CGII/framework/include/cgv/os/thread_std_thread.h

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2018-05-17 14:01:02 +00:00
#include <iostream>
#include "common_std_thread.h"
namespace cgv {
namespace os {
///create the thread
thread::thread()
{
pthread = 0;
stop_request = false;
running = false;
delete_after_termination = false;
}
///start the implemented run() method (asynchronly)
void thread::start(bool _delete_after_termination)
{
if(!running) {
delete_after_termination = _delete_after_termination;
stop_request=false;
std::thread*& t_ptr = (std::thread*&) pthread;
t_ptr = new std::thread(&cgv::os::thread::execute, this);
running=true;
}
}
/// sleep till the signal from the given condition_mutex is sent
void thread::wait_for_signal(condition_mutex& cm)
{
Condition& c = *((Condition*&) cm.pcond);
c.cv.wait(c.ul);
}
/// sleep till the signal from the given condition_mutex is sent or the timeout is reached, lock the mutex first and unlock after waiting
bool thread::wait_for_signal_or_timeout(condition_mutex& cm, unsigned millisec)
{
Condition& c = *((Condition*&) cm.pcond);
std::chrono::milliseconds dura(millisec);
return c.cv.wait_for(c.ul, dura) == std::cv_status::no_timeout;
}
/// prefered approach to wait for signal and implemented as { cm.lock(); wait_for_signal(cm); cm.unlock(); }
void thread::wait_for_signal_with_lock(condition_mutex& cm)
{
cm.lock();
wait_for_signal(cm);
cm.unlock();
}
/// prefered approach to wait for signal or the timeout is reached and implemented as { cm.lock(); wait_for_signal_or_timeout(cm,millisec); cm.unlock(); }
bool thread::wait_for_signal_or_timeout_with_lock(condition_mutex& cm, unsigned millisec)
{
cm.lock();
bool res = wait_for_signal_or_timeout(cm, millisec);
cm.unlock();
return res;
}
void* thread::execute_s(void* args)
{
thread* t = (thread*)args;
t->execute();
if (t->delete_after_termination)
delete t;
return NULL;
}
void thread::execute()
{
run();
running = false;
}
/// wait the given number of milliseconds
void thread::wait(unsigned millisec)
{
std::chrono::milliseconds dura(millisec);
std::this_thread::sleep_for(dura);
}
void thread::stop()
{
if(running) {
stop_request=true;
std::thread& t = *((std::thread*&) pthread);
t.join();
stop_request=false;
}
}
///kill a running thread
void thread::kill()
{
if (running) {
std::thread*& t_ptr = (std::thread*&) pthread;
delete t_ptr;
t_ptr = 0;
stop_request=false;
running=false;
}
}
///join the current thread
void thread::wait_for_completion()
{
if (running) {
std::thread& t = *((std::thread*&) pthread);
t.join();
}
}
///standard destructor (a running thread will be killed)
thread::~thread()
{
if(running)
kill();
if (pthread) {
std::thread*& t_ptr = (std::thread*&) pthread;
delete t_ptr;
}
}
/// return the id of the currently executed thread
thread_id_type thread::get_current_thread_id()
{
std::thread::id id = std::this_thread::get_id();
return (long long&) id;
}
/// return id of this thread
thread_id_type thread::get_id() const
{
std::thread& t = *((std::thread*&) pthread);
std::thread::id id = t.get_id();
return (long long&) id;
}
class function_thread : public thread
{
protected:
void (*func)(thread_id_type);
public:
function_thread(void (*_func)(thread_id_type))
{
func = _func;
}
void run()
{
func(get_id());
}
};
/// start a function in a newly constructed thread, which is deleted automatically on termination
thread* start_in_thread(void (*func)(thread_id_type), bool _delete_after_termination)
{
thread* ft = new function_thread(func);
ft->start(_delete_after_termination);
return ft;
}
}
}