Fix cube rendering
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1dca5470f6
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1 changed files with 11 additions and 9 deletions
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@ -80,6 +80,7 @@ void render_cube_face(
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const double p2[3],
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const double p2[3],
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const double p3[3])
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const double p3[3])
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{
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{
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glColor3dv(color);
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glVertex3dv(p0);
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glVertex3dv(p0);
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glColor3dv(color);
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glColor3dv(color);
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glVertex3dv(p1);
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glVertex3dv(p1);
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@ -91,7 +92,6 @@ void render_cube_face(
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glVertex3dv(p3);
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glVertex3dv(p3);
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glColor3dv(color);
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glColor3dv(color);
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glVertex3dv(p0);
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glVertex3dv(p0);
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glColor3dv(color);
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}
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}
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// Render one single cube
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// Render one single cube
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@ -125,14 +125,14 @@ void cube_system::render_cube()
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*/
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*/
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const double vertices[8][3] = {
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const double vertices[8][3] = {
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{-1.0, -1.0, 1.0},
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{-1.0, -1.0, 1.0}, // 1
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{ 1.0, -1.0, 1.0},
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{ 1.0, -1.0, 1.0}, // 2
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{ 1.0, 1.0, 1.0},
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{ 1.0, 1.0, 1.0}, // 3
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{-1.0, 1.0, 1.0},
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{-1.0, 1.0, 1.0}, // 4
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{-1.0, -1.0, -1.0},
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{-1.0, -1.0, -1.0}, // 5
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{ 1.0, -1.0, -1.0},
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{ 1.0, -1.0, -1.0}, // 6
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{ 1.0, 1.0, -1.0},
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{ 1.0, 1.0, -1.0}, // 7
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{-1.0, 1.0, -1.0}
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{-1.0, 1.0, -1.0} // 8
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};
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};
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const double colors[6][3] = {
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const double colors[6][3] = {
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@ -144,12 +144,14 @@ void cube_system::render_cube()
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{0.0, 1.0, 1.0},
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{0.0, 1.0, 1.0},
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};
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};
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glBegin(GL_TRIANGLES);
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render_cube_face(colors[0], vertices[0], vertices[1], vertices[2], vertices[3]);
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render_cube_face(colors[0], vertices[0], vertices[1], vertices[2], vertices[3]);
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render_cube_face(colors[1], vertices[1], vertices[5], vertices[6], vertices[2]);
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render_cube_face(colors[1], vertices[1], vertices[5], vertices[6], vertices[2]);
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render_cube_face(colors[2], vertices[5], vertices[4], vertices[7], vertices[6]);
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render_cube_face(colors[2], vertices[5], vertices[4], vertices[7], vertices[6]);
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render_cube_face(colors[3], vertices[4], vertices[0], vertices[3], vertices[7]);
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render_cube_face(colors[3], vertices[4], vertices[0], vertices[3], vertices[7]);
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render_cube_face(colors[4], vertices[4], vertices[5], vertices[1], vertices[0]);
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render_cube_face(colors[4], vertices[4], vertices[5], vertices[1], vertices[0]);
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render_cube_face(colors[5], vertices[6], vertices[7], vertices[3], vertices[2]);
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render_cube_face(colors[5], vertices[6], vertices[7], vertices[3], vertices[2]);
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glEnd();
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}
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}
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