2018-05-17 14:01:02 +00:00
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#ifndef fl_draw_H
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#define fl_draw_H
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#include "Enumerations.H"
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#include <fltk/draw.h>
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#include <fltk/Font.h>
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inline void fl_color(fltk::Color c) {fltk::setcolor(c);}
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inline void fl_color(uchar r, uchar g, uchar b) {fltk::setcolor(fltk::color(r,g,b));}
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inline fltk::Color fl_color() {return fltk::getcolor();}
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// clip:
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inline void fl_push_clip(int x, int y, int w, int h) {fltk::push_clip(x,y,w,h);}
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inline void fl_push_no_clip() {fltk::push_no_clip();}
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#define fl_clip fl_push_clip
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#define fl_pop_clip fltk::pop_clip
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inline int fl_not_clipped(int x, int y, int w, int h) {return fltk::not_clipped(fltk::Rectangle(x,y,w,h));}
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inline int fl_clip_box(int X, int Y, int W, int H, int& x, int& y, int& w, int& h) {
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fltk::Rectangle r(X,Y,W,H);
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int i = intersect_with_clip(r);
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x = r.x(); y = r.y(); w = r.w(); h = r.h();
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return i;
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}
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// points:
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inline void fl_point(int x, int y) {fltk::drawpoint(x,y);}
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// line type:
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#define fl_line_style fltk::line_style
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enum {
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FL_SOLID = fltk::SOLID,
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FL_DASH = fltk::DASH,
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FL_DOT = fltk::DOT,
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FL_DASHDOT = fltk::DASHDOT,
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FL_DASHDOTDOT = fltk::DASHDOTDOT,
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FL_CAP_FLAT = fltk::CAP_FLAT,
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FL_CAP_ROUND = fltk::CAP_ROUND,
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FL_CAP_SQUARE = fltk::CAP_SQUARE,
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FL_JOIN_MITER = fltk::JOIN_MITER,
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FL_JOIN_ROUND = fltk::JOIN_ROUND,
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FL_JOIN_BEVEL = fltk::JOIN_BEVEL
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};
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// rectangles tweaked to exactly fill the pixel rectangle:
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inline void fl_rect(int x, int y, int w, int h) {fltk::strokerect(fltk::Rectangle(x,y,w,h));}
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inline void fl_rect(int x, int y, int w, int h, fltk::Color c) {fltk::setcolor(c); fltk::strokerect(fltk::Rectangle(x,y,w,h));}
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inline void fl_rectf(int x, int y, int w, int h) {fltk::fillrect(fltk::Rectangle(x,y,w,h));}
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inline void fl_rectf(int x, int y, int w, int h, fltk::Color c) {fltk::setcolor(c); fltk::fillrect(fltk::Rectangle(x,y,w,h));}
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// line segments:
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inline void fl_line(int x0,int y0, int x1,int y1) {fltk::drawline(x0,y0,x1,y1);}
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inline void fl_line(int x0,int y0, int x1,int y1, int x2,int y2) {
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fltk::addvertex(x0,y0);
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fltk::addvertex(x1,y1);
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fltk::addvertex(x2,y2);
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fltk::strokepath();
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}
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// closed line segments:
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inline void fl_loop(int x0,int y0, int x1,int y1, int x2,int y2) {
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fltk::addvertex(x0,y0);
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fltk::addvertex(x1,y1);
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fltk::addvertex(x2,y2);
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fltk::closepath();
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fltk::strokepath();
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}
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inline void fl_loop(int x0,int y0, int x1,int y1, int x2,int y2, int x3,int y3) {
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fltk::addvertex(x0,y0);
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fltk::addvertex(x1,y1);
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fltk::addvertex(x2,y2);
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fltk::addvertex(x3,y3);
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fltk::closepath();
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fltk::strokepath();
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}
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// filled polygons
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inline void fl_polygon(int x0,int y0, int x1,int y1, int x2,int y2) {
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fltk::addvertex(x0,y0);
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fltk::addvertex(x1,y1);
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fltk::addvertex(x2,y2);
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fltk::closepath();
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fltk::fillpath();
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}
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inline void fl_polygon(int x0,int y0, int x1,int y1, int x2,int y2, int x3,int y3) {
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fltk::addvertex(x0,y0);
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fltk::addvertex(x1,y1);
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fltk::addvertex(x2,y2);
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fltk::addvertex(x3,y3);
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fltk::closepath();
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fltk::fillpath();
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}
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// draw rectilinear lines, horizontal segment first:
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inline void fl_xyline(int x, int y, int x1) {
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fltk::drawline(x,y,x1,y);
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}
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inline void fl_xyline(int x, int y, int x1, int y2) {
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fltk::addvertex(x,y);
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fltk::addvertex(x1,y);
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fltk::addvertex(x1,y2);
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fltk::strokepath();
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}
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inline void fl_xyline(int x, int y, int x1, int y2, int x3) {
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fltk::addvertex(x,y);
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fltk::addvertex(x1,y);
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fltk::addvertex(x1,y2);
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fltk::addvertex(x3,y2);
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fltk::strokepath();
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}
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// draw rectilinear lines, vertical segment first:
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inline void fl_yxline(int x, int y, int y1) {
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fltk::drawline(x,y,x,y1);
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}
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inline void fl_yxline(int x, int y, int y1, int x2) {
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fltk::addvertex(x,y);
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fltk::addvertex(x,y1);
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fltk::addvertex(x2,y1);
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fltk::strokepath();
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}
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inline void fl_yxline(int x, int y, int y1, int x2, int y3) {
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fltk::addvertex(x,y);
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fltk::addvertex(x,y1);
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fltk::addvertex(x2,y1);
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fltk::addvertex(x2,y3);
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fltk::strokepath();
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}
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inline void fl_arc(int x,int y,int w,int h,float a,float a2) {fltk::addchord(fltk::Rectangle(x,y,w,h),a,a2); fltk::strokepath();}
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inline void fl_pie(int x,int y,int w,int h,float a,float a2) {fltk::addpie(fltk::Rectangle(x,y,w,h),a,a2); fltk::fillpath();}
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inline void fl_chord(int x,int y,int w,int h,float a,float a2) {fltk::addchord(fltk::Rectangle(x,y,w,h),a,a2); fltk::fillpath();}
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// scalable drawing code (code in fl_vertex.C and fl_arc.C):
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#define fl_push_matrix fltk::push_matrix
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#define fl_pop_matrix fltk::pop_matrix
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#define fl_scale fltk::scale
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#define fl_translate fltk::translate
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#define fl_rotate fltk::rotate
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#define fl_mult_matrix fltk::concat
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#define fl_begin_points fltk::newpath
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#define fl_begin_line fltk::newpath
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#define fl_begin_loop fltk::newpath
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#define fl_begin_polygon fltk::newpath
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#define fl_vertex fltk::addvertex
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#define fl_curve fltk::addcurve
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inline void fl_arc(float x,float y,float r, float a1, float a2) {fltk::addarc(x-r,y-r,2*r,2*r,a1,a2);}
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#define fl_circle fltk::addcircle
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#define fl_end_points fltk::drawpoints
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#define fl_end_line fltk::strokepath
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inline void fl_end_loop() {fltk::closepath();fltk::strokepath();}
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#define fl_end_polygon fltk::fillpath
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#define fl_begin_complex_polygon fltk::newpath
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#define fl_gap fltk::closepath
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#define fl_end_complex_polygon fltk::fillpath
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// current font: (size was an int in fltk1.1)
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inline void fl_font(fltk::Font* f, float size) {fltk::setfont(f,size);}
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inline void fl_font(int f, float size) {fltk::setfont(fltk::font(f),size);}
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inline fltk::Font* fl_font() {return fltk::getfont();}
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inline float fl_size() {return fltk::getsize();}
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// information you can get about the current font:
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inline float fl_height() {return fltk::getascent()+fltk::getdescent();}
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inline float fl_height(int, float size) {return size;}
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inline float fl_descent() {return fltk::getdescent();}
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inline float fl_width(const char* c) {return fltk::getwidth(c);}
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inline float fl_width(const char* c, int n) {return fltk::getwidth(c,n);}
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inline float fl_width(char c) {return fltk::getwidth(&c,1);}
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// draw using current font:
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inline void fl_draw(const char* s, int x, int y) {fltk::drawtext(s,x,y);}
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inline void fl_draw(const char* s, int n, int x, int y) {fltk::drawtext(s,n,x,y);}
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inline void fl_measure(const char* s, int& x, int& y) {fltk::measure(s,x,y);}
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inline void fl_draw(const char* s, int x,int y,int w,int h, fltk::Flags f) {fltk::drawtext(s,fltk::Rectangle(x,y,w,h),f);}
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// boxtypes:
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//void fl_frame(const char* s, int x, int y, int w, int h);
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//void fl_frame2(const char* s, int x, int y, int w, int h);
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// This no longer works because boxes take a style, not a color:
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// #include <fltk/Box.h>
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// inline void fl_draw_box(fltk::Box* b, int x, int y, int w, int h, fltk::Color c) {b->draw(x,y,w,h,c);}
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// images:
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static inline fltk::PixelType fromdelta(int d) {return d==1?fltk::MONO:d==3?fltk::RGB:fltk::RGBx;}
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inline void fl_draw_image(const uchar* p, int x,int y,int w,int h, int delta, int ldelta) {fltk::drawimage(p,fromdelta(delta),fltk::Rectangle(x,y,w,h),ldelta);}
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inline void fl_draw_image(const uchar* p, int x,int y,int w,int h, int delta) {fltk::drawimage(p,fromdelta(delta),fltk::Rectangle(x,y,w,h));}
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inline void fl_draw_image_mono(const uchar* p, int x,int y,int w,int h, int delta, int ldelta) {fltk::drawimage(p,fltk::MONO,fltk::Rectangle(x,y,w,h),ldelta);}
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inline void fl_draw_image_mono(const uchar* p, int x,int y,int w,int h, int delta=1) {fltk::drawimage(p,fltk::MONO,fltk::Rectangle(x,y,w,h));}
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typedef fltk::DrawImageCallback Fl_Draw_Image_Cb;
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inline void fl_draw_image(Fl_Draw_Image_Cb cb, void* p, int x,int y,int w,int h, int delta=3) {fltk::drawimage(cb,p,fromdelta(delta),fltk::Rectangle(x,y,w,h));}
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inline void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* p, int x,int y,int w,int h, int delta=1) {fltk::drawimage(cb,p,fltk::MONO,fltk::Rectangle(x,y,w,h));}
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inline uchar *fl_read_image(uchar *p, int x,int y, int w, int h, int alpha=0) {return fltk::readimage(p, alpha?fltk::RGBA:fltk::RGB, fltk::Rectangle(x,y,w,h));}
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inline void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {fltk::setcolor(fltk::color(r,g,b)); fltk::fillrect(fltk::Rectangle(x,y,w,h));}
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#define fl_draw_pixmap fltk::draw_xpm
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#define fl_measure_pixmap fltk::measure_xpm
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#define fl_scroll fltk::scrollrect
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#define fl_shortcut_label fltk::key_name
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#define fl_overlay_rect fltk::overlay_rect
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#define fl_overlay_clear fltk::overlay_clear
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#define fl_draw_symbol fltk::draw_symbol
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#define fl_add_symbol fltk::add_symbol
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#define fl_frame fltk::drawframe2
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#define fl_frame2 fltk::drawframe
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#endif
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//
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// End of "$Id: fl_draw.H 5939 2007-08-02 14:19:28Z spitzak $".
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//
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