CGII/framework/shader/cgv_gl/glsl/box_wire.glgs

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2018-05-17 14:01:02 +00:00
#version 150 compatibility
#extension GL_EXT_geometry_shader4 : enable
layout(points) in;
layout(line_strip, max_vertices = 24) out;
in mat4 PM[];
in vec4 color_gs[];
out vec4 color;
int surface_side_handling(in vec3 position, inout vec3 normal, inout vec4 color);
void emit_vertex(in vec4 p)
{
gl_Position = gl_ProjectionMatrix * p;
EmitVertex();
}
void main()
{
color = color_gs[0];
vec4 C0 = PM[0] * vec4(-0.5, -0.5, -0.5, 1.0);
vec4 C1 = PM[0] * vec4(0.5, -0.5, -0.5, 1.0);
vec4 C2 = PM[0] * vec4(-0.5, 0.5, -0.5, 1.0);
vec4 C3 = PM[0] * vec4(0.5, 0.5, -0.5, 1.0);
vec4 C4 = PM[0] * vec4(-0.5, -0.5, 0.5, 1.0);
vec4 C5 = PM[0] * vec4(0.5, -0.5, 0.5, 1.0);
vec4 C6 = PM[0] * vec4(-0.5, 0.5, 0.5, 1.0);
vec4 C7 = PM[0] * vec4(0.5, 0.5, 0.5, 1.0);
emit_vertex(C0);
emit_vertex(C4);
emit_vertex(C6);
emit_vertex(C2);
emit_vertex(C0);
emit_vertex(C1);
emit_vertex(C5);
emit_vertex(C7);
emit_vertex(C3);
emit_vertex(C1);
EndPrimitive();
emit_vertex(C4);
emit_vertex(C5);
EndPrimitive();
emit_vertex(C6);
emit_vertex(C7);
EndPrimitive();
emit_vertex(C2);
emit_vertex(C3);
EndPrimitive();
}