<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{B3512B24-AD4C-4928-A8F3-0961BCA02819}</ProjectGuid>
    <RootNamespace>exercise1</RootNamespace>
    <ProjectName>CGII</ProjectName>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <TargetExt>.dll</TargetExt>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <TargetExt>.dll</TargetExt>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../../../framework/include;../../../framework/include/libs;../../../framework/include/libs/GLEW;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_UNICODE;UNICODE;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>../../../framework/vs2017/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>cgv_gui_d141.lib;cgv_render_d141.lib;cgv_math_d141.lib;cgv_gl_d141.lib;cgv_media_d141.lib;cgv_base_d141.lib;cgv_data_d141.lib;cgv_reflect_d141.lib;cgv_signal_d141.lib;cgv_type_d141.lib;cgv_utils_d141.lib;GLEW_d141.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>../../../framework/include;../../../framework/include/libs;../../../framework/include/libs/GLEW;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;_UNICODE;UNICODE;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>../../../framework/vs2017/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>cgv_gui_141.lib;cgv_render_141.lib;cgv_math_141.lib;cgv_gl_141.lib;cgv_media_141.lib;cgv_base_141.lib;cgv_data_141.lib;cgv_reflect_141.lib;cgv_signal_141.lib;cgv_type_141.lib;cgv_utils_141.lib;GLEW_141.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\Animation.cpp" />
    <ClCompile Include="..\..\src\AtomicTransform.cpp" />
    <ClCompile Include="..\..\src\Bone.cpp" />
    <ClCompile Include="..\..\src\CGVDemo.cpp" />
    <ClCompile Include="..\..\src\DataStore.cpp" />
    <ClCompile Include="..\..\src\IHasBoundingBox.cpp" />
    <ClCompile Include="..\..\src\IKViewer.cpp" />
    <ClCompile Include="..\..\src\main.cpp" />
    <ClCompile Include="..\..\src\Mesh.cpp" />
    <ClCompile Include="..\..\src\SkinnedMeshViewer.cpp" />
    <ClCompile Include="..\..\src\Skeleton.cpp" />
    <ClCompile Include="..\..\src\SkeletonViewer.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\src\Animation.h" />
    <ClInclude Include="..\..\src\AnimationFrameBone.h" />
    <ClInclude Include="..\..\src\AtomicTransform.h" />
    <ClInclude Include="..\..\src\Bone.h" />
    <ClInclude Include="..\..\src\CGVDemo.h" />
    <ClInclude Include="..\..\src\common.h" />
    <ClInclude Include="..\..\src\DataStore.h" />
    <ClInclude Include="..\..\src\IHasBoundingBox.h" />
    <ClInclude Include="..\..\src\IKViewer.h" />
    <ClInclude Include="..\..\src\math_helper.h" />
    <ClInclude Include="..\..\src\Mesh.h" />
    <ClInclude Include="..\..\src\SkinnedMeshViewer.h" />
    <ClInclude Include="..\..\src\Skeleton.h" />
    <ClInclude Include="..\..\src\SkeletonViewer.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\..\glsl\skinning.glfs" />
    <None Include="..\..\glsl\skinning.glgs" />
    <None Include="..\..\glsl\skinning.glvs" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>