#pragma once #include <cgv/math/vec.h> namespace cgv { namespace media { /** * A simple ray data structure for arbitrary dimensions. The ray is defined by its origin point and a direction. */ template<class T> class ray { public: cgv::math::vec<T> origin; cgv::math::vec<T> direction; ray() { } ///create a ray ray(const cgv::math::vec<T>& o,const cgv::math::vec<T> &d) { origin=o; direction=d; } }; } }