CGII/framework/shader/cgv_gl/glsl/textured_material.glvs

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2018-05-17 14:01:02 +00:00
#version 150 compatibility
// interpolated surface normal in eye space
out vec3 N;
// interpolated surface point in eye space
out vec3 s;
// interpolated texture coordinates
out vec2 tc;
out vec4 clr;
void main()
{
// transform vertex to clip space
gl_Position = ftransform();
// transform vertex to eye space
vec4 h_s = gl_ModelViewMatrix * gl_Vertex;
gl_ClipVertex = h_s;
s = h_s.xyz / h_s.w;
// transform texture coordinates
vec4 h_tc = gl_TextureMatrix[0]*gl_MultiTexCoord0;
tc = h_tc.xy / h_tc.w;
// transform normal to eye space
N = normalize(gl_NormalMatrix * gl_Normal);
clr = gl_Color;
}