::Matrix4f view, proj;
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nse::gui::GLShader skyShader;
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nse::gui::GLVertexArray emptyVAO;
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nse::gui::GLShader terrainShader;
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nse::gui::GLVertexArray terrainVAO;
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nse::gui::GLBuffer terrainPositions;
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nse::gui::GLBuffer terrainIndices;
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GLuint grassTexture, rockTexture, roadColorTexture, roadNormalMap, roadSpecularMap, alphaMap;
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GLint grass_texture_location;
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GLint rock_texture_location;
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GLint alpha_texture_location;
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GLint road_texture_location;
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GLint road_specular_location;
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GLint road_normal_location;
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GLint offset_buffer_location;
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nse::gui::GLBuffer offsetBuffer;
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GLuint backgroundFBO, backgroundTexture;
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std::vector<Eigen::Vector2f> offsets;
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};
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