Least squares function
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3 changed files with 832 additions and 564 deletions
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@ -102,30 +102,72 @@ float angle(const Vec3 &v1, const Vec3 &v2)
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return std::acos(d / (v1_length * v2_length));
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return std::acos(d / (v1_length * v2_length));
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}
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}
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/*
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float a(float rcos, float x)
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fn angle(v1
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: cgmath::Vector2<f32>)
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->f32
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{
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{
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let dot = v1.x * DEFAULT_DIRECTION.x + v1.y * DEFAULT_DIRECTION.y;
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return rcos + x * x * (1 - rcos);
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}
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let v1_len = ((v1.x * v1.x) + (v1.y * v1.y)).sqrt();
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let v2_len = ((DEFAULT_DIRECTION.x * DEFAULT_DIRECTION.x) + (DEFAULT_DIRECTION.y * DEFAULT_DIRECTION.y))
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float b(float rcos, float rsin, float x, float y, float z)
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.sqrt();
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{
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return -z * rsin + y * x * (1 - rcos);
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let angle = (dot / (v1_len * v2_len)).acos();
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}
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if
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float c(float rcos, float rsin, float x, float y, float z)
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v1.x < 0.0
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{
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{
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return y * rsin + z * x * (1 - rcos);
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-angle
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}
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}
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else
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float d(float rcos, float rsin, float x, float y, float z)
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{
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{
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angle
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return z * rsin + x * y * (1 - rcos);
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}
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}
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float e(float rcos, float y)
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{
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return rcos + y * y * (1 - rcos);
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}
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float f(float rcos, float rsin, float x, float y, float z)
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{
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return -x * rsin + z * y * (1 - rcos);
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}
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float g(float rcos, float rsin, float x, float y, float z)
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{
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return -y * rsin + x * z * (1 - rcos);
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}
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float h(float rcos, float rsin, float x, float y, float z)
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{
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return x * rsin + y * z * (1 - rcos);
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}
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float j(float rcos, float z)
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{
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rcos + z *z *(1 - rcos);
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}
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float AtomicRotationTransform::least_squares(const Vec3 &local_vector, const Vec3 &target, float r)
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{
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float angler = r * PI / 180.0f;
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float rcos = cos(angler);
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float rsin = sin(angler);
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float x = axis.x();
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float y = axis.y();
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float z = axis.z();
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float xs = a(rcos, x) * local_vector.x() + b(rcos, rsin, x, y, z) * local_vector.y() + c(rcos, rsin, x, y, z) * local_vector.z();
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float ys = d(rcos, rsin, x, y, z) * local_vector.x() + e(rcos, y) * local_vector.y() + f(rcos, rsin, x, y, z) * local_vector.z();
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float zs = g(rcos, rsin, x, y, z) * local_vector.x() + h(rcos, rsin, x, y, z) * local_vector.y() + j(rcos, z);
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float x_diff = xs - target.x();
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float y_diff = ys - target.y();
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float z_diff = zs - target.z();
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float squares = x_diff * x_diff + y_diff * y_diff + z_diff * z_diff;
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}
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}
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*/
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void AtomicRotationTransform::optimize_value(const Vec3 &local_vector, const Vec3 &target, bool inverse)
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void AtomicRotationTransform::optimize_value(const Vec3 &local_vector, const Vec3 &target, bool inverse)
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{
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{
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@ -133,7 +175,9 @@ void AtomicRotationTransform::optimize_value(const Vec3 &local_vector, const Vec
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// optimize this that: target = this->calculate_matrix() * local_vector;
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// optimize this that: target = this->calculate_matrix() * local_vector;
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double result = angle(local_vector, target);
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float first_guess = angle(local_vector, target);
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double result = least_squares(local_vector, target, first_guess);
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if (inverse)
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if (inverse)
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result = -result;
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result = -result;
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@ -14,30 +14,30 @@
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class Transform
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class Transform
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{
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{
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public:
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public:
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//Calculates a matrix that represents the current transform.
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//Calculates a matrix that represents the current transform.
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virtual Mat4 calculate_matrix() = 0;
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virtual Mat4 calculate_matrix() = 0;
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//Optimizes the current value, such that T * local_vector = target in a least-squares sense.
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//Optimizes the current value, such that T * local_vector = target in a least-squares sense.
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virtual void optimize_value(const Vec3& local_vector, const Vec3& target) = 0;
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virtual void optimize_value(const Vec3 &local_vector, const Vec3 &target) = 0;
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};
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};
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class StaticTransform : public Transform
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class StaticTransform : public Transform
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{
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{
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public:
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public:
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StaticTransform(const Mat4& t) : t(t) {}
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StaticTransform(const Mat4 &t) : t(t) {}
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Mat4 calculate_matrix() { return t; }
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Mat4 calculate_matrix() { return t; }
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void optimize_value(const Vec3& local_vector, const Vec3& target) { }
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void optimize_value(const Vec3 &local_vector, const Vec3 &target) {}
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private:
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private:
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Mat4 t;
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Mat4 t;
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};
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};
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//Represents an arbitrary affine transform with exactly one scalar parameter
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//Represents an arbitrary affine transform with exactly one scalar parameter
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class AtomicTransform : public cgv::gui::control_provider<double>, public Transform
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class AtomicTransform : public cgv::gui::control_provider<double>, public Transform
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{
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{
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public:
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public:
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//Sets the limits of the scalar parameter
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//Sets the limits of the scalar parameter
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void set_limits(double lower, double upper);
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void set_limits(double lower, double upper);
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@ -45,17 +45,17 @@ public:
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const double get_upper_limit() const;
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const double get_upper_limit() const;
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//Sets the current scalar parameter. Ignore ud.
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//Sets the current scalar parameter. Ignore ud.
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virtual void set_value(const double& value, void* ud = nullptr);
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virtual void set_value(const double &value, void *ud = nullptr);
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//Gets the current scalar parameter. Ignore ud.
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//Gets the current scalar parameter. Ignore ud.
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const double get_value(void* ud = nullptr) const;
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const double get_value(void *ud = nullptr) const;
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//Calculates a matrix that represents the current transform.
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//Calculates a matrix that represents the current transform.
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virtual Mat4 calculate_matrix() = 0;
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virtual Mat4 calculate_matrix() = 0;
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//Optimizes the current value, such that T * local_vector = target in a least-squares sense.
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//Optimizes the current value, such that T * local_vector = target in a least-squares sense.
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virtual void optimize_value(const Vec3& local_vector, const Vec3& target, bool inverse = false) = 0;
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virtual void optimize_value(const Vec3 &local_vector, const Vec3 &target, bool inverse = false) = 0;
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virtual void optimize_value(const Vec3& local_vector, const Vec3& target) { optimize_value(local_vector, target, false); }
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virtual void optimize_value(const Vec3 &local_vector, const Vec3 &target) { optimize_value(local_vector, target, false); }
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//Draws an indicator that visualizes the transform, including its limits.
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//Draws an indicator that visualizes the transform, including its limits.
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virtual void drawIndicator(float size) = 0;
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virtual void drawIndicator(float size) = 0;
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@ -73,7 +73,7 @@ public:
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//Get the order in which the transform is specified in the animation file.
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//Get the order in which the transform is specified in the animation file.
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int get_index_in_amc() const { return index_in_amc; }
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int get_index_in_amc() const { return index_in_amc; }
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protected:
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protected:
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double lower_limit, upper_limit;
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double lower_limit, upper_limit;
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double value;
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double value;
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std::string title;
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std::string title;
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@ -82,79 +82,82 @@ protected:
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class AtomicRotationTransform : public AtomicTransform
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class AtomicRotationTransform : public AtomicTransform
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{
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{
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public:
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public:
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AtomicRotationTransform(Vec3 axis);
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AtomicRotationTransform(Vec3 axis);
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virtual Mat4 calculate_matrix();
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virtual Mat4 calculate_matrix();
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virtual void optimize_value(const Vec3& local_vector, const Vec3& target, bool inverse = false);
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virtual void optimize_value(const Vec3 &local_vector, const Vec3 &target, bool inverse = false);
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virtual void drawIndicator(float size);
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virtual void drawIndicator(float size);
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virtual void drawActualIndicator(float size);
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virtual void drawActualIndicator(float size);
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protected:
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private:
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virtual float least_squares(const Vec3 &local_vector, const Vec3 &target, float r);
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protected:
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Vec3 axis;
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Vec3 axis;
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};
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};
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class AtomicXRotationTransform : public AtomicRotationTransform
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class AtomicXRotationTransform : public AtomicRotationTransform
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{
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{
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public:
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public:
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AtomicXRotationTransform() : AtomicRotationTransform(Vec3(1, 0, 0)) { title = "X-Rotation"; }
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AtomicXRotationTransform() : AtomicRotationTransform(Vec3(1, 0, 0)) { title = "X-Rotation"; }
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};
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};
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class AtomicYRotationTransform : public AtomicRotationTransform
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class AtomicYRotationTransform : public AtomicRotationTransform
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{
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{
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public:
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public:
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AtomicYRotationTransform() : AtomicRotationTransform(Vec3(0, 1, 0)) { title = "Y-Rotation"; }
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AtomicYRotationTransform() : AtomicRotationTransform(Vec3(0, 1, 0)) { title = "Y-Rotation"; }
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};
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};
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class AtomicZRotationTransform : public AtomicRotationTransform
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class AtomicZRotationTransform : public AtomicRotationTransform
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{
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{
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public:
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public:
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AtomicZRotationTransform() : AtomicRotationTransform(Vec3(0, 0, 1)) { title = "Z-Rotation"; }
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AtomicZRotationTransform() : AtomicRotationTransform(Vec3(0, 0, 1)) { title = "Z-Rotation"; }
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};
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};
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class AtomicTranslationTransform : public AtomicTransform
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class AtomicTranslationTransform : public AtomicTransform
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{
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{
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public:
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public:
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AtomicTranslationTransform(int dim);
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AtomicTranslationTransform(int dim);
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virtual Mat4 calculate_matrix();
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virtual Mat4 calculate_matrix();
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virtual void optimize_value(const Vec3& local_vector, const Vec3& target, bool inverse = false);
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virtual void optimize_value(const Vec3 &local_vector, const Vec3 &target, bool inverse = false);
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virtual void drawIndicator(float size) { };
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virtual void drawIndicator(float size){};
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virtual void drawActualIndicator(float size) { };
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virtual void drawActualIndicator(float size){};
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private:
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private:
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int dim;
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int dim;
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};
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};
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class AtomicXTranslationTransform : public AtomicTranslationTransform
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class AtomicXTranslationTransform : public AtomicTranslationTransform
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{
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{
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public:
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public:
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AtomicXTranslationTransform() : AtomicTranslationTransform(0) { title = "X-Translation"; }
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AtomicXTranslationTransform() : AtomicTranslationTransform(0) { title = "X-Translation"; }
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};
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};
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class AtomicYTranslationTransform : public AtomicTranslationTransform
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class AtomicYTranslationTransform : public AtomicTranslationTransform
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{
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{
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public:
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public:
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AtomicYTranslationTransform() : AtomicTranslationTransform(1) { title = "Y-Translation"; }
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AtomicYTranslationTransform() : AtomicTranslationTransform(1) { title = "Y-Translation"; }
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};
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};
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class AtomicZTranslationTransform : public AtomicTranslationTransform
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class AtomicZTranslationTransform : public AtomicTranslationTransform
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{
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{
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public:
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public:
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AtomicZTranslationTransform() : AtomicTranslationTransform(2) { title = "Z-Translation"; }
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AtomicZTranslationTransform() : AtomicTranslationTransform(2) { title = "Z-Translation"; }
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};
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};
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class InverseTransform : public Transform
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class InverseTransform : public Transform
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{
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{
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public:
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public:
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InverseTransform(std::shared_ptr<AtomicTransform> t) : t(t) { }
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InverseTransform(std::shared_ptr<AtomicTransform> t) : t(t) {}
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Mat4 calculate_matrix() { return cgv::math::inv(t->calculate_matrix()); }
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Mat4 calculate_matrix() { return cgv::math::inv(t->calculate_matrix()); }
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void optimize_value(const Vec3& local_vector, const Vec3& target)
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void optimize_value(const Vec3 &local_vector, const Vec3 &target)
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{
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{
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t->optimize_value(local_vector, target, true);
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t->optimize_value(local_vector, target, true);
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}
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}
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private:
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private:
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std::shared_ptr<AtomicTransform> t;
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std::shared_ptr<AtomicTransform> t;
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};
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};
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