Implement fill algorithms

This commit is contained in:
hodasemi 2019-05-18 20:53:32 +02:00
parent 4ddcbccd01
commit 0f847a08ab
4 changed files with 99 additions and 59 deletions

View file

@ -35,6 +35,8 @@
"typeinfo": "cpp",
"utility": "cpp",
"__config": "cpp",
"__nullptr": "cpp"
"__nullptr": "cpp",
"deque": "cpp",
"algorithm": "cpp"
}
}

View file

@ -16,11 +16,6 @@ bresenham_line_tool::bresenham_line_tool(canvas_buffer &canvas) : tool_base(canv
shape = TS_LINE;
}
void print_point(int x, int y)
{
std::cout << "point (" << x << ", " << y << ")" << std::endl;
}
// Draw a line from (x0, y0) to (x1, y1)
void bresenham_line_tool::draw(int x0, int y0, int x1, int y1)
{
@ -40,21 +35,12 @@ void bresenham_line_tool::draw(int x0, int y0, int x1, int y1)
muessen koennen Sie dafür die Methode "std::swap(a, b)" verwenden.
*************/
std::cout << "first: " << std::endl;
print_point(x0, y0);
print_point(x1, y1);
if (x0 > x1)
{
std::swap(x0, x1);
std::swap(y0, y1);
}
std::cout << "second: " << std::endl;
print_point(x0, y0);
print_point(x1, y1);
std::cout << std::endl;
bool swap_y = false;
if (y0 > y1)

View file

@ -1,44 +1,52 @@
//
// This source code is property of the Computer Graphics and Visualization
// chair of the TU Dresden. Do not distribute in modified or unmodified form!
// This source code is property of the Computer Graphics and Visualization
// chair of the TU Dresden. Do not distribute in modified or unmodified form!
// Copyright (C) 2016 CGV TU Dresden - All Rights Reserved
//
#include "non_recursive_fill_tool.h"
#include <deque>
#include <iostream>
// Initialize the tool and store a reference of a canvas_buffer
non_recursive_fill_tool::non_recursive_fill_tool(canvas_buffer& canvas): tool_base(canvas)
non_recursive_fill_tool::non_recursive_fill_tool(canvas_buffer &canvas) : tool_base(canvas)
{
// This tool has no shape and is not draggable
shape = TS_NONE;
is_draggable = false;
}
// A pixel to be put into the queue of pixels to process
struct waiting_pixel {
int x, y;
struct waiting_pixel
{
waiting_pixel(int x, int y) : x(x), y(y) {}
waiting_pixel() : x(0), y(0) {}
int x, y;
};
void print_point(int x, int y)
{
std::cout << "point (" << x << ", " << y << ")" << std::endl;
}
void non_recursive_fill_tool::draw(int x, int y)
{
waiting_pixel p;
std::deque<waiting_pixel> stack;
std::deque<waiting_pixel> stack;
/************
Task 3.2.2. Implement a filling algothim without recursion. Use a stack instead.
The source code below inserts the first element into the stack and
The source code below inserts the first element into the stack and
starts a loop that reads the front element from the stack and removes
it. Your task is to fill the functionality in the loop. Before you begin
think about when to set the pixel (at the beginning of the loop or after
think about when to set the pixel (at the beginning of the loop or after
the stack was updated with neighbours). Use "canvas.set_pixel" to set
a pixel and "canvas.get_pixel" to read the state of a pixel.
Aufgabe 3.2.2. Implementieren Sie einen Füllalgorithmus ohne Rekursion zu verwenden.
Aufgabe 3.2.2. Implementieren Sie einen F<EFBFBD>llalgorithmus ohne Rekursion zu verwenden.
Nutzen Sie stattdessen einen Stack. Der vorgegebene Quelltext unten fuegt
das erste Element in den Stack ein und startet eine Schleife, die das
vorderste Element aus dem Stack liest und es anschließend entfernt.
das erste Element in den Stack ein und startet eine Schleife, die das
vorderste Element aus dem Stack liest und es anschlie<EFBFBD>end entfernt.
Ihre Aufgabe ist es die Funktionalitaet im Inneren der Schleife zu
ergaenzen. Bevor Sie beginnen machen Sie sich Gedanken an welcher Stelle
das tatsaechliche Setzen eines Pixels erfolgt (am Beginn der Schleife oder
@ -47,34 +55,54 @@ void non_recursive_fill_tool::draw(int x, int y)
den Zustand eines Pixels zu erhalten.
*************/
// Put the initial pixel into the stack
if (!canvas.get_pixel(x, y)) {
p.x = x;
p.y = y;
canvas.set_pixel(x, y);
if (!canvas.get_pixel(x, y))
{
p.x = x;
p.y = y;
stack.push_back(p);
}
// While there are pixels to be checked
while (!stack.empty()) {
int cur_x = stack.front().x;
int cur_y = stack.front().y;
while (!stack.empty())
{
int x = stack.front().x;
int y = stack.front().y;
// Complete the algorithm here
stack.pop_front();
if (!canvas.get_pixel(x, y))
{
canvas.set_pixel(x, y);
// add neighbours with bounds check
if (x > 0)
{
stack.emplace_back(x - 1, y);
}
if (y > 0)
{
stack.emplace_back(x, y - 1);
}
if (y < canvas.get_height() - 1)
{
stack.emplace_back(x, y + 1);
}
if (x < canvas.get_width() - 1)
{
stack.emplace_back(x + 1, y);
}
}
stack.pop_front();
}
}
// Put debug output into the stream "stream" to be displayed in the
// main window
void non_recursive_fill_tool::set_text(std::stringstream& stream)
void non_recursive_fill_tool::set_text(std::stringstream &stream)
{
stream<<"Tool: Non-Recursive Fill (click to fill)";
stream << "Tool: Non-Recursive Fill (click to fill)";
}

View file

@ -1,20 +1,18 @@
//
// This source code is property of the Computer Graphics and Visualization
// chair of the TU Dresden. Do not distribute in modified or unmodified form!
// This source code is property of the Computer Graphics and Visualization
// chair of the TU Dresden. Do not distribute in modified or unmodified form!
// Copyright (C) 2016 CGV TU Dresden - All Rights Reserved
//
#include "recursive_fill_tool.h"
// Initialize the tool and store a reference of a canvas_buffer
recursive_fill_tool::recursive_fill_tool(canvas_buffer& canvas): tool_base(canvas)
recursive_fill_tool::recursive_fill_tool(canvas_buffer &canvas) : tool_base(canvas)
{
// This tool has no shape and is not draggable
shape = TS_NONE;
is_draggable = false;
}
// Fill the shape that contains the point (x, y)
void recursive_fill_tool::draw(int x, int y)
{
@ -24,22 +22,48 @@ void recursive_fill_tool::draw(int x, int y)
where "x" and "y" defines the position to check) and recursively
call "draw" if the pixel is not set. A pixel can be set with
"canvas.set_pixel(x, y)".
This method will make the application crash if the area which shall
This method will make the application crash if the area which shall
be filled is too big.
Aufgabe 3.2.1. Implementieren Sie den rekursiven Füllalgorithmus, indem Sie den
Zustand der Nachbarpixel überprüfen (mittels "canvas.get_pixel(x, y)"
wobei "x" und "y" die Position des zu überprüfenden Pixels definieren)
und rufen Sie rekursiv die "draw"-Methode auf, wenn die Pixel nicht
Aufgabe 3.2.1. Implementieren Sie den rekursiven F<EFBFBD>llalgorithmus, indem Sie den
Zustand der Nachbarpixel <EFBFBD>berpr<EFBFBD>fen (mittels "canvas.get_pixel(x, y)"
wobei "x" und "y" die Position des zu <EFBFBD>berpr<EFBFBD>fenden Pixels definieren)
und rufen Sie rekursiv die "draw"-Methode auf, wenn die Pixel nicht
gesetzt sind. Ein Pixel kann durch "canvas.set_pixel(x, y)" gesetzt
werden.
*************/
if (canvas.get_pixel(x, y))
{
return;
}
canvas.set_pixel(x, y);
// call neighbours with bounds check
if (x > 0)
{
draw(x - 1, y);
}
if (y > 0)
{
draw(x, y - 1);
}
if (y < canvas.get_height() - 1)
{
draw(x, y + 1);
}
if (x < canvas.get_width() - 1)
{
draw(x + 1, y);
}
}
// Put debug output into the stream "stream" to be displayed in the
// main window
void recursive_fill_tool::set_text(std::stringstream& stream)
void recursive_fill_tool::set_text(std::stringstream &stream)
{
stream<<"Tool: Recursive Fill (click to fill)";
stream << "Tool: Recursive Fill (click to fill)";
}