CGII/framework/shader/plot/glsl/plot1d_stick.glgs
2018-05-17 16:01:02 +02:00

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#version 150 compatibility
#extension GL_EXT_geometry_shader4 : enable
in vec4 colors[];
out vec4 color;
vec4 map_plot_to_screen(in vec2 pnt);
void main()
{
color = colors[0];
gl_Position = map_plot_to_screen(vec2(gl_PositionIn[0].x, 0.0));
EmitVertex();
gl_Position = map_plot_to_screen(gl_PositionIn[0].xy);
EmitVertex();
EndPrimitive();
}