CGII/framework/include/cgv/media/illum/phong_material.hh

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2018-05-17 13:50:03 +00:00
#pragma once
#include <cgv/media/color.h> //@<
#include "lib_begin.h" //@<
namespace cgv { //@<
namespace media { //@<
namespace illum { //@<
///@>simple class to hold the material properties of a phong material
class CGV_API phong_material
{
public: //@<
///@>used color type
typedef color<float,RGB,OPACITY> color_type;
protected: //@<
///@>ambient color component
color_type ambient;
///@>diffuse color component
color_type diffuse;
///@>specular color component
color_type specular;
///@>emissive color component
color_type emission;
///@>exponent of the specular cosine term
float shininess;
public: //@<
/// define default material
phong_material() : ambient(0.1f,0.1f,0.1f,1), diffuse(0.5f,0.5f,0.5f,1), specular(1,1,1,1), emission(0,0,0,1), shininess(50.0f) {}
void set_ambient(const color_type& c) { ambient = c; }
void set_diffuse(const color_type& c) { diffuse = c; }
void set_specular(const color_type& c) { specular = c; }
void set_emission(const color_type& c) { emission = c; }
void set_shininess(float s) { shininess = s; }
const color_type& get_ambient() const { return ambient; }
const color_type& get_diffuse() const { return diffuse; }
const color_type& get_specular() const { return specular; }
const color_type& get_emission() const { return emission; }
float get_shininess() const { return shininess; }
color_type& ref_ambient() { return ambient; }
color_type& ref_diffuse() { return diffuse; }
color_type& ref_specular() { return specular; }
color_type& ref_emission() { return emission; }
float& ref_shininess() { return shininess; }
}; //@<
} //@<
} //@<
} //@<
#include <cgv/config/lib_end.h> //@<