20 lines
No EOL
519 B
Text
20 lines
No EOL
519 B
Text
#version 150 compatibility
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in vec4 position;
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in vec3 normal;
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in vec4 color;
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in int group_index;
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out vec3 normal_gs;
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out vec4 color_gs;
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vec4 group_color(in vec4 color, int group_index);
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vec3 group_transformed_position(in vec3 position, int group_index);
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vec3 group_transformed_normal(in vec3 nml, int group_index);
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void main()
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{
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color_gs = group_color(color, group_index);
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normal_gs = group_transformed_normal(normal, group_index);
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gl_Position = vec4(group_transformed_position(position.xyz, group_index), 1.0);
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} |