#pragma once #include #include #include "lib_begin.h" namespace cgv { namespace render { namespace gl { /** extends the view class with the following quantities: - z_near ... position of the near clipping plane - z_far ... position of the far clipping plane */ class CGV_API gl_view : public view { public: typedef media::axis_aligned_box box_type; protected: double z_near; double z_far; box_type scene_extent; public: /// construct a parallel view with focus in the world origin looking in negative z-direction and the y-direction as up-direction with an extent of +-1 gl_view(); /**@name getter and setter methods*/ //@{ /// double get_z_near() const; /// virtual void set_z_near(double z); /// double get_z_far() const; /// virtual void set_z_far(double z); /// virtual void set_scene_extent(const box_type& _box); /// box_type get_scene_extent() const; //@} }; } } } #include