28 lines
669 B
Text
28 lines
669 B
Text
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#version 150 compatibility
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// interpolated surface normal in eye space
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out vec3 N;
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// interpolated surface point in eye space
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out vec3 s;
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// interpolated texture coordinates
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out vec2 tc;
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out vec4 clr;
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void main()
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{
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// transform vertex to clip space
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gl_Position = ftransform();
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// transform vertex to eye space
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vec4 h_s = gl_ModelViewMatrix * gl_Vertex;
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gl_ClipVertex = h_s;
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s = h_s.xyz / h_s.w;
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// transform texture coordinates
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vec4 h_tc = gl_TextureMatrix[0]*gl_MultiTexCoord0;
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tc = h_tc.xy / h_tc.w;
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// transform normal to eye space
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N = normalize(gl_NormalMatrix * gl_Normal);
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clr = gl_Color;
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}
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