21 lines
462 B
Text
21 lines
462 B
Text
#version 150 compatibility
|
|
#extension GL_EXT_geometry_shader4 : enable
|
|
|
|
layout(points) in;
|
|
layout(line_strip, max_vertices = 2) out;
|
|
|
|
uniform float normal_length;
|
|
|
|
in vec3 normal_gs[];
|
|
in vec4 color_gs[];
|
|
|
|
out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
color = color_gs[0];
|
|
gl_Position = gl_ModelViewProjectionMatrix * gl_PositionIn[0];
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * (gl_PositionIn[0] + normal_length * vec4(normal_gs[0],0.0));
|
|
EmitVertex();
|
|
}
|