Add gl wrapper classes
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e10f534816
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8 changed files with 272 additions and 76 deletions
8
.vscode/settings.json
vendored
8
.vscode/settings.json
vendored
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@ -2,5 +2,11 @@
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"C_Cpp.default.includePath": [
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"CGII/src/",
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"framework/include/"
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]
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],
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"files.associations": {
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"array": "cpp",
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"initializer_list": "cpp",
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"string_view": "cpp",
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"valarray": "cpp"
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}
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}
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@ -1,4 +1,4 @@
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#version 330 compatibility
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#version 150
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 3) out;
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@ -16,7 +16,7 @@ void main(void)
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gl_Position = modelviewproj * position[0];
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EmitVertex();
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gl_Position = modelviewproj * position[1];
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EmitVertex();
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@ -1,5 +1,5 @@
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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//
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#include "Bone.h"
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@ -11,7 +11,8 @@
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Bone::Bone()
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: parent(nullptr), length(0.0f), direction_in_world_space(0.0, 0.0, 0.0), translationTransforms(0)
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{}
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{
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}
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Bone::~Bone()
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{
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@ -26,17 +27,30 @@ Bone::~Bone()
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orientation.clear();
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}
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void print_mat4(Mat4 &m)
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{
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for (int x = 0; x < 4; x++)
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{
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for (int y = 0; y < 4; y++)
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{
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std::cout << m[x * 4 + y] << " ";
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}
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std::cout << std::endl;
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}
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}
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void Bone::calculate_matrices()
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{
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orientationTransformGlobalToLocal.identity();
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std::for_each(orientation.begin(), orientation.end(), [&](AtomicTransform* t) {
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std::for_each(orientation.begin(), orientation.end(), [&](AtomicTransform *t) {
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orientationTransformGlobalToLocal = orientationTransformGlobalToLocal * t->calculate_matrix();
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});
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orientationTransformLocalToGlobal = cgv::math::inv(orientationTransformGlobalToLocal);
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/*Task 2.1: Implement matrix calculation */
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/*Task 4.6: Implement matrix calculation */
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/*Task 4.6: Implement matrix calculation */
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}
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Mat4 Bone::calculate_transform_prev_to_current_with_dofs()
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@ -55,10 +69,10 @@ Mat4 Bone::calculate_transform_prev_to_current_without_dofs()
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return t;
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}
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void Bone::add_dof(AtomicTransform* dof)
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void Bone::add_dof(AtomicTransform *dof)
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{
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dof->set_index_in_amc(dofs.size());
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if (dynamic_cast<AtomicTranslationTransform*>(dof))
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dof->set_index_in_amc(dofs.size());
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if (dynamic_cast<AtomicTranslationTransform *>(dof))
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{
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dofs.push_front(std::shared_ptr<AtomicTransform>(dof));
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++translationTransforms;
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@ -67,40 +81,40 @@ void Bone::add_dof(AtomicTransform* dof)
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dofs.insert(dofs.begin() + translationTransforms, std::shared_ptr<AtomicTransform>(dof));
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}
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void Bone::set_name(const std::string& name) { this->name = name; }
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const std::string& Bone::get_name() const { return name; }
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void Bone::set_name(const std::string &name) { this->name = name; }
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const std::string &Bone::get_name() const { return name; }
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void Bone::set_direction_in_world_space(const Vec3& direction) { this->direction_in_world_space = direction; }
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const Vec3& Bone::get_direction_in_world_space() const { return direction_in_world_space; }
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void Bone::set_direction_in_world_space(const Vec3 &direction) { this->direction_in_world_space = direction; }
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const Vec3 &Bone::get_direction_in_world_space() const { return direction_in_world_space; }
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void Bone::set_length(float l) { this->length = l; }
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float Bone::get_length() const { return length; }
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void Bone::add_axis_rotation(AtomicTransform* transform) { orientation.push_front(transform); }
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void Bone::add_child(Bone* child)
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void Bone::add_axis_rotation(AtomicTransform *transform) { orientation.push_front(transform); }
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void Bone::add_child(Bone *child)
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{
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child->set_parent(this);
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children.push_back(child);
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}
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Bone* Bone::child_at(int i) const { return children[i]; }
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Bone *Bone::child_at(int i) const { return children[i]; }
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int Bone::childCount() const { return children.size(); }
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void Bone::set_parent(Bone* parent)
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void Bone::set_parent(Bone *parent)
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{
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this->parent = parent;
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}
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Bone* Bone::get_parent() const { return parent; }
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Bone *Bone::get_parent() const { return parent; }
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int Bone::dof_count() const { return dofs.size(); }
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std::shared_ptr<AtomicTransform> Bone::get_dof(int dofIndex) const { return dofs[dofIndex]; }
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const Mat4& Bone::get_binding_pose_matrix() const
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const Mat4 &Bone::get_binding_pose_matrix() const
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{
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return transformLocalToGlobal;
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}
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const Mat4& Bone::get_translation_transform_current_joint_to_next() const { return translationTransformCurrentJointToNext; }
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const Mat4& Bone::get_orientation_transform_prev_joint_to_current() const { return orientationTransformPrevJointToCurrent; }
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const Mat4 &Bone::get_translation_transform_current_joint_to_next() const { return translationTransformCurrentJointToNext; }
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const Mat4 &Bone::get_orientation_transform_prev_joint_to_current() const { return orientationTransformPrevJointToCurrent; }
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Vec4 Bone::get_bone_local_root_position() const { return Vec4(0, 0, 0, 1); }
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Vec4 Bone::get_bone_local_tip_position() const { return translationTransformCurrentJointToNext * Vec4(0, 0, 0, 1); }
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32
CGII/src/GLClasses/buffer.h
Normal file
32
CGII/src/GLClasses/buffer.h
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@ -0,0 +1,32 @@
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#ifndef BUFFER
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#define BUFFER
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#include <vector>
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#include <GL/gl.h>
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template <class T>
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unsigned int sizevec(const std::vector<T> &p_vec) { return sizeof(T) * p_vec.size(); }
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class Buffer
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{
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public:
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Buffer()
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{
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glGenBuffers(1, &m_vbo);
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}
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~Buffer()
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{
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glDeleteBuffers(1, &m_vbo);
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}
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GLuint getBuffer()
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{
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return m_vbo;
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}
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private:
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GLuint m_vbo;
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};
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#endif // BUFFER
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133
CGII/src/GLClasses/program.h
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133
CGII/src/GLClasses/program.h
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#ifndef PROGRAM
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#define PROGRAM
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <GL/gl.h>
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class Program
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{
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public:
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Program()
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{
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}
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~Program()
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{
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glDeleteProgram(m_prog);
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}
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void createProgram(const char *vs, const char *fs)
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{
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GLuint vert = createShader(vs, GL_VERTEX_SHADER);
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GLuint frag = createShader(fs, GL_FRAGMENT_SHADER);
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if ((vert == 0) || (frag == 0))
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{
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return;
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}
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m_prog = glCreateProgram();
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glAttachShader(m_prog, vert);
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glAttachShader(m_prog, frag);
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glLinkProgram(m_prog);
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glDeleteShader(vert);
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glDeleteShader(frag);
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}
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void createProgram(const char *vs, const char *gs, const char *fs)
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{
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GLuint vert = createShader(vs, GL_VERTEX_SHADER);
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GLuint geom = createShader(gs, GL_GEOMETRY_SHADER);
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GLuint frag = createShader(fs, GL_FRAGMENT_SHADER);
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if ((vert == 0) || (frag == 0) || (geom == 0))
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{
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return;
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}
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m_prog = glCreateProgram();
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glAttachShader(m_prog, vert);
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glAttachShader(m_prog, geom);
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glAttachShader(m_prog, frag);
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glLinkProgram(m_prog);
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glDeleteShader(vert);
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glDeleteShader(geom);
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glDeleteShader(frag);
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}
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void createProgram(const std::string vs, const std::string fs)
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{
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createProgram(vs.c_str(), fs.c_str());
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}
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GLuint getProgram()
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{
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return m_prog;
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}
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private:
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inline std::string loadShaderText(const char *path)
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{
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std::ifstream is(path);
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std::string s_save;
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if (is.is_open())
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{
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s_save.assign(std::istreambuf_iterator<char>(is), std::istreambuf_iterator<char>());
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is.close();
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}
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else
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{
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std::cout << "could not open " << path << std::endl;
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}
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return s_save;
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}
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inline GLuint createShader(const char *path, GLenum shadertype)
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{
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std::string s_source = loadShaderText(path);
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if (s_source.empty())
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{
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return 0;
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}
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const char *c_source = s_source.c_str();
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GLuint shader = glCreateShader(shadertype);
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glShaderSource(shader, 1, (const char **)&c_source, NULL);
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glCompileShader(shader);
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GLint shaderCompiled = GL_FALSE;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &shaderCompiled);
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if (shaderCompiled != GL_TRUE)
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{
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GLint log_length = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
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char *log = new char[log_length];
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glGetShaderInfoLog(shader, (GLsizei)log_length, NULL, log);
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std::cout << "error compiling shader( " << path << " ): " << std::endl
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<< log << std::endl;
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delete[] log;
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glDeleteShader(shader);
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shader = 0;
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}
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return shader;
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}
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GLuint m_prog;
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};
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#endif // PROGRAM
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@ -1,5 +1,5 @@
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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//
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#include "SkeletonViewer.h"
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@ -18,19 +18,27 @@ using namespace cgv::utils;
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cgv::render::shader_program Mesh::prog;
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// The constructor of this class
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SkeletonViewer::SkeletonViewer(DataStore* data)
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SkeletonViewer::SkeletonViewer(DataStore *data)
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: node("Skeleton Viewer"), data(data)
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{
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{
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program.createProgram("CGII/glsl/skinning.glvs", "CGII/glsl/skinning.glgs", "CGII/glsl/skinning.glfs");
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connect(data->skeleton_changed, this, &SkeletonViewer::skeleton_changed);
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connect(get_animation_trigger().shoot, this, &SkeletonViewer::timer_event);
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}
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//draws a part of a skeleton, represented by the given root node
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void SkeletonViewer::draw_skeleton_subtree(Bone* node, const Mat4& global_to_parent_local)
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void SkeletonViewer::draw_skeleton_subtree(Bone *node, const Mat4 &global_to_parent_local)
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{
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//Task: Draw skeleton
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Mat4 transform;
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for (int i = 0; i < node->childCount(); i++)
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{
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draw_skeleton_subtree(node->child_at(i), transform);
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}
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}
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void SkeletonViewer::timer_event(double, double dt)
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@ -48,7 +56,7 @@ void SkeletonViewer::stop_animation()
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//Task: Implement animation
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}
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void SkeletonViewer::skeleton_changed(std::shared_ptr<Skeleton> s)
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void SkeletonViewer::skeleton_changed(std::shared_ptr<Skeleton> s)
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{
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// This function is called whenever the according signal of the
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// data store has been called.
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@ -57,9 +65,10 @@ void SkeletonViewer::skeleton_changed(std::shared_ptr<Skeleton> s)
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generate_tree_view_nodes();
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//Fit view to skeleton
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std::vector<cgv::render::view*> view_ptrs;
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std::vector<cgv::render::view *> view_ptrs;
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cgv::base::find_interface<cgv::render::view>(get_node(), view_ptrs);
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if (view_ptrs.empty()) {
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if (view_ptrs.empty())
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{
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// If there is no view, we cannot update it
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cgv::gui::message("could not find a view to adjust!!");
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}
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@ -69,15 +78,15 @@ void SkeletonViewer::skeleton_changed(std::shared_ptr<Skeleton> s)
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view_ptrs[0]->set_focus(center.x(), center.y(), center.z());
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// Set the scene's size at the focus point
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view_ptrs[0]->set_y_extent_at_focus(s->getMax().y() - s->getMin().y());
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}
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}
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//connect signals
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recursive_connect_signals(s->get_root());
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//connect signals
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recursive_connect_signals(s->get_root());
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post_redraw();
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}
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void SkeletonViewer::recursive_connect_signals(Bone* b)
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void SkeletonViewer::recursive_connect_signals(Bone *b)
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{
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for (int i = 0; i < b->dof_count(); ++i)
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connect(b->get_dof(i)->changed_signal, this, &SkeletonViewer::dof_changed);
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@ -103,7 +112,7 @@ void SkeletonViewer::generate_tree_view_nodes()
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generate_tree_view_nodes(tree_view, data->get_skeleton()->get_root());
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}
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void SkeletonViewer::generate_tree_view_nodes(gui_group_ptr parent, Bone* bone)
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void SkeletonViewer::generate_tree_view_nodes(gui_group_ptr parent, Bone *bone)
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{
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if (bone->childCount() == 0)
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{
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@ -123,7 +132,7 @@ void SkeletonViewer::generate_tree_view_nodes(gui_group_ptr parent, Bone* bone)
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void SkeletonViewer::start_choose_base()
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{
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Bone* b = data->get_endeffector();
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Bone *b = data->get_endeffector();
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data->set_endeffector(nullptr);
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data->set_base(b);
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}
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@ -132,9 +141,9 @@ void SkeletonViewer::tree_selection_changed(base_ptr p, bool select)
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{
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bone_group->remove_all_children();
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if (select)
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if (select)
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{
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Bone* bone = gui_to_bone.at(p);
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Bone *bone = gui_to_bone.at(p);
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generate_bone_gui(bone);
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data->set_endeffector(bone);
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}
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@ -194,7 +203,7 @@ void SkeletonViewer::load_pinocchio()
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std::string filename = cgv::gui::file_open_dialog("Open", "Pinocchio skeleton (*.out):*.out");
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if (!filename.empty())
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{
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data->get_skeleton()->read_pinocchio_file(filename);
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data->get_skeleton()->read_pinocchio_file(filename);
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skeleton_changed(data->get_skeleton());
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}
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}
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@ -216,13 +225,13 @@ void SkeletonViewer::load_animation()
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// Create the gui elements
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void SkeletonViewer::create_gui()
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{
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{
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//Bone tree view
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parent_group->multi_set("layout='table';rows=3;spacings='normal';");
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parent_group->multi_set("layout='table';rows=3;spacings='normal';");
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tree_view = add_group("", "tree_group", "h=300;column_heading_0='Bones';column_width_0=-1", "f");
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tree_view = add_group("", "tree_group", "h=300;column_heading_0='Bones';column_width_0=-1", "f");
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bone_group = add_group("", "align_group", "h=150", "f");
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auto dock_group = add_group("", "dockable_group", "", "fF");
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connect(tree_view->on_selection_change, this, &SkeletonViewer::tree_selection_changed);
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@ -233,28 +242,28 @@ void SkeletonViewer::create_gui()
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auto gui_group = dock_group->add_group("", "align_group", "", "f");
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connect_copy(gui_group->add_button("Load ASF skeleton", "", "\n")->click,
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rebind(this, &SkeletonViewer::load_skeleton));
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rebind(this, &SkeletonViewer::load_skeleton));
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||||
|
||||
connect_copy(gui_group->add_button("Load Animation", "", "\n")->click,
|
||||
rebind(this, &SkeletonViewer::load_animation));
|
||||
rebind(this, &SkeletonViewer::load_animation));
|
||||
|
||||
connect_copy(gui_group->add_button("Start Animation", "", "\n")->click,
|
||||
rebind(this, &SkeletonViewer::start_animation));
|
||||
rebind(this, &SkeletonViewer::start_animation));
|
||||
|
||||
connect_copy(gui_group->add_button("Stop Animation", "", "\n")->click,
|
||||
rebind(this, &SkeletonViewer::stop_animation));
|
||||
rebind(this, &SkeletonViewer::stop_animation));
|
||||
|
||||
connect_copy(gui_group->add_button("Choose IK Base", "", "\n")->click,
|
||||
rebind(this, &SkeletonViewer::start_choose_base));
|
||||
|
||||
rebind(this, &SkeletonViewer::start_choose_base));
|
||||
|
||||
connect_copy(gui_group->add_button("Write Pinocchio skeleton", "", "\n")->click,
|
||||
rebind(this, &SkeletonViewer::write_pinocchio));
|
||||
rebind(this, &SkeletonViewer::write_pinocchio));
|
||||
|
||||
connect_copy(gui_group->add_button("Load Pinocchio skeleton", "", "\n")->click,
|
||||
rebind(this, &SkeletonViewer::load_pinocchio));
|
||||
rebind(this, &SkeletonViewer::load_pinocchio));
|
||||
}
|
||||
|
||||
void SkeletonViewer::generate_bone_gui(Bone* bone)
|
||||
void SkeletonViewer::generate_bone_gui(Bone *bone)
|
||||
{
|
||||
// Add bone-specific gui elements to bone_group.
|
||||
// Use the layout "\n" to specify vertical alignment
|
||||
|
@ -270,7 +279,7 @@ void SkeletonViewer::generate_bone_gui(Bone* bone)
|
|||
}
|
||||
}
|
||||
|
||||
void SkeletonViewer::draw(context& c)
|
||||
void SkeletonViewer::draw(context &c)
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
// This source code is property of the Computer Graphics and Visualization
|
||||
// chair of the TU Dresden. Do not distribute!
|
||||
// This source code is property of the Computer Graphics and Visualization
|
||||
// chair of the TU Dresden. Do not distribute!
|
||||
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
||||
//
|
||||
#pragma once
|
||||
|
@ -7,6 +7,9 @@
|
|||
#include "common.h"
|
||||
#include "DataStore.h"
|
||||
|
||||
#include "GLClasses/buffer.h"
|
||||
#include "GLClasses/program.h"
|
||||
|
||||
#include <cgv/gui/trigger.h>
|
||||
#include <cgv/gui/provider.h>
|
||||
#include <cgv/gui/event_handler.h>
|
||||
|
@ -23,23 +26,23 @@ using namespace cgv::utils;
|
|||
|
||||
class SkeletonViewer : public node, public drawable, public provider
|
||||
{
|
||||
private:
|
||||
DataStore* data;
|
||||
private:
|
||||
DataStore *data;
|
||||
gui_group_ptr tree_view;
|
||||
gui_group_ptr bone_group;
|
||||
|
||||
// Maps gui elements in the tree view to a specific bone
|
||||
std::map<base_ptr, Bone*> gui_to_bone;
|
||||
std::map<base_ptr, Bone *> gui_to_bone;
|
||||
|
||||
// slot for the signal
|
||||
void timer_event(double, double dt);
|
||||
void skeleton_changed(std::shared_ptr<Skeleton>);
|
||||
|
||||
void generate_tree_view_nodes();
|
||||
void generate_tree_view_nodes(gui_group_ptr parent, Bone* bone);
|
||||
void generate_tree_view_nodes(gui_group_ptr parent, Bone *bone);
|
||||
|
||||
void tree_selection_changed(base_ptr p, bool select);
|
||||
void generate_bone_gui(Bone* bone);
|
||||
void generate_bone_gui(Bone *bone);
|
||||
|
||||
void load_skeleton();
|
||||
void write_pinocchio();
|
||||
|
@ -47,25 +50,24 @@ private:
|
|||
void load_animation();
|
||||
void start_choose_base();
|
||||
|
||||
void draw_skeleton_subtree(Bone* node, const Mat4& global_to_parent_local);
|
||||
void draw_skeleton_subtree(Bone *node, const Mat4 &global_to_parent_local);
|
||||
|
||||
void dof_changed(double new_value);
|
||||
void recursive_connect_signals(Bone* b);
|
||||
|
||||
|
||||
void recursive_connect_signals(Bone *b);
|
||||
|
||||
void start_animation();
|
||||
void stop_animation();
|
||||
|
||||
public:
|
||||
public:
|
||||
// The constructor of this class
|
||||
SkeletonViewer(DataStore*);
|
||||
SkeletonViewer(DataStore *);
|
||||
|
||||
// Create the gui elements
|
||||
void create_gui();
|
||||
// Draw the scene
|
||||
void draw(context& c);
|
||||
void draw(context &c);
|
||||
|
||||
std::string get_parent_type() const;
|
||||
};
|
||||
|
||||
Program program;
|
||||
};
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
// This source code is property of the Computer Graphics and Visualization
|
||||
// chair of the TU Dresden. Do not distribute!
|
||||
// This source code is property of the Computer Graphics and Visualization
|
||||
// chair of the TU Dresden. Do not distribute!
|
||||
// Copyright (C) CGV TU Dresden - All Rights Reserved
|
||||
//
|
||||
// The main file of the plugin. It defines a global register variable
|
||||
|
@ -16,15 +16,15 @@ using namespace cgv::base;
|
|||
|
||||
struct Initializer
|
||||
{
|
||||
DataStore* data;
|
||||
DataStore *data;
|
||||
|
||||
Initializer()
|
||||
{
|
||||
register_object(base_ptr(new CGVDemo()), "");
|
||||
{
|
||||
//register_object(base_ptr(new CGVDemo()), "");
|
||||
|
||||
data = new DataStore();
|
||||
|
||||
/*register_object(base_ptr(new SkeletonViewer(data)), "");*/
|
||||
register_object(base_ptr(new SkeletonViewer(data)), "");
|
||||
|
||||
/*register_object(base_ptr(new IKViewer(data)), "");*/
|
||||
|
||||
|
|
Loading…
Reference in a new issue