CGII/framework/shader/plot/glsl/plot2d_line.glvs
2018-05-17 16:01:02 +02:00

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#version 150 compatibility
uniform float plot_scale;
out vec4 base_pos;
void main()
{
// transform vertex to clip space
gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.x,gl_Vertex.y,plot_scale*gl_Vertex.z,gl_Vertex.w);
base_pos = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.x,gl_Vertex.y,0,gl_Vertex.w);
}