Magical bresenham

This commit is contained in:
hodasemi 2019-05-18 20:12:51 +02:00
parent dcd85110a6
commit 4d476b510b

View file

@ -7,15 +7,19 @@
#include <algorithm>
#include <math.h>
#include <iostream>
// Initialize the tool and store a reference of a canvas_buffer
bresenham_line_tool::bresenham_line_tool(canvas_buffer& canvas): tool_base(canvas)
bresenham_line_tool::bresenham_line_tool(canvas_buffer &canvas) : tool_base(canvas)
{
// This tool draws lines!
shape = TS_LINE;
}
void print_point(int x, int y)
{
std::cout << "point (" << x << ", " << y << ")" << std::endl;
}
// Draw a line from (x0, y0) to (x1, y1)
void bresenham_line_tool::draw(int x0, int y0, int x1, int y1)
@ -34,15 +38,94 @@ void bresenham_line_tool::draw(int x0, int y0, int x1, int y1)
Diese Methode behandelt auch Randverletzungen. Stellen Sie zunaechst
den Standardfall her. Falls Sie den Wert zweier Variablen vertauschen
muessen koennen Sie dafür die Methode "std::swap(a, b)" verwenden.
*************/
*************/
std::cout << "first: " << std::endl;
print_point(x0, y0);
print_point(x1, y1);
if (x0 > x1)
{
std::swap(x0, x1);
std::swap(y0, y1);
}
std::cout << "second: " << std::endl;
print_point(x0, y0);
print_point(x1, y1);
std::cout << std::endl;
bool swap_y = false;
if (y0 > y1)
{
swap_y = true;
std::swap(y0, y1);
}
int x = x0;
int y = y0;
float dx = static_cast<float>(abs(x1 - x0));
float dy = static_cast<float>(abs(y1 - y0));
int sR;
float f;
if (dx > dy)
{
sR = 0;
f = dx / 2.0f;
}
else
{
sR = 1;
f = dy / 2.0f;
}
int p = (2 * dy) - dx;
while (x < x1 || y < y1)
{
if (sR == 0)
{
x++;
f -= dy;
}
else
{
y++;
f -= dx;
}
if (f < 0.0f)
{
if (sR == 0)
{
y++;
f += dx;
}
else
{
x++;
f += dy;
}
}
int x_res = x;
if (swap_y)
{
x_res = x1 - (x - x0);
}
canvas.set_pixel(x_res, y);
}
}
// Put debug output into the stream "stream" to be displayed in the
// main window
void bresenham_line_tool::set_text(std::stringstream& stream)
void bresenham_line_tool::set_text(std::stringstream &stream)
{
stream<<"Tool: Bresenham-Line (click and drag mouse to draw)";
stream << "Tool: Bresenham-Line (click and drag mouse to draw)";
}