Magical bresenham
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dcd85110a6
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4d476b510b
1 changed files with 95 additions and 12 deletions
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@ -7,6 +7,8 @@
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#include <algorithm>
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#include <math.h>
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#include <iostream>
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// Initialize the tool and store a reference of a canvas_buffer
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bresenham_line_tool::bresenham_line_tool(canvas_buffer &canvas) : tool_base(canvas)
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{
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@ -14,8 +16,10 @@ bresenham_line_tool::bresenham_line_tool(canvas_buffer& canvas): tool_base(canva
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shape = TS_LINE;
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}
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void print_point(int x, int y)
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{
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std::cout << "point (" << x << ", " << y << ")" << std::endl;
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}
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// Draw a line from (x0, y0) to (x1, y1)
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void bresenham_line_tool::draw(int x0, int y0, int x1, int y1)
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@ -35,10 +39,89 @@ void bresenham_line_tool::draw(int x0, int y0, int x1, int y1)
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den Standardfall her. Falls Sie den Wert zweier Variablen vertauschen
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muessen koennen Sie dafür die Methode "std::swap(a, b)" verwenden.
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*************/
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std::cout << "first: " << std::endl;
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print_point(x0, y0);
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print_point(x1, y1);
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if (x0 > x1)
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{
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std::swap(x0, x1);
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std::swap(y0, y1);
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}
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std::cout << "second: " << std::endl;
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print_point(x0, y0);
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print_point(x1, y1);
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std::cout << std::endl;
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bool swap_y = false;
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if (y0 > y1)
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{
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swap_y = true;
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std::swap(y0, y1);
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}
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int x = x0;
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int y = y0;
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float dx = static_cast<float>(abs(x1 - x0));
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float dy = static_cast<float>(abs(y1 - y0));
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int sR;
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float f;
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if (dx > dy)
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{
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sR = 0;
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f = dx / 2.0f;
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}
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else
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{
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sR = 1;
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f = dy / 2.0f;
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}
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int p = (2 * dy) - dx;
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while (x < x1 || y < y1)
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{
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if (sR == 0)
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{
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x++;
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f -= dy;
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}
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else
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{
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y++;
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f -= dx;
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}
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if (f < 0.0f)
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{
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if (sR == 0)
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{
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y++;
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f += dx;
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}
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else
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{
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x++;
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f += dy;
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}
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}
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int x_res = x;
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if (swap_y)
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{
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x_res = x1 - (x - x0);
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}
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canvas.set_pixel(x_res, y);
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}
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}
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// Put debug output into the stream "stream" to be displayed in the
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// main window
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