33 lines
464 B
C++
33 lines
464 B
C++
#pragma once
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#include <cgv/math/vec.h>
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namespace cgv {
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namespace media {
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/**
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* A simple ray data structure for arbitrary dimensions. The ray is defined by
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its origin point and a direction.
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*/
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template<class T>
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class ray
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{
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public:
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cgv::math::vec<T> origin;
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cgv::math::vec<T> direction;
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ray()
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{
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}
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///create a ray
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ray(const cgv::math::vec<T>& o,const cgv::math::vec<T> &d)
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{
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origin=o;
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direction=d;
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}
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};
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}
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}
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