Add gl wrapper classes
This commit is contained in:
parent
e10f534816
commit
880c7b0aac
8 changed files with 272 additions and 76 deletions
8
.vscode/settings.json
vendored
8
.vscode/settings.json
vendored
|
@ -2,5 +2,11 @@
|
||||||
"C_Cpp.default.includePath": [
|
"C_Cpp.default.includePath": [
|
||||||
"CGII/src/",
|
"CGII/src/",
|
||||||
"framework/include/"
|
"framework/include/"
|
||||||
]
|
],
|
||||||
|
"files.associations": {
|
||||||
|
"array": "cpp",
|
||||||
|
"initializer_list": "cpp",
|
||||||
|
"string_view": "cpp",
|
||||||
|
"valarray": "cpp"
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,4 +1,4 @@
|
||||||
#version 330 compatibility
|
#version 150
|
||||||
layout(triangles) in;
|
layout(triangles) in;
|
||||||
layout(triangle_strip, max_vertices = 3) out;
|
layout(triangle_strip, max_vertices = 3) out;
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,8 @@
|
||||||
|
|
||||||
Bone::Bone()
|
Bone::Bone()
|
||||||
: parent(nullptr), length(0.0f), direction_in_world_space(0.0, 0.0, 0.0), translationTransforms(0)
|
: parent(nullptr), length(0.0f), direction_in_world_space(0.0, 0.0, 0.0), translationTransforms(0)
|
||||||
{}
|
{
|
||||||
|
}
|
||||||
|
|
||||||
Bone::~Bone()
|
Bone::~Bone()
|
||||||
{
|
{
|
||||||
|
@ -26,10 +27,23 @@ Bone::~Bone()
|
||||||
orientation.clear();
|
orientation.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void print_mat4(Mat4 &m)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < 4; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < 4; y++)
|
||||||
|
{
|
||||||
|
std::cout << m[x * 4 + y] << " ";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Bone::calculate_matrices()
|
void Bone::calculate_matrices()
|
||||||
{
|
{
|
||||||
orientationTransformGlobalToLocal.identity();
|
orientationTransformGlobalToLocal.identity();
|
||||||
std::for_each(orientation.begin(), orientation.end(), [&](AtomicTransform* t) {
|
std::for_each(orientation.begin(), orientation.end(), [&](AtomicTransform *t) {
|
||||||
orientationTransformGlobalToLocal = orientationTransformGlobalToLocal * t->calculate_matrix();
|
orientationTransformGlobalToLocal = orientationTransformGlobalToLocal * t->calculate_matrix();
|
||||||
});
|
});
|
||||||
orientationTransformLocalToGlobal = cgv::math::inv(orientationTransformGlobalToLocal);
|
orientationTransformLocalToGlobal = cgv::math::inv(orientationTransformGlobalToLocal);
|
||||||
|
@ -55,10 +69,10 @@ Mat4 Bone::calculate_transform_prev_to_current_without_dofs()
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Bone::add_dof(AtomicTransform* dof)
|
void Bone::add_dof(AtomicTransform *dof)
|
||||||
{
|
{
|
||||||
dof->set_index_in_amc(dofs.size());
|
dof->set_index_in_amc(dofs.size());
|
||||||
if (dynamic_cast<AtomicTranslationTransform*>(dof))
|
if (dynamic_cast<AtomicTranslationTransform *>(dof))
|
||||||
{
|
{
|
||||||
dofs.push_front(std::shared_ptr<AtomicTransform>(dof));
|
dofs.push_front(std::shared_ptr<AtomicTransform>(dof));
|
||||||
++translationTransforms;
|
++translationTransforms;
|
||||||
|
@ -67,40 +81,40 @@ void Bone::add_dof(AtomicTransform* dof)
|
||||||
dofs.insert(dofs.begin() + translationTransforms, std::shared_ptr<AtomicTransform>(dof));
|
dofs.insert(dofs.begin() + translationTransforms, std::shared_ptr<AtomicTransform>(dof));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Bone::set_name(const std::string& name) { this->name = name; }
|
void Bone::set_name(const std::string &name) { this->name = name; }
|
||||||
const std::string& Bone::get_name() const { return name; }
|
const std::string &Bone::get_name() const { return name; }
|
||||||
|
|
||||||
void Bone::set_direction_in_world_space(const Vec3& direction) { this->direction_in_world_space = direction; }
|
void Bone::set_direction_in_world_space(const Vec3 &direction) { this->direction_in_world_space = direction; }
|
||||||
const Vec3& Bone::get_direction_in_world_space() const { return direction_in_world_space; }
|
const Vec3 &Bone::get_direction_in_world_space() const { return direction_in_world_space; }
|
||||||
|
|
||||||
void Bone::set_length(float l) { this->length = l; }
|
void Bone::set_length(float l) { this->length = l; }
|
||||||
float Bone::get_length() const { return length; }
|
float Bone::get_length() const { return length; }
|
||||||
|
|
||||||
void Bone::add_axis_rotation(AtomicTransform* transform) { orientation.push_front(transform); }
|
void Bone::add_axis_rotation(AtomicTransform *transform) { orientation.push_front(transform); }
|
||||||
void Bone::add_child(Bone* child)
|
void Bone::add_child(Bone *child)
|
||||||
{
|
{
|
||||||
child->set_parent(this);
|
child->set_parent(this);
|
||||||
children.push_back(child);
|
children.push_back(child);
|
||||||
}
|
}
|
||||||
Bone* Bone::child_at(int i) const { return children[i]; }
|
Bone *Bone::child_at(int i) const { return children[i]; }
|
||||||
int Bone::childCount() const { return children.size(); }
|
int Bone::childCount() const { return children.size(); }
|
||||||
|
|
||||||
void Bone::set_parent(Bone* parent)
|
void Bone::set_parent(Bone *parent)
|
||||||
{
|
{
|
||||||
this->parent = parent;
|
this->parent = parent;
|
||||||
}
|
}
|
||||||
Bone* Bone::get_parent() const { return parent; }
|
Bone *Bone::get_parent() const { return parent; }
|
||||||
|
|
||||||
int Bone::dof_count() const { return dofs.size(); }
|
int Bone::dof_count() const { return dofs.size(); }
|
||||||
std::shared_ptr<AtomicTransform> Bone::get_dof(int dofIndex) const { return dofs[dofIndex]; }
|
std::shared_ptr<AtomicTransform> Bone::get_dof(int dofIndex) const { return dofs[dofIndex]; }
|
||||||
|
|
||||||
const Mat4& Bone::get_binding_pose_matrix() const
|
const Mat4 &Bone::get_binding_pose_matrix() const
|
||||||
{
|
{
|
||||||
return transformLocalToGlobal;
|
return transformLocalToGlobal;
|
||||||
}
|
}
|
||||||
|
|
||||||
const Mat4& Bone::get_translation_transform_current_joint_to_next() const { return translationTransformCurrentJointToNext; }
|
const Mat4 &Bone::get_translation_transform_current_joint_to_next() const { return translationTransformCurrentJointToNext; }
|
||||||
const Mat4& Bone::get_orientation_transform_prev_joint_to_current() const { return orientationTransformPrevJointToCurrent; }
|
const Mat4 &Bone::get_orientation_transform_prev_joint_to_current() const { return orientationTransformPrevJointToCurrent; }
|
||||||
|
|
||||||
Vec4 Bone::get_bone_local_root_position() const { return Vec4(0, 0, 0, 1); }
|
Vec4 Bone::get_bone_local_root_position() const { return Vec4(0, 0, 0, 1); }
|
||||||
Vec4 Bone::get_bone_local_tip_position() const { return translationTransformCurrentJointToNext * Vec4(0, 0, 0, 1); }
|
Vec4 Bone::get_bone_local_tip_position() const { return translationTransformCurrentJointToNext * Vec4(0, 0, 0, 1); }
|
32
CGII/src/GLClasses/buffer.h
Normal file
32
CGII/src/GLClasses/buffer.h
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
#ifndef BUFFER
|
||||||
|
#define BUFFER
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <GL/gl.h>
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
unsigned int sizevec(const std::vector<T> &p_vec) { return sizeof(T) * p_vec.size(); }
|
||||||
|
|
||||||
|
class Buffer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Buffer()
|
||||||
|
{
|
||||||
|
glGenBuffers(1, &m_vbo);
|
||||||
|
}
|
||||||
|
|
||||||
|
~Buffer()
|
||||||
|
{
|
||||||
|
glDeleteBuffers(1, &m_vbo);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint getBuffer()
|
||||||
|
{
|
||||||
|
return m_vbo;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
GLuint m_vbo;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // BUFFER
|
133
CGII/src/GLClasses/program.h
Normal file
133
CGII/src/GLClasses/program.h
Normal file
|
@ -0,0 +1,133 @@
|
||||||
|
#ifndef PROGRAM
|
||||||
|
#define PROGRAM
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <GL/gl.h>
|
||||||
|
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Program()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
~Program()
|
||||||
|
{
|
||||||
|
glDeleteProgram(m_prog);
|
||||||
|
}
|
||||||
|
|
||||||
|
void createProgram(const char *vs, const char *fs)
|
||||||
|
{
|
||||||
|
GLuint vert = createShader(vs, GL_VERTEX_SHADER);
|
||||||
|
GLuint frag = createShader(fs, GL_FRAGMENT_SHADER);
|
||||||
|
|
||||||
|
if ((vert == 0) || (frag == 0))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_prog = glCreateProgram();
|
||||||
|
glAttachShader(m_prog, vert);
|
||||||
|
glAttachShader(m_prog, frag);
|
||||||
|
glLinkProgram(m_prog);
|
||||||
|
|
||||||
|
glDeleteShader(vert);
|
||||||
|
glDeleteShader(frag);
|
||||||
|
}
|
||||||
|
|
||||||
|
void createProgram(const char *vs, const char *gs, const char *fs)
|
||||||
|
{
|
||||||
|
GLuint vert = createShader(vs, GL_VERTEX_SHADER);
|
||||||
|
GLuint geom = createShader(gs, GL_GEOMETRY_SHADER);
|
||||||
|
GLuint frag = createShader(fs, GL_FRAGMENT_SHADER);
|
||||||
|
|
||||||
|
if ((vert == 0) || (frag == 0) || (geom == 0))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_prog = glCreateProgram();
|
||||||
|
glAttachShader(m_prog, vert);
|
||||||
|
glAttachShader(m_prog, geom);
|
||||||
|
glAttachShader(m_prog, frag);
|
||||||
|
glLinkProgram(m_prog);
|
||||||
|
|
||||||
|
glDeleteShader(vert);
|
||||||
|
glDeleteShader(geom);
|
||||||
|
glDeleteShader(frag);
|
||||||
|
}
|
||||||
|
|
||||||
|
void createProgram(const std::string vs, const std::string fs)
|
||||||
|
{
|
||||||
|
createProgram(vs.c_str(), fs.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint getProgram()
|
||||||
|
{
|
||||||
|
return m_prog;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
inline std::string loadShaderText(const char *path)
|
||||||
|
{
|
||||||
|
std::ifstream is(path);
|
||||||
|
std::string s_save;
|
||||||
|
|
||||||
|
if (is.is_open())
|
||||||
|
{
|
||||||
|
s_save.assign(std::istreambuf_iterator<char>(is), std::istreambuf_iterator<char>());
|
||||||
|
is.close();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cout << "could not open " << path << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
return s_save;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline GLuint createShader(const char *path, GLenum shadertype)
|
||||||
|
{
|
||||||
|
std::string s_source = loadShaderText(path);
|
||||||
|
|
||||||
|
if (s_source.empty())
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char *c_source = s_source.c_str();
|
||||||
|
|
||||||
|
GLuint shader = glCreateShader(shadertype);
|
||||||
|
glShaderSource(shader, 1, (const char **)&c_source, NULL);
|
||||||
|
glCompileShader(shader);
|
||||||
|
|
||||||
|
GLint shaderCompiled = GL_FALSE;
|
||||||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &shaderCompiled);
|
||||||
|
if (shaderCompiled != GL_TRUE)
|
||||||
|
{
|
||||||
|
GLint log_length = 0;
|
||||||
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
|
||||||
|
|
||||||
|
char *log = new char[log_length];
|
||||||
|
|
||||||
|
glGetShaderInfoLog(shader, (GLsizei)log_length, NULL, log);
|
||||||
|
|
||||||
|
std::cout << "error compiling shader( " << path << " ): " << std::endl
|
||||||
|
<< log << std::endl;
|
||||||
|
|
||||||
|
delete[] log;
|
||||||
|
|
||||||
|
glDeleteShader(shader);
|
||||||
|
shader = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return shader;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint m_prog;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // PROGRAM
|
|
@ -18,19 +18,27 @@ using namespace cgv::utils;
|
||||||
cgv::render::shader_program Mesh::prog;
|
cgv::render::shader_program Mesh::prog;
|
||||||
|
|
||||||
// The constructor of this class
|
// The constructor of this class
|
||||||
SkeletonViewer::SkeletonViewer(DataStore* data)
|
SkeletonViewer::SkeletonViewer(DataStore *data)
|
||||||
: node("Skeleton Viewer"), data(data)
|
: node("Skeleton Viewer"), data(data)
|
||||||
|
|
||||||
{
|
{
|
||||||
|
program.createProgram("CGII/glsl/skinning.glvs", "CGII/glsl/skinning.glgs", "CGII/glsl/skinning.glfs");
|
||||||
|
|
||||||
connect(data->skeleton_changed, this, &SkeletonViewer::skeleton_changed);
|
connect(data->skeleton_changed, this, &SkeletonViewer::skeleton_changed);
|
||||||
|
|
||||||
connect(get_animation_trigger().shoot, this, &SkeletonViewer::timer_event);
|
connect(get_animation_trigger().shoot, this, &SkeletonViewer::timer_event);
|
||||||
}
|
}
|
||||||
|
|
||||||
//draws a part of a skeleton, represented by the given root node
|
//draws a part of a skeleton, represented by the given root node
|
||||||
void SkeletonViewer::draw_skeleton_subtree(Bone* node, const Mat4& global_to_parent_local)
|
void SkeletonViewer::draw_skeleton_subtree(Bone *node, const Mat4 &global_to_parent_local)
|
||||||
{
|
{
|
||||||
//Task: Draw skeleton
|
//Task: Draw skeleton
|
||||||
|
Mat4 transform;
|
||||||
|
|
||||||
|
for (int i = 0; i < node->childCount(); i++)
|
||||||
|
{
|
||||||
|
draw_skeleton_subtree(node->child_at(i), transform);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonViewer::timer_event(double, double dt)
|
void SkeletonViewer::timer_event(double, double dt)
|
||||||
|
@ -57,9 +65,10 @@ void SkeletonViewer::skeleton_changed(std::shared_ptr<Skeleton> s)
|
||||||
generate_tree_view_nodes();
|
generate_tree_view_nodes();
|
||||||
|
|
||||||
//Fit view to skeleton
|
//Fit view to skeleton
|
||||||
std::vector<cgv::render::view*> view_ptrs;
|
std::vector<cgv::render::view *> view_ptrs;
|
||||||
cgv::base::find_interface<cgv::render::view>(get_node(), view_ptrs);
|
cgv::base::find_interface<cgv::render::view>(get_node(), view_ptrs);
|
||||||
if (view_ptrs.empty()) {
|
if (view_ptrs.empty())
|
||||||
|
{
|
||||||
// If there is no view, we cannot update it
|
// If there is no view, we cannot update it
|
||||||
cgv::gui::message("could not find a view to adjust!!");
|
cgv::gui::message("could not find a view to adjust!!");
|
||||||
}
|
}
|
||||||
|
@ -77,7 +86,7 @@ void SkeletonViewer::skeleton_changed(std::shared_ptr<Skeleton> s)
|
||||||
post_redraw();
|
post_redraw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonViewer::recursive_connect_signals(Bone* b)
|
void SkeletonViewer::recursive_connect_signals(Bone *b)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < b->dof_count(); ++i)
|
for (int i = 0; i < b->dof_count(); ++i)
|
||||||
connect(b->get_dof(i)->changed_signal, this, &SkeletonViewer::dof_changed);
|
connect(b->get_dof(i)->changed_signal, this, &SkeletonViewer::dof_changed);
|
||||||
|
@ -103,7 +112,7 @@ void SkeletonViewer::generate_tree_view_nodes()
|
||||||
generate_tree_view_nodes(tree_view, data->get_skeleton()->get_root());
|
generate_tree_view_nodes(tree_view, data->get_skeleton()->get_root());
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonViewer::generate_tree_view_nodes(gui_group_ptr parent, Bone* bone)
|
void SkeletonViewer::generate_tree_view_nodes(gui_group_ptr parent, Bone *bone)
|
||||||
{
|
{
|
||||||
if (bone->childCount() == 0)
|
if (bone->childCount() == 0)
|
||||||
{
|
{
|
||||||
|
@ -123,7 +132,7 @@ void SkeletonViewer::generate_tree_view_nodes(gui_group_ptr parent, Bone* bone)
|
||||||
|
|
||||||
void SkeletonViewer::start_choose_base()
|
void SkeletonViewer::start_choose_base()
|
||||||
{
|
{
|
||||||
Bone* b = data->get_endeffector();
|
Bone *b = data->get_endeffector();
|
||||||
data->set_endeffector(nullptr);
|
data->set_endeffector(nullptr);
|
||||||
data->set_base(b);
|
data->set_base(b);
|
||||||
}
|
}
|
||||||
|
@ -134,7 +143,7 @@ void SkeletonViewer::tree_selection_changed(base_ptr p, bool select)
|
||||||
|
|
||||||
if (select)
|
if (select)
|
||||||
{
|
{
|
||||||
Bone* bone = gui_to_bone.at(p);
|
Bone *bone = gui_to_bone.at(p);
|
||||||
generate_bone_gui(bone);
|
generate_bone_gui(bone);
|
||||||
data->set_endeffector(bone);
|
data->set_endeffector(bone);
|
||||||
}
|
}
|
||||||
|
@ -254,7 +263,7 @@ void SkeletonViewer::create_gui()
|
||||||
rebind(this, &SkeletonViewer::load_pinocchio));
|
rebind(this, &SkeletonViewer::load_pinocchio));
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonViewer::generate_bone_gui(Bone* bone)
|
void SkeletonViewer::generate_bone_gui(Bone *bone)
|
||||||
{
|
{
|
||||||
// Add bone-specific gui elements to bone_group.
|
// Add bone-specific gui elements to bone_group.
|
||||||
// Use the layout "\n" to specify vertical alignment
|
// Use the layout "\n" to specify vertical alignment
|
||||||
|
@ -270,7 +279,7 @@ void SkeletonViewer::generate_bone_gui(Bone* bone)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonViewer::draw(context& c)
|
void SkeletonViewer::draw(context &c)
|
||||||
{
|
{
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
glDisable(GL_CULL_FACE);
|
glDisable(GL_CULL_FACE);
|
||||||
|
|
|
@ -7,6 +7,9 @@
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "DataStore.h"
|
#include "DataStore.h"
|
||||||
|
|
||||||
|
#include "GLClasses/buffer.h"
|
||||||
|
#include "GLClasses/program.h"
|
||||||
|
|
||||||
#include <cgv/gui/trigger.h>
|
#include <cgv/gui/trigger.h>
|
||||||
#include <cgv/gui/provider.h>
|
#include <cgv/gui/provider.h>
|
||||||
#include <cgv/gui/event_handler.h>
|
#include <cgv/gui/event_handler.h>
|
||||||
|
@ -23,23 +26,23 @@ using namespace cgv::utils;
|
||||||
|
|
||||||
class SkeletonViewer : public node, public drawable, public provider
|
class SkeletonViewer : public node, public drawable, public provider
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
DataStore* data;
|
DataStore *data;
|
||||||
gui_group_ptr tree_view;
|
gui_group_ptr tree_view;
|
||||||
gui_group_ptr bone_group;
|
gui_group_ptr bone_group;
|
||||||
|
|
||||||
// Maps gui elements in the tree view to a specific bone
|
// Maps gui elements in the tree view to a specific bone
|
||||||
std::map<base_ptr, Bone*> gui_to_bone;
|
std::map<base_ptr, Bone *> gui_to_bone;
|
||||||
|
|
||||||
// slot for the signal
|
// slot for the signal
|
||||||
void timer_event(double, double dt);
|
void timer_event(double, double dt);
|
||||||
void skeleton_changed(std::shared_ptr<Skeleton>);
|
void skeleton_changed(std::shared_ptr<Skeleton>);
|
||||||
|
|
||||||
void generate_tree_view_nodes();
|
void generate_tree_view_nodes();
|
||||||
void generate_tree_view_nodes(gui_group_ptr parent, Bone* bone);
|
void generate_tree_view_nodes(gui_group_ptr parent, Bone *bone);
|
||||||
|
|
||||||
void tree_selection_changed(base_ptr p, bool select);
|
void tree_selection_changed(base_ptr p, bool select);
|
||||||
void generate_bone_gui(Bone* bone);
|
void generate_bone_gui(Bone *bone);
|
||||||
|
|
||||||
void load_skeleton();
|
void load_skeleton();
|
||||||
void write_pinocchio();
|
void write_pinocchio();
|
||||||
|
@ -47,25 +50,24 @@ private:
|
||||||
void load_animation();
|
void load_animation();
|
||||||
void start_choose_base();
|
void start_choose_base();
|
||||||
|
|
||||||
void draw_skeleton_subtree(Bone* node, const Mat4& global_to_parent_local);
|
void draw_skeleton_subtree(Bone *node, const Mat4 &global_to_parent_local);
|
||||||
|
|
||||||
void dof_changed(double new_value);
|
void dof_changed(double new_value);
|
||||||
void recursive_connect_signals(Bone* b);
|
void recursive_connect_signals(Bone *b);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void start_animation();
|
void start_animation();
|
||||||
void stop_animation();
|
void stop_animation();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// The constructor of this class
|
// The constructor of this class
|
||||||
SkeletonViewer(DataStore*);
|
SkeletonViewer(DataStore *);
|
||||||
|
|
||||||
// Create the gui elements
|
// Create the gui elements
|
||||||
void create_gui();
|
void create_gui();
|
||||||
// Draw the scene
|
// Draw the scene
|
||||||
void draw(context& c);
|
void draw(context &c);
|
||||||
|
|
||||||
std::string get_parent_type() const;
|
std::string get_parent_type() const;
|
||||||
};
|
|
||||||
|
|
||||||
|
Program program;
|
||||||
|
};
|
||||||
|
|
|
@ -16,15 +16,15 @@ using namespace cgv::base;
|
||||||
|
|
||||||
struct Initializer
|
struct Initializer
|
||||||
{
|
{
|
||||||
DataStore* data;
|
DataStore *data;
|
||||||
|
|
||||||
Initializer()
|
Initializer()
|
||||||
{
|
{
|
||||||
register_object(base_ptr(new CGVDemo()), "");
|
//register_object(base_ptr(new CGVDemo()), "");
|
||||||
|
|
||||||
data = new DataStore();
|
data = new DataStore();
|
||||||
|
|
||||||
/*register_object(base_ptr(new SkeletonViewer(data)), "");*/
|
register_object(base_ptr(new SkeletonViewer(data)), "");
|
||||||
|
|
||||||
/*register_object(base_ptr(new IKViewer(data)), "");*/
|
/*register_object(base_ptr(new IKViewer(data)), "");*/
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue