#pragma once #include #include #include "lib_begin.h" namespace cgv { namespace render { /** a vertex buffer is an unstructured memory block on the GPU. */ class CGV_API vertex_buffer : public vertex_buffer_base { size_t size_in_bytes; public: /// construct from description of component format, where the default format specifies a color buffer with alpha channel vertex_buffer(VertexBufferType _type = VBT_VERTICES, VertexBufferUsage _usage = VBU_STATIC_DRAW); /// calls the destruct method if necessary ~vertex_buffer(); /// create empty vertex buffer of size \c size given in bytes bool create(context& ctx, size_t size_in_bytes); /// create vertex buffer and copy data from CPU array \c array into buffer memory template bool create(context& ctx, const T& array) { size_in_bytes = array_descriptor_traits < T>::get_size(array); return ctx.vertex_buffer_create(*this, array_descriptor_traits < T>::get_address(array), size_in_bytes); } /// create vertex buffer and copy data from CPU array \c array_ptr into buffer memory template bool create(context& ctx, const T* array_ptr, size_t nr_elements) { size_in_bytes = nr_elements * sizeof(T); return ctx.vertex_buffer_create(*this, array_ptr, size_in_bytes); } /// check whether the vertex buffer has been created bool is_created() const; /// return size in bytes size_t get_size_in_bytes() const; /// replace part (starting at byte offset \c buffer_offset_in_bytes) or whole vertex buffer content from \c nr_elements of CPU array \c array_ptr template bool replace(context& ctx, size_t buffer_offset_in_bytes, const T* array_ptr, unsigned nr_elements) { return ctx.vertex_buffer_replace(*this, buffer_offset_in_bytes, nr_elements* sizeof(T), array_ptr); } /// copy \c size_in_bytes number bytes from this vertex buffer starting at byte offset \c start_offset_in_bytes to vertex buffer \c dst starting at offest \c dst_offset_in_bytes bool copy(context& ctx, size_t src_offset_in_bytes, size_t size_in_bytes, vertex_buffer& dst, size_t dst_offset_in_bytes) const; /// copy \c nr_elements array elements from vertex buffer starting at byte offset \c start_offset_in_bytes to CPU array \c array_ptr template bool copy(context& ctx, size_t src_offset_in_bytes, T* array_ptr, size_t nr_elements) { return ctx.vertex_buffer_copy_back(*this, src_offset_in_bytes, sizeof(T)*nr_elements, array_ptr); } /// destruct the render buffer void destruct(context& ctx); }; } } #include