86 lines
No EOL
2.4 KiB
GLSL
86 lines
No EOL
2.4 KiB
GLSL
#version 150
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uniform bool use_group_color;
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uniform bool use_group_transformation;
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uniform vec4 group_colors[250];
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uniform vec3 group_translations[250];
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uniform vec4 group_rotations[250];
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vec4 group_color(in vec4 color, int group_index)
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{
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if (use_group_color) {
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return group_colors[group_index];
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}
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else {
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return color;
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}
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}
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vec3 group_transformed_position(in vec3 position, int group_index)
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{
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if (use_group_transformation) {
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vec4 q = group_rotations[group_index];
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vec3 p = position.xyz;
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vec3 image = cross(q.xyz, p);
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return dot(p, q.xyz)*q.xyz + q.w*(q.w*p + 2.0 * image) + cross(q.xyz, image) + group_translations[group_index];
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}
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else {
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return position;
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}
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}
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vec3 group_transformed_normal(in vec3 nml, int group_index)
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{
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// apply group rotation to normal
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if (use_group_transformation) {
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vec4 q = group_rotations[group_index];
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vec3 nml_image = cross(q.xyz, nml);
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return dot(nml, q.xyz)*q.xyz + q.w*(q.w*nml + 2.0 * nml_image) + cross(q.xyz, nml_image);
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}
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else {
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return nml;
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}
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}
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void group_transform_normal_matrix(inout mat3 NM, int group_index)
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{
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// apply group rotation to normal
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if (use_group_transformation) {
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vec4 q = group_rotations[group_index];
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vec3 x = vec3(1.0, 0.0, 0.0);
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vec3 tmp = cross(q.xyz, x);
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x = NM * (dot(x, q.xyz)*q.xyz + q.w*(q.w*x + 2.0 * tmp) + cross(q.xyz, tmp));
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vec3 y = vec3(0.0, 1.0, 0.0);
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tmp = cross(q.xyz, y);
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y = NM * (dot(y, q.xyz)*q.xyz + q.w*(q.w*y + 2.0 * tmp) + cross(q.xyz, tmp));
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vec3 z = vec3(0.0, 0.0, 1.0);
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tmp = cross(q.xyz, z);
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z = NM * (dot(z, q.xyz)*q.xyz + q.w*(q.w*z + 2.0 * tmp) + cross(q.xyz, tmp));
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NM[0] = x;
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NM[1] = y;
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NM[2] = z;
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}
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}
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void group_transform_position_matrix(inout mat4 PM, int group_index)
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{
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// apply group rotation to normal
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if (use_group_transformation) {
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vec4 q = group_rotations[group_index];
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mat3 PM3 = mat3(PM);
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vec3 x = vec3(1.0, 0.0, 0.0);
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vec3 tmp = cross(q.xyz, x);
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x = PM3 * (dot(x, q.xyz)*q.xyz + q.w*(q.w*x + 2.0 * tmp) + cross(q.xyz, tmp));
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vec3 y = vec3(0.0, 1.0, 0.0);
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tmp = cross(q.xyz, y);
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y = PM3 * (dot(y, q.xyz)*q.xyz + q.w*(q.w*y + 2.0 * tmp) + cross(q.xyz, tmp));
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vec3 z = vec3(0.0, 0.0, 1.0);
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tmp = cross(q.xyz, z);
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z = PM3 * (dot(z, q.xyz)*q.xyz + q.w*(q.w*z + 2.0 * tmp) + cross(q.xyz, tmp));
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vec4 t = PM * vec4(group_translations[group_index], 1.0);
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PM[0].xyz = x;
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PM[1].xyz = y;
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PM[2].xyz = z;
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PM[3] = t;
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}
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} |