Basic dda testing
This commit is contained in:
parent
4d476b510b
commit
4ddcbccd01
1 changed files with 84 additions and 15 deletions
|
@ -6,16 +6,14 @@
|
||||||
#include "dda_line_tool.h"
|
#include "dda_line_tool.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
// Initialize the tool and store a reference of a canvas_buffer
|
// Initialize the tool and store a reference of a canvas_buffer
|
||||||
dda_line_tool::dda_line_tool(canvas_buffer& canvas): tool_base(canvas)
|
dda_line_tool::dda_line_tool(canvas_buffer &canvas) : tool_base(canvas)
|
||||||
{
|
{
|
||||||
shape = TS_LINE;
|
shape = TS_LINE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Draw a line from (x0, y0) to (x1, y1)
|
// Draw a line from (x0, y0) to (x1, y1)
|
||||||
void dda_line_tool::draw(int x0, int y0, int x1, int y1)
|
void dda_line_tool::draw(int x0, int y0, int x1, int y1)
|
||||||
{
|
{
|
||||||
|
@ -29,19 +27,90 @@ void dda_line_tool::draw(int x0, int y0, int x1, int y1)
|
||||||
Aufgabe 3.1.1. Implementieren Sie den DDA-Algorithmus um eine Linie von
|
Aufgabe 3.1.1. Implementieren Sie den DDA-Algorithmus um eine Linie von
|
||||||
(x0, y0) nach (x1, y1) zu rastern. Verwenden Sie
|
(x0, y0) nach (x1, y1) zu rastern. Verwenden Sie
|
||||||
"canvas.set_pixel(x, y)" um einen Pixel zu setzen, wobei
|
"canvas.set_pixel(x, y)" um einen Pixel zu setzen, wobei
|
||||||
"x" und "y" den gewünschten Pixelpositionen entsprechen.
|
"x" und "y" den gew<EFBFBD>nschten Pixelpositionen entsprechen.
|
||||||
Diese Methode behandelt auch Randverletzungen. Stellen Sie zunaechst
|
Diese Methode behandelt auch Randverletzungen. Stellen Sie zunaechst
|
||||||
den Standardfall her. Falls Sie den Wert zweier Variablen vertauschen
|
den Standardfall her. Falls Sie den Wert zweier Variablen vertauschen
|
||||||
muessen koennen Sie dafür die Methode "std::swap(a, b)" verwenden.
|
muessen koennen Sie daf<EFBFBD>r die Methode "std::swap(a, b)" verwenden.
|
||||||
*************/
|
*************/
|
||||||
|
|
||||||
|
/*
|
||||||
|
int tmp;
|
||||||
|
// check all different cases
|
||||||
|
|
||||||
|
// mirror on x-achsis (y -> -y)
|
||||||
|
if (x0 < x1 && y0 > y1)
|
||||||
|
{
|
||||||
|
y0 = -y0;
|
||||||
|
y1 = -y1;
|
||||||
|
|
||||||
|
float y = static_cast<float>(y0);
|
||||||
|
float m = static_cast<float>(y1 - y0) / static_cast<float>(x1 - x0);
|
||||||
|
|
||||||
|
// '<=' - because we need to include x1 as end location
|
||||||
|
for (int x = x0; x <= x1; x++)
|
||||||
|
{
|
||||||
|
int i_y = static_cast<int>(y + 0.5f);
|
||||||
|
// (y -> -y)
|
||||||
|
canvas.set_pixel(x, -i_y);
|
||||||
|
y += m;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// rotate by 90° (x <-> -y)
|
||||||
|
else if (x0 > x1 && y0 < y1)
|
||||||
|
{
|
||||||
|
tmp = x0;
|
||||||
|
x0 = -y0;
|
||||||
|
y0 = tmp;
|
||||||
|
|
||||||
|
tmp = x1;
|
||||||
|
x1 = -y1;
|
||||||
|
y1 = tmp;
|
||||||
|
|
||||||
|
float y = static_cast<float>(y0);
|
||||||
|
float m = static_cast<float>(y1 - y0) / static_cast<float>(x1 - x0);
|
||||||
|
|
||||||
|
// '<=' - because we need to include x1 as end location
|
||||||
|
for (int x = x0; x <= x1; x++)
|
||||||
|
{
|
||||||
|
int i_y = static_cast<int>(y + 0.5f);
|
||||||
|
// (x <-> -y)
|
||||||
|
canvas.set_pixel(-i_y, x);
|
||||||
|
y += m;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// mirror on main diagonal (x <-> y)
|
||||||
|
else if (x)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
// standard
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*/
|
||||||
|
|
||||||
|
if (x0 > x1)
|
||||||
|
{
|
||||||
|
std::swap(x0, x1);
|
||||||
|
std::swap(y0, y1);
|
||||||
|
}
|
||||||
|
|
||||||
|
float m = static_cast<float>(y1 - y0) / static_cast<float>(x1 - x0);
|
||||||
|
|
||||||
|
std::cout << "anstieg " << m << std::endl;
|
||||||
|
|
||||||
|
float y = static_cast<float>(y0);
|
||||||
|
for (int x = x0; x < x1; x++)
|
||||||
|
{
|
||||||
|
canvas.set_pixel(x, static_cast<int>(y + 0.5f));
|
||||||
|
y += m;
|
||||||
|
}
|
||||||
|
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Put debug output into the stream "stream" to be displayed in the
|
// Put debug output into the stream "stream" to be displayed in the
|
||||||
// main window
|
// main window
|
||||||
void dda_line_tool::set_text(std::stringstream& stream)
|
void dda_line_tool::set_text(std::stringstream &stream)
|
||||||
{
|
{
|
||||||
stream<<"Tool: DDA-Line (click and drag mouse to draw)";
|
stream << "Tool: DDA-Line (click and drag mouse to draw)";
|
||||||
}
|
}
|
Loading…
Reference in a new issue