20 lines
No EOL
353 B
Text
20 lines
No EOL
353 B
Text
#version 150 compatibility
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#extension GL_EXT_geometry_shader4 : enable
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in vec4 colors[];
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out vec4 color;
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vec4 map_plot_to_screen(in vec2 pnt);
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void main()
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{
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color = colors[0];
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gl_Position = map_plot_to_screen(vec2(gl_PositionIn[0].x, 0.0));
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EmitVertex();
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gl_Position = map_plot_to_screen(gl_PositionIn[0].xy);
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EmitVertex();
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EndPrimitive();
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} |