Build dependency
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52db577e51
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3 changed files with 13 additions and 6 deletions
3
.vscode/settings.json
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3
.vscode/settings.json
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@ -52,7 +52,8 @@
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"typeinfo": "cpp",
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"utility": "cpp",
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"variant": "cpp",
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"algorithm": "cpp"
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"algorithm": "cpp",
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"new": "cpp"
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},
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"editor.formatOnSave": true
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}
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3
.vscode/tasks.json
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3
.vscode/tasks.json
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@ -12,7 +12,8 @@
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"plugin:cg_fltk.cgv",
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"plugin:CGII.cgv",
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"plugin:crg_stereo_view.cgv"
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]
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],
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"dependsOn": "Build CGII"
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},
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{
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"label": "Build All",
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@ -41,12 +41,17 @@ void Bone::calculate_matrices()
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{
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orientationTransformGlobalToLocal.identity();
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std::for_each(orientation.begin(), orientation.end(), [&](AtomicTransform *t) {
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std::cout << "atomic transform " << t->get_name() << ": " << t->get_value() << std::endl;
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std::cout << name << " orientation " << t->get_name() << ": " << t->get_value() << std::endl;
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orientationTransformGlobalToLocal = orientationTransformGlobalToLocal * t->calculate_matrix();
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});
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orientationTransformLocalToGlobal = cgv::math::inv(orientationTransformGlobalToLocal);
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std::for_each(dofs.begin(), dofs.end(), [&](std::shared_ptr<AtomicTransform> &t) {
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//std::cout << "dofs " << t->get_name() << ": " << t->get_value() << std::endl;
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});
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/*Task 2.1: Implement matrix calculation */
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Mat4 matrix;
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matrix.identity();
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@ -109,17 +114,17 @@ Mat4 Bone::calculate_transform_prev_to_current_with_dofs()
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dofs.identity();
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std::for_each(orientation.begin(), orientation.end(), [&](AtomicTransform *t) {
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dofs = dofs * t->calculate_matrix();
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//dofs = dofs * t->calculate_matrix();
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});
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Mat4 t = translationTransformCurrentJointToNext * orientationTransformPrevJointToCurrent * dofs;
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Mat4 t = translationTransformCurrentJointToNext * orientationTransformPrevJointToCurrent * dofs; // * orientationTransformGlobalToLocal;
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return t;
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}
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Mat4 Bone::calculate_transform_prev_to_current_without_dofs()
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{
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//Task 2.1: Implement matrix calculation
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Mat4 t = translationTransformCurrentJointToNext * orientationTransformPrevJointToCurrent;
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Mat4 t = translationTransformCurrentJointToNext * orientationTransformPrevJointToCurrent * orientationTransformLocalToGlobal * orientationTransformGlobalToLocal;
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return t;
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}
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