implement 4.5
This commit is contained in:
parent
ae74a5d55d
commit
da0b6fcfb4
6 changed files with 11120 additions and 38 deletions
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@ -15,6 +15,11 @@ void main(void)
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if(skinned)
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if(skinned)
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{
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{
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/*Task: Implement Skinning */
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Mat4 m = bone_weights[0] * bone_matrices[bone_indices[0]] +
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bone_weights[1] * bone_matrices[bone_indices[1]] +
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bone_weights[2] * bone_matrices[bone_indices[2]] +
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bone_weights[3] * bone_matrices[bone_indices[3]];
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position = m * position;
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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// This source code is property of the Computer Graphics and Visualization
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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//
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//
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#include "Mesh.h"
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#include "Mesh.h"
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@ -9,32 +9,40 @@
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#include <sstream>
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#include <sstream>
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#include <queue>
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#include <queue>
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bool Mesh::init_shaders(cgv::render::context &ctx)
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bool Mesh::init_shaders(cgv::render::context& ctx)
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{
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{
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cgv::render::shader_code vs, fs, gs;
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cgv::render::shader_code vs, fs, gs;
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if (!vs.read_and_compile(ctx, "glsl/skinning.glvs", cgv::render::ST_VERTEX)) {
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if (!vs.read_and_compile(ctx, "CGII/glsl/skinning.glvs", cgv::render::ST_VERTEX))
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std::cout << "error reading vertex shader\n" << vs.last_error.c_str() << std::endl;
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{
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std::cout << "error reading vertex shader\n"
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<< vs.last_error.c_str() << std::endl;
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return false;
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return false;
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}
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}
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if (!gs.read_and_compile(ctx, "glsl/skinning.glgs", cgv::render::ST_GEOMETRY)) {
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if (!gs.read_and_compile(ctx, "CGII/glsl/skinning.glgs", cgv::render::ST_GEOMETRY))
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std::cout << "error reading geometry shader\n" << gs.last_error.c_str() << std::endl;
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{
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std::cout << "error reading geometry shader\n"
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<< gs.last_error.c_str() << std::endl;
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return false;
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return false;
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}
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}
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if (!fs.read_and_compile(ctx, "glsl/skinning.glfs", cgv::render::ST_FRAGMENT)) {
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if (!fs.read_and_compile(ctx, "CGII/glsl/skinning.glfs", cgv::render::ST_FRAGMENT))
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std::cout << "error reading fragment shader\n" << vs.last_error.c_str() << std::endl;
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{
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std::cout << "error reading fragment shader\n"
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<< vs.last_error.c_str() << std::endl;
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return false;
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return false;
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}
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}
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if (!prog.create(ctx)) {
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if (!prog.create(ctx))
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std::cout << "error creating program\n" << prog.last_error.c_str() << std::endl;
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{
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std::cout << "error creating program\n"
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<< prog.last_error.c_str() << std::endl;
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return false;
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return false;
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}
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}
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prog.attach_code(ctx, vs);
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prog.attach_code(ctx, vs);
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prog.attach_code(ctx, gs);
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prog.attach_code(ctx, gs);
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prog.attach_code(ctx, fs);
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prog.attach_code(ctx, fs);
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if (!prog.link(ctx)) {
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if (!prog.link(ctx))
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std::cout << "link error\n" << prog.last_error.c_str() << std::endl;
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{
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std::cout << "link error\n"
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<< prog.last_error.c_str() << std::endl;
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return false;
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return false;
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}
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}
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return true;
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return true;
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@ -51,7 +59,7 @@ Mesh::Mesh()
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glBindVertexArray(vao);
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, positionBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, positionBuffer);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glBindBuffer(GL_ARRAY_BUFFER, boneWeightBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, boneWeightBuffer);
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0);
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0);
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@ -77,7 +85,7 @@ Mesh::~Mesh()
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delete[] skinning_matrices;
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delete[] skinning_matrices;
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}
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}
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bool Mesh::read_obj(const char* filename)
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bool Mesh::read_obj(const char *filename)
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{
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{
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std::ifstream f(filename);
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std::ifstream f(filename);
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@ -121,18 +129,16 @@ bool Mesh::read_obj(const char* filename)
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}
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}
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f.close();
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f.close();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned int), &indices[0], GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned int), &indices[0], GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, positionBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, positionBuffer);
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glBufferData(GL_ARRAY_BUFFER, positions.size() * sizeof(cgv::math::fvec<float, 3>), &positions[0], GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, positions.size() * sizeof(cgv::math::fvec<float, 3>), &positions[0], GL_STATIC_DRAW);
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return true;
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return true;
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}
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}
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void Mesh::read_attachment(std::string filename)
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void Mesh::read_attachment(std::string filename)
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{
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{
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std::ifstream f(filename);
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std::ifstream f(filename);
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@ -147,6 +153,50 @@ void Mesh::read_attachment(std::string filename)
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while (std::getline(f, line))
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while (std::getline(f, line))
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{
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{
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/*Task 4.5: Load attachment */
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/*Task 4.5: Load attachment */
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std::istringstream iss(line);
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struct IndexedValue
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{
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int index;
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float value;
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};
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std::vector<IndexedValue> values;
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float value;
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while (iss >> value)
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{
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IndexedValue iv;
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iv.index = values.size();
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iv.value = value;
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values.emplace_back(iv);
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}
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std::sort(values.begin(), values.end(), [](IndexedValue &iv1, IndexedValue &iv2) -> bool {
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return iv1.value > iv2.value;
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});
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float sum = 0.0f;
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for (int i = 0; i < 4; i++)
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{
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sum += values[i].value;
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}
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Vec4 weights;
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ivec4 indices;
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for (int i = 0; i < 4; i++)
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{
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values[i].value / sum;
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indices[i] = values[i].index;
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weights[i] = values[i].value;
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}
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bone_indices.emplace_back(indices);
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bone_weights.emplace_back(weights);
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}
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}
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glBindBuffer(GL_ARRAY_BUFFER, boneIndexBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, boneIndexBuffer);
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@ -160,7 +210,7 @@ void Mesh::read_attachment(std::string filename)
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has_attachment = true;
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has_attachment = true;
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}
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}
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void Mesh::set_skinning_matrices(const std::vector<Mat4>& matrices)
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void Mesh::set_skinning_matrices(const std::vector<Mat4> &matrices)
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{
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{
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for (size_t i = 0; i < matrices.size(); ++i)
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for (size_t i = 0; i < matrices.size(); ++i)
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{
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{
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@ -170,7 +220,7 @@ void Mesh::set_skinning_matrices(const std::vector<Mat4>& matrices)
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n_bones = matrices.size();
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n_bones = matrices.size();
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}
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}
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void Mesh::draw(cgv::render::context& ctx)
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void Mesh::draw(cgv::render::context &ctx)
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{
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{
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GLfloat mv[16];
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GLfloat mv[16];
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GLfloat proj[16];
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GLfloat proj[16];
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@ -179,7 +229,7 @@ void Mesh::draw(cgv::render::context& ctx)
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Mat4 modelview(mv);
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Mat4 modelview(mv);
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Mat4 projm(proj);
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Mat4 projm(proj);
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Mat4 mvp = projm * modelview;
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Mat4 mvp = projm * modelview;
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prog.set_uniform(ctx, "modelviewproj", mvp);
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prog.set_uniform(ctx, "modelviewproj", mvp);
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@ -192,7 +242,7 @@ void Mesh::draw(cgv::render::context& ctx)
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if (has_attachment)
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if (has_attachment)
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{
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{
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(2);
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glEnableVertexAttribArray(2);
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GLint program;
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GLint program;
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glGetIntegerv(GL_CURRENT_PROGRAM, &program);
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glGetIntegerv(GL_CURRENT_PROGRAM, &program);
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@ -203,7 +253,7 @@ void Mesh::draw(cgv::render::context& ctx)
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{
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{
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(2);
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glDisableVertexAttribArray(2);
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}
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}
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glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, 0);
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glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, 0);
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@ -1,5 +1,5 @@
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// This source code is property of the Computer Graphics and Visualization
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// This source code is property of the Computer Graphics and Visualization
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// chair of the TU Dresden. Do not distribute!
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// chair of the TU Dresden. Do not distribute!
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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// Copyright (C) CGV TU Dresden - All Rights Reserved
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//
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//
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// The main file of the plugin. It defines a global register variable
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// The main file of the plugin. It defines a global register variable
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@ -11,24 +11,28 @@
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#include "SkeletonViewer.h"
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#include "SkeletonViewer.h"
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#include "SkinnedMeshViewer.h"
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#include "SkinnedMeshViewer.h"
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#include "IKViewer.h"
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#include "IKViewer.h"
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#include <fstream>
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#include "program.h"
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using namespace cgv::base;
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using namespace cgv::base;
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struct Initializer
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struct Initializer
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{
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{
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DataStore* data;
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DataStore *data;
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Initializer()
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Initializer()
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{
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{
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data = new DataStore();
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data = new DataStore();
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/*
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Program p;
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//p.createProgram("CGII/glsl/skinning.glvs", "CGII/glsl/skinning.glgs", "CGII/glsl/skinning.glfs");
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*/
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register_object(base_ptr(new SkeletonViewer(data)), "");
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register_object(base_ptr(new SkeletonViewer(data)), "");
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register_object(base_ptr(new IKViewer(data)), "");
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register_object(base_ptr(new IKViewer(data)), "");
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register_object(base_ptr(new SkinnedMeshViewer(data)), "");
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/*register_object(base_ptr(new SkinnedMeshViewer(data)), "");*/
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}
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}
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~Initializer()
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~Initializer()
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134
CGII/src/program.h
Normal file
134
CGII/src/program.h
Normal file
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@ -0,0 +1,134 @@
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#ifndef PROGRAM
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#define PROGRAM
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <GL/gl.h>
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class Program
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{
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public:
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Program()
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{
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}
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~Program()
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{
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glDeleteProgram(m_prog);
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}
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void createProgram(const char *vs, const char *fs)
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{
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GLuint vert = createShader(vs, GL_VERTEX_SHADER);
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GLuint frag = createShader(fs, GL_FRAGMENT_SHADER);
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if ((vert == 0) || (frag == 0))
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{
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return;
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}
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m_prog = glCreateProgram();
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glAttachShader(m_prog, vert);
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glAttachShader(m_prog, frag);
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glLinkProgram(m_prog);
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glDeleteShader(vert);
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glDeleteShader(frag);
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}
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void createProgram(const char *vs, const char *gs, const char *fs)
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{
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GLuint vert = createShader(vs, GL_VERTEX_SHADER);
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GLuint geom = createShader(gs, GL_GEOMETRY_SHADER);
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GLuint frag = createShader(fs, GL_FRAGMENT_SHADER);
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if ((vert == 0) || (frag == 0) || (geom == 0))
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{
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return;
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}
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m_prog = glCreateProgram();
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glAttachShader(m_prog, vert);
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glAttachShader(m_prog, geom);
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glAttachShader(m_prog, frag);
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glLinkProgram(m_prog);
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glDeleteShader(vert);
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glDeleteShader(geom);
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glDeleteShader(frag);
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}
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void createProgram(const std::string vs, const std::string fs)
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{
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createProgram(vs.c_str(), fs.c_str());
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}
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GLuint getProgram()
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{
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return m_prog;
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}
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private:
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inline std::string loadShaderText(const char *path)
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{
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std::ifstream is(path);
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std::string s_save;
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if (is.is_open())
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{
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s_save.assign(std::istreambuf_iterator<char>(is), std::istreambuf_iterator<char>());
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is.close();
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}
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else
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{
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std::cout << "could not open " << path << std::endl;
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}
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return s_save;
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}
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inline GLuint createShader(const char *path, GLenum shadertype)
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{
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std::string s_source = loadShaderText(path);
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if (s_source.empty())
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{
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return 0;
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}
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const char *c_source = s_source.c_str();
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GLuint shader = glCreateShader(shadertype);
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glShaderSource(shader, 1, (const char **)&c_source, NULL);
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glCompileShader(shader);
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GLint shaderCompiled = GL_FALSE;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &shaderCompiled);
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if (shaderCompiled != GL_TRUE)
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{
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GLint log_length = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
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char *log = new char[log_length + 1];
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log[log_length] = '\0';
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||||||
|
glGetShaderInfoLog(shader, (GLsizei)log_length, NULL, log);
|
||||||
|
|
||||||
|
std::cout << "error compiling shader( " << path << " ): " << std::endl
|
||||||
|
<< log << std::endl;
|
||||||
|
|
||||||
|
delete[] log;
|
||||||
|
|
||||||
|
glDeleteShader(shader);
|
||||||
|
shader = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return shader;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint m_prog;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // PROGRAM
|
10889
spiderman.obj
Normal file
10889
spiderman.obj
Normal file
File diff suppressed because it is too large
Load diff
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Reference in a new issue