CGII/framework/include/cgv/gui/mouse_event.h

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2018-05-17 13:50:03 +00:00
#pragma once
#include "event.h"
#include "lib_begin.h"
namespace cgv {
namespace gui {
/// different actions that a mouse can perform
enum MouseAction {
MA_PRESS, //!< mouse button pressed
MA_RELEASE, //!< mouse button released
MA_WHEEL, //!< mouse wheel moved
MA_MOVE, //!< mouse pointer moved
MA_DRAG, //!< mouse drag action
MA_ENTER, //!< mouse enter window action
MA_LEAVE //!< mouse leave window action
};
/// different mouse buttons that can be ored together to specify the button state
enum MouseButton
{
MB_NO_BUTTON = 0, //!< no button
MB_LEFT_BUTTON = 1, //!< left button
MB_MIDDLE_BUTTON = 2, //!< middle button
MB_RIGHT_BUTTON = 4 //!< right button
};
/// class to represent all possible mouse events with the EID_MOUSE
class CGV_API mouse_event : public event
{
protected:
/// x position of mouse pointer
short x;
/// y position of mouse pointer
short y;
/// change in x position
short dx;
/// change in y position
short dy;
/// store MouseAction
unsigned char action;
/// store the button state
unsigned char button_state;
/// store the pressed button
unsigned char button;
/// store mouse event flags
unsigned char flags;
/// the texted resulting from a drag and drop event
std::string dnd_text;
public:
/// construct a mouse
mouse_event(int x, int y, MouseAction _action, unsigned char _button_state = 0, unsigned char _button = 0, short _dx = 0, short _dy = 0, unsigned char _modifiers = 0, unsigned char _toggle_keys = 0, double _time = 0);
/// write to stream
void stream_out(std::ostream& os) const;
/// read from stream
void stream_in(std::istream& is);
/// current mouse x position
short get_x() const;
/// current mouse y position
short get_y() const;
/// for move and drag events the difference in x to the previous position
short get_dx() const;
/// for move and drag events the difference in y to the previous position, for wheel events the amount the wheel has changed
short get_dy() const;
/// return the mouse action
MouseAction get_action() const;
/// return the %button state as values from MouseButton combined with a logical or-operation
unsigned char get_button_state() const;
/// return the pressed or released %button for a %button press or release action
unsigned char get_button() const;
/// only valid in a MA_RELEASE event with the flag MF_DND set, return the text resulting from the drag&drop action
const std::string& get_dnd_text() const;
/// set current mouse x position
void set_x(short _x);
/// set current mouse y position
void set_y(short _y);
/// set for move and drag events the difference in x to the previous position
void set_dx(short _dx);
/// set for move and drag events the difference in y to the previous position, for wheel events the amount the wheel has changed
void set_dy(short _dy);
/// return the mouse action
void set_action(MouseAction _action);
/// set the %button state as values from MouseButton combined with a logical or-operation
void set_button_state(unsigned char _button_state);
/// set the pressed or released %button for a %button press or release action
void set_button(unsigned char _button);
/// set the drag&drop text
void set_dnd_text(const std::string& text);
};
}
}
#include <cgv/config/lib_end.h>