CGII/framework/cmake/unix/shader_testConfig.cmake

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2018-05-17 14:01:02 +00:00
####### Expanded from @PACKAGE_INIT@ by configure_package_config_file() #######
####### Any changes to this file will be overwritten by the next CMake run ####
####### The input file was PkgBinConfig.cmake.in ########
get_filename_component(PACKAGE_PREFIX_DIR "${CMAKE_CURRENT_LIST_DIR}/../../../" ABSOLUTE)
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
####################################################################################
# Make a list of all configurations
# FIXME: Replace this with ${CMAKE_CONFIGURATION_TYPES}
set(CONFIGS "RELEASE" "DEBUG")
# Construct the executable names
set(shader_test_OUTPUT_NAME_RELEASE "shader_test")
set(shader_test_OUTPUT_NAME_DEBUG "shader_test_d")
# See if we can go the easy way when our dependency is also a target to be built
if (TARGET shader_test)
set(shader_test_EXECUTABLE shader_test)
set(shader_test_FOUND TRUE)
endif()
# See if the imported target already exists
if (TARGET shader_test_IMPORTED_${TARGET_POSTFIX})
set(shader_test_EXECUTABLE shader_test_IMPORTED_${TARGET_POSTFIX})
set(shader_test_FOUND TRUE)
endif()
# If the project is a target then it might not be built but we assume
# nevertheless that the files will be present. If it is not a target then
# we look for the libraries explicitly
if (NOT shader_test_FOUND)
set(FIND_PATHS "${PACKAGE_PREFIX_DIR}/framework/lib/unix"
"${PACKAGE_PREFIX_DIR}/framework/bin/unix"
"${PACKAGE_PREFIX_DIR}/build/bin/unix"
"${PACKAGE_PREFIX_DIR}/build/lib/unix")
# Try to find executables for all configurations
foreach(conf ${CONFIGS})
find_program(shader_test_EXE_${conf} ${shader_test_OUTPUT_NAME_${conf}} PATHS ${FIND_PATHS})
endforeach()
# Check if all program types could be found
set(ALL_EXES_FOUND TRUE)
foreach(conf ${CONFIGS})
if (NOT shader_test_EXE_${conf})
set(ALL_EXES_FOUND FALSE)
break()
endif()
endforeach()
# If some programs could not be found then substitute their name with the
# first library name that could be found
if (NOT ALL_EXES_FOUND)
set(FIRST_FOUND_NAME FALSE)
foreach(conf ${CONFIGS})
if(shader_test_EXE_${conf})
set(FIRST_FOUND_NAME ${shader_test_EXE_${conf}})
break()
endif()
endforeach()
# If no program was found then we failed
if (NOT FIRST_FOUND_NAME)
# FIXME: add better error handling here
message(FATAL_ERROR "Could not find program shader_test")
set(shader_test_FOUND FALSE)
return()
endif()
# Set all library names that were not found
foreach(conf ${CONFIGS})
if(NOT shader_test_EXE_${conf})
set(shader_test_EXE_${conf} ${FIRST_FOUND_NAME})
endif()
endforeach()
endif()
# Generate an imported target which each location for different configurations set accordingly
add_executable(shader_test_IMPORTED_${TARGET_POSTFIX} IMPORTED)
foreach(conf ${CONFIGS})
set_target_properties(shader_test_IMPORTED_${TARGET_POSTFIX} PROPERTIES
IMPORTED_LOCATION_${conf} "${shader_test_EXE_${conf}}")
endforeach()
set(shader_test_EXECUTABLE shader_test_IMPORTED_${TARGET_POSTFIX})
set(shader_test_FOUND TRUE)
endif()
file(RELATIVE_PATH SRC_NAME "${CMAKE_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}")
set(LOG_BASE "${CMAKE_BINARY_DIR}/@BUILD_BASE@/log/shader/${SRC_NAME}")
macro(cgv_test_shaders target)
if (NOT TEST_SHADERS_IGNORE)
# Add a custom build rule for every file
foreach (infile ${ARGN})
shader_command_add(${target} "${infile}")
endforeach()
endif()
endmacro()
macro(shader_command_add target infile)
get_filename_component(LOG_PATH "${LOG_BASE}/${infile}" PATH)
get_filename_component(LOG_NAME "${infile}" NAME)
get_filename_component(INFILE_ABS "${CMAKE_CURRENT_SOURCE_DIR}/${infile}" ABSOLUTE)
set(outfile "${LOG_PATH}/${LOG_NAME}.log")
if (NOT EXISTS "${LOG_PATH}")
file(MAKE_DIRECTORY "${LOG_PATH}")
endif()
add_custom_target(shader_test_${LOG_NAME}
DEPENDS "${INFILE_ABS}"
SOURCES "${INFILE_ABS}"
COMMAND ${shader_test_EXECUTABLE} "${INFILE_ABS}" "${outfile}"
COMMENT "Testing shader code in ${LOG_NAME}")
add_dependencies(${target} shader_test_${LOG_NAME})
endmacro()