CGII/framework/include/cgv/data/dynamic_priority_queue.h
2018-05-17 16:01:02 +02:00

169 lines
No EOL
4.4 KiB
C++

#pragma once
#include <vector>
namespace cgv {
namespace data {
/** IndexHeap is a heap that allows changing of the elements */
template <typename T>
class dynamic_priority_queue
{
public:
typedef T element_type;
protected:
/// store per element, whether it is empty and a link to the next empty element or to the heap location
struct extended_element
{
element_type element;
bool is_empty : 1;
unsigned int link : 31;
};
/// container for elements
std::vector<extended_element> elements;
/// store index of last empty element or -1 if there is non
int last_empty_element;
/// store indices to the elements on the heap
std::vector<unsigned int> heap;
/// check if a position is outside of range
bool valid(unsigned int hp) const { return hp < heap.size(); }
/// make sure that the link for hp is ok
void updateLink(unsigned int hp) { elements[heap[hp]].link = hp; }
/// check if hp1 is less than hp2, if true, exchange elements
bool isBetter(unsigned int hp1, unsigned int hp2) const {
return elements[heap[hp1]].element<elements[heap[hp2]].element;
}
/// check if hp1 is less than hp2, if true, exchange elements
bool exchangeIfBetter(unsigned int hp1, unsigned int hp2)
{
if (isBetter(hp1,hp2)) {
std::swap(heap[hp1], heap[hp2]);
updateLink(hp1);
updateLink(hp2);
return true;
}
return false;
}
///
void heapify(unsigned int hp) { if (!positionUpward(hp)) positionDownward(hp); }
/// move one element to another position, that should be empty
void move(unsigned int hp1, unsigned int hp2)
{
heap[hp2] = heap[hp1];
updateLink(hp2);
}
/// remove an element on a certain heap pos
void removeHeap(unsigned int hp)
{
if (hp != heap.size()-1) {
move((unsigned int)heap.size()-1,hp);
heap.pop_back();
heapify(hp);
}
else
heap.pop_back();
}
/// move an element downward to the correct position
void positionDownward(unsigned int& hp)
{
unsigned int child;
while (valid(child = 2*hp+1)) {
unsigned int tmp = child+1;
if (valid(tmp) && isBetter(tmp,child)) child = tmp;
if (!exchangeIfBetter(child, hp)) break;
hp = child;
}
}
/// move an element upward to the correct position
bool positionUpward(unsigned int& hp)
{
bool changed = false;
while (hp != 0) {
unsigned int pa = (hp-1)/2;
if (!exchangeIfBetter(hp, pa)) break;
hp = pa;
changed = true;
}
return changed;
}
public:
/// empty construction
dynamic_priority_queue() : last_empty_element(-1) {}
/// remove all elements
void clear() { elements.clear(); heap.clear(); last_empty_element = -1; }
/// check if heap is empty
bool empty() const { return heap.size() == 0; }
/// return the number of elements in the heap
size_t size() const { return heap.size(); }
/// return the number of elements in the heap
size_t size_of_element_container() const { return elements.size(); }
/**@name queue interface */
//@{
/// return the top element
unsigned int top() const { return heap[0]; }
/// remove top element
void pop() { remove(top()); }
/// extract top element
int extract()
{
unsigned int tmp = top();
pop();
return tmp;
}
//@}
/**@name dynamic element access*/
//@{
///
bool is_empty(unsigned int idx) const { return elements[idx].is_empty; }
///
const element_type& operator [] (unsigned int idx) const { return elements[idx].element; }
element_type& operator [] (unsigned int idx) { return elements[idx].element; }
/// insert the given element and return its index in the element container
unsigned int insert(const element_type& e)
{
unsigned int idx;
if (last_empty_element != -1) {
idx = last_empty_element;
if (elements[idx].link == idx)
last_empty_element = -1;
else
last_empty_element = elements[idx].link;
}
else {
idx = (unsigned int) elements.size();
elements.resize(idx+1);
}
elements[idx].element = e;
elements[idx].is_empty = false;
unsigned int hp = (unsigned int) heap.size();
heap.push_back(idx);
updateLink(hp);
positionUpward(hp);
return idx;
}
/// update after a change to the predicate
void update(unsigned int idx)
{
if (!is_empty(idx))
heapify(elements[idx].link);
}
/// remove element at location idx
void remove(unsigned int idx)
{
if (is_empty(idx))
return;
removeHeap(elements[idx].link);
elements[idx].is_empty = true;
if (last_empty_element == -1)
elements[idx].link = idx;
else
elements[idx].link = last_empty_element;
last_empty_element = idx;
}
};
}
}